Drawing the Line: Wearable Linear Haptics Motivated by Guided Breathing.

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jake D Little, Jennifer L Tennison, Jenna L Gorlewicz
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引用次数: 0

Abstract

Haptic wearables provide an intuitive human-machine interface to convey information through the sense of touch, which may have promising applications in guided breathing. In this paper, we detail the design and evaluation of three wearable prototypes (Vibration, Skin Drag, and Tapping) capable of administering discrete (individual, separate pulses and stimuli) and continuous (overlapping or uninterrupted stimuli) forms of linear haptic cycles with inspiration from slow, deep guided breathing. Characterization was performed to quantify and validate the performance of six haptic stimuli (discrete/continuous vibration, skin drag, and tapping). Devices were quantified with key metrics that described the applied stimuli and the dynamics of the wearable. A human subjects study (N=25), composed of two-cycle tracking tasks, was conducted to determine device performance and user aptitude. Results indicated consistent directional recognition across all six stimuli, but discrete stimuli performed better in spatial localization tasks. Although outperformed in tracking/localization tasks, continuous stimuli, especially skin drag, were described as the most apt and intuitive pairing to guided breathing. Findings highlight the potential of these linear haptic stimuli in a number of applications, including guided breathing, navigation, virtual immersion, and communication.

划清界限:引导呼吸的可穿戴线性触觉。
触觉可穿戴设备提供直观的人机界面,通过触觉传递信息,这在引导呼吸方面可能有很好的应用前景。在本文中,我们详细介绍了三种可穿戴原型(振动,皮肤拖动和敲击)的设计和评估,这些原型能够管理离散(单独,单独的脉冲和刺激)和连续(重叠或不间断的刺激)形式的线性触觉循环,灵感来自缓慢,深度引导呼吸。进行表征以量化和验证六种触觉刺激(离散/连续振动、皮肤拖动和敲击)的性能。通过描述应用刺激和可穿戴设备动态的关键指标对设备进行量化。一项人类受试者研究(N=25),由两个周期跟踪任务组成,以确定设备性能和用户能力。结果表明,在所有六种刺激中,方向识别是一致的,但离散刺激在空间定位任务中表现更好。尽管在跟踪/定位任务中表现较好,但持续刺激,特别是皮肤阻力,被描述为引导呼吸的最合适和最直观的配对。研究结果强调了这些线性触觉刺激在许多应用中的潜力,包括引导呼吸、导航、虚拟沉浸和通信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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