Exact and Efficient Mesh-Kernel Generation

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
J. Nehring-Wirxel, P. Kern, P. Trettner, L. Kobbelt
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引用次数: 0

Abstract

The mesh kernel for a star-shaped mesh is a convex polyhedron given by the intersection of all half-spaces defined by the faces of the input mesh. For all non-star-shaped meshes, the kernel is empty. We present a method to robustly and efficiently compute the kernel of an input triangle mesh by using exact plane-based integer arithmetic to compute the mesh kernel. We make use of several ways to accelerate the computation time. Since many applications just require information if a non-empty mesh kernel