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Shape Approximation by Surface Reuse 曲面重用的形状逼近
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70204
Berend Baas, David Bommes, Adrien Bousseau
{"title":"Shape Approximation by Surface Reuse","authors":"Berend Baas,&nbsp;David Bommes,&nbsp;Adrien Bousseau","doi":"10.1111/cgf.70204","DOIUrl":"https://doi.org/10.1111/cgf.70204","url":null,"abstract":"<p>The manufacturing industry faces an urgent need to transition from the linear “make-take-use-dispose” production model towards more sustainable circular models that retain resources in the production chain. Motivated by this need, we introduce the new problem of approximating 3D surfaces by reusing panels from other surfaces. We present an algorithm that takes as input one or several existing shapes and relies on partial shape registration to identify a small set of simple panels that, once cut from the existing shapes and transformed rigidly, approximate a target shape within a user-defined distance threshold. As a proof of concept, we demonstrate our algorithm in the context of rapid prototyping, where we harvest curved panels from plastic bottles and assemble them with custom connectors to fabricate medium-size freeform structures.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144915219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Images Im2SurfTex:通过多视图图像的神经反向投影生成表面纹理
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70191
Yiangos Georgiou, Marios Loizou, Melinos Averkiou, Evangelos Kalogerakis
{"title":"Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Images","authors":"Yiangos Georgiou,&nbsp;Marios Loizou,&nbsp;Melinos Averkiou,&nbsp;Evangelos Kalogerakis","doi":"10.1111/cgf.70191","DOIUrl":"https://doi.org/10.1111/cgf.70191","url":null,"abstract":"<p>We present Im2SurfTex, a method that generates textures for input 3D shapes by learning to aggregate multi-view image outputs produced by 2D image diffusion models onto the shapes' texture space. Unlike existing texture generation techniques that use ad hoc backprojection and averaging schemes to blend multiview images into textures, often resulting in texture seams and artifacts, our approach employs a trained neural module to boost texture coherency. The key ingredient of our module is to leverage neural attention and appropriate positional encodings of image pixels based on their corresponding 3D point positions, normals, and surface-aware coordinates as encoded in geodesic distances within surface patches. These encodings capture texture correlations between neighboring surface points, ensuring better texture continuity. Experimental results show that our module improves texture quality, achieving superior performance in high-resolution texture generation.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70191","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Anisotropic Gauss Reconstruction and Global Orientation with Octree-based Acceleration 基于八叉树加速的各向异性高斯重建和全局定向
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70199
Yueji Ma, Jialu Shen, Yanzun Meng, Dong Xiao, Zuoqiang Shi, Bin Wang
{"title":"Anisotropic Gauss Reconstruction and Global Orientation with Octree-based Acceleration","authors":"Yueji Ma,&nbsp;Jialu Shen,&nbsp;Yanzun Meng,&nbsp;Dong Xiao,&nbsp;Zuoqiang Shi,&nbsp;Bin Wang","doi":"10.1111/cgf.70199","DOIUrl":"https://doi.org/10.1111/cgf.70199","url":null,"abstract":"<p>Unoriented surface reconstruction is an important task in computer graphics. Recently, methods based on the Gauss formula or winding number have achieved state-of-the-art performance in both orientation and surface reconstruction. The Gauss formula or winding number, derived from the fundamental solution of the Laplace equation, initially found applications in calculating potentials in electromagnetism. Inspired by the practical necessity of calculating potentials in diverse electromagnetic media, we consider the anisotropic Laplace equation to derive the anisotropic Gauss formula and apply it to surface reconstruction, called “anisotropic Gauss reconstruction”. By leveraging the flexibility of anisotropic coefficients, additional constraints can be introduced to the indicator function. This results in a stable linear system, eliminating the need for any artificial regularization. In addition, the oriented normals can be refined by computing the gradient of the indicator function, ultimately producing high-quality normals and surfaces. Regarding the space/time complexity, we propose an octree-based acceleration algorithm to achieve a space complexity of O(N) and a time complexity of O(NlogN). Our method can reconstruct ultra-large-scale models (exceeding 5 million points) within 4 minutes on an NVIDIA RTX 4090 GPU. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both orientation and reconstruction, particularly for models with thin structures, small holes, or high genus. Both CuPy-based and CUDA-accelerated implementations are made publicly available at https://github.com/mayueji/AGR.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mint: Discretely Integrable Moments for Symmetric Frame Fields 对称框架场的离散可积矩
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70193
J. Vekhter, Z. Chen, E. Vouga
{"title":"Mint: Discretely Integrable Moments for Symmetric Frame Fields","authors":"J. Vekhter,&nbsp;Z. Chen,&nbsp;E. Vouga","doi":"10.1111/cgf.70193","DOIUrl":"https://doi.org/10.1111/cgf.70193","url":null,"abstract":"<p>This paper studies the problem of unconstrained (e.g. not orthogonal or unit) symmetric frame field design in volumes. Our principal contribution is a novel (and theoretically well-founded) local integrability condition for frame fields represented as a triplet of symmetric tensors of second, fourth, and sixth order. We also formulate a novel smoothness energy for this representation. To validate our discritization, we study the problem of seamless parameterization of volumetric objects. We compare against baseline approaches by formulating a smooth, integrable, and approximately octahedral frame objective in our discritization. Our method is the first to solve these problems with automatic placement of singularities while also enforcing a symmetric proxy for local integrability as a hard constraint, achieving significantly higher quality parameterizations, in expectation, relative to other frame field design based approaches.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70193","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond Complete Shapes: A Benchmark for Quantitative Evaluation of 3D Shape Surface Matching Algorithms 超越完整形状:三维形状表面匹配算法定量评估的基准
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70186
V. Ehm, N. El Amrani, Y. Xie, L. Bastian, M. Gao, W. Wang, L. Sang, D. Cao, T. Weißberg, Z. Lähner, D. Cremers, F. Bernard
{"title":"Beyond Complete Shapes: A Benchmark for Quantitative Evaluation of 3D Shape Surface Matching Algorithms","authors":"V. Ehm,&nbsp;N. El Amrani,&nbsp;Y. Xie,&nbsp;L. Bastian,&nbsp;M. Gao,&nbsp;W. Wang,&nbsp;L. Sang,&nbsp;D. Cao,&nbsp;T. Weißberg,&nbsp;Z. Lähner,&nbsp;D. Cremers,&nbsp;F. Bernard","doi":"10.1111/cgf.70186","DOIUrl":"https://doi.org/10.1111/cgf.70186","url":null,"abstract":"<p>Finding correspondences between 3D deformable shapes is an important and long-standing problem in geometry processing, computer vision, graphics, and beyond. While various shape matching datasets exist, they are mostly static or limited in size, restricting their adaptation to different problem settings, including both full and partial shape matching. In particular the existing partial shape matching datasets are small (fewer than 100 shapes) and thus unsuitable for data-hungry machine learning approaches. Moreover, the type of partiality present in existing datasets is often artificial and far from realistic. To address these limitations, we introduce a generic and flexible framework for the procedural generation of challenging full and partial shape matching datasets. Our framework allows the propagation of custom annotations across shapes, making it useful for various applications. By utilising our framework and manually creating cross-dataset correspondences between seven existing (complete geometry) shape matching datasets, we propose a new large benchmark <b>BeCoS</b> with a total of 2543 shapes. Based on this, we offer several challenging benchmark settings, covering both full and partial matching, for which we evaluate respective state-of-the-art methods as baselines. Visualisations and code of our benchmark can be found at: https://nafieamrani.github.io/BeCoS/.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70186","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Affine Heat Method 仿射热法
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70205
Yousuf Soliman, Nicholas Sharp
{"title":"The Affine Heat Method","authors":"Yousuf Soliman,&nbsp;Nicholas Sharp","doi":"10.1111/cgf.70205","DOIUrl":"https://doi.org/10.1111/cgf.70205","url":null,"abstract":"<p>This work presents the Affine Heat Method for computing logarithmic maps. These maps are local surface parameterizations defined by the direction and distance along shortest geodesic paths from a given source point, and arise in many geometric tasks from local texture mapping to geodesic distance-based optimization. Our main insight is to define a connection Laplacian with a homogeneous coordinate accounting for the translation between tangent coordinate frames; the action of short-time heat flow under this Laplacian gives both the direction and distance from the source, along shortest geodesics. The resulting numerical method is straightforward to implement, fast, and improves accuracy compared to past approaches. We present two variants of the method, one of which enables pre-computation for fast repeated solves, while the other resolves the map even near the cut locus in high detail. As with prior heat methods, our approach can be applied in any dimension and to any spatial discretization, including polygonal meshes and point clouds, which we demonstrate along with applications of the method.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Real-Time Secondary Animation with Spring Decomposed Skinning 实时二次动画与春季分解皮肤
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70209
B. Akyürek, Y. Sahillioğlu
{"title":"Real-Time Secondary Animation with Spring Decomposed Skinning","authors":"B. Akyürek,&nbsp;Y. Sahillioğlu","doi":"10.1111/cgf.70209","DOIUrl":"https://doi.org/10.1111/cgf.70209","url":null,"abstract":"<p>We present a framework to integrate secondary motion into the existing animation pipelines. Skinning provides fast computation for real-time animation and intuitive control over the deformation. Despite the benefits, traditional skinning methods lack secondary dynamics such as the jiggling of fat tissues. We address the rigidity of skinning methods by physically simulating the deformation handles with spring forces. Most studies introduce secondary motion into skinning by employing FEM simulation on volumetric mesh vertices, coupling their computational complexity with mesh resolution. Unlike these approaches, we do not require any volumetric mesh input. Our method scales to higher mesh resolutions by directly simulating deformation handles. The simulated handles, namely the spring bones, enrich rigid skinning deformation with a diverse range of secondary animation for subjects including rigid bodies, elastic bodies, soft tissues, and cloth simulation. In essence, we leverage the benefits of physical simulations in the scope of deformation handles to achieve controllable real-time dynamics on a wide range of subjects while remaining compatible with existing skinning pipelines. Our method avoids tetrahedral remeshing and it is significantly faster compared to FEM-based volumetric mesh simulations.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144915178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exact and Efficient Mesh-Kernel Generation 精确高效的网格核生成
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70187
J. Nehring-Wirxel, P. Kern, P. Trettner, L. Kobbelt
{"title":"Exact and Efficient Mesh-Kernel Generation","authors":"J. Nehring-Wirxel,&nbsp;P. Kern,&nbsp;P. Trettner,&nbsp;L. Kobbelt","doi":"10.1111/cgf.70187","DOIUrl":"https://doi.org/10.1111/cgf.70187","url":null,"abstract":"<p>The mesh kernel for a star-shaped mesh is a convex polyhedron given by the intersection of all half-spaces defined by the faces of the input mesh. For all non-star-shaped meshes, the kernel is empty. We present a method to robustly and efficiently compute the kernel of an input triangle mesh by using exact plane-based integer arithmetic to compute the mesh kernel. We make use of several ways to accelerate the computation time. Since many applications just require information if a non-empty mesh kernel exists, we also propose a method to efficiently determine whether a kernel exists by developing an exact plane-based linear program solver. We evaluate our method on a large dataset of triangle meshes and show that in contrast to previous methods, our approach is exact and robust while maintaining a high performance. It is on average two orders of magnitude faster than other exact state-of-the-art methods and often about one order of magnitude faster than non-exact methods.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144915221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Volume Preserving Neural Shape Morphing 体积保持神经形状变形
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70196
Camille Buonomo, Julie Digne 1, Raphaëlle Chaine
{"title":"Volume Preserving Neural Shape Morphing","authors":"Camille Buonomo,&nbsp;Julie Digne 1,&nbsp;Raphaëlle Chaine","doi":"10.1111/cgf.70196","DOIUrl":"https://doi.org/10.1111/cgf.70196","url":null,"abstract":"<p>Shape interpolation is a long standing challenge of geometry processing. As it is ill-posed, shape interpolation methods always work under some hypothesis such as semantic part matching or least displacement. Among such constraints, volume preservation is one of the traditional animation principles. In this paper we propose a method to interpolate between shapes in arbitrary poses favoring volume and topology preservation. To do so, we rely on a level set representation of the shape and its advection by a velocity field through the level set equation, both shape representation and velocity fields being parameterized as neural networks. While divergence free velocity fields ensure volume and topology preservation, they are incompatible with the Eikonal constraint of signed distance functions. This leads us to introduce the notion of adaptive divergence velocity field, a construction compatible with the Eikonal equation with theoretical guarantee on the shape volume preservation. In the non constant volume setting, our method is still helpful to provide a natural morphing, by combining it with a parameterization of the volume change over time. We show experimentally that our method exhibits better volume preservation than other recent approaches, limits topological changes and preserves the structures of shapes better without landmark correspondences.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes 网格上神经场的多扩散网络
IF 2.9 4区 计算机科学
Computer Graphics Forum Pub Date : 2025-08-28 DOI: 10.1111/cgf.70188
Avigail Cohen Rimon, Tal Shnitzer, Mirela Ben Chen
{"title":"MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes","authors":"Avigail Cohen Rimon,&nbsp;Tal Shnitzer,&nbsp;Mirela Ben Chen","doi":"10.1111/cgf.70188","DOIUrl":"https://doi.org/10.1111/cgf.70188","url":null,"abstract":"<p>We propose a novel framework for representing neural fields on triangle meshes that is multi-resolution across both spatial and frequency domains. Inspired by the Neural Fourier Filter Bank (NFFB), our architecture decomposes the spatial and frequency domains by associating finer spatial resolution levels with higher frequency bands, while coarser resolutions are mapped to lower frequencies. To achieve geometry-aware spatial decomposition we leverage multiple DiffusionNet components, each associated with a different spatial resolution level. Subsequently, we apply a Fourier feature mapping to encourage finer resolution levels to be associated with higher frequencies. The final signal is composed in a wavelet-inspired manner using a sine-activated MLP, aggregating higher-frequency signals on top of lower-frequency ones. Our architecture attains high accuracy in learning complex neural fields and is robust to discontinuities, exponential scale variations of the target field, and mesh modification. We demonstrate the effectiveness of our approach through its application to diverse neural fields, such as synthetic RGB functions, UV texture coordinates, and vertex normals, illustrating different challenges. To validate our method, we compare its performance against two alternatives, showcasing the advantages of our multi-resolution architecture.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 5","pages":""},"PeriodicalIF":2.9,"publicationDate":"2025-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70188","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144914967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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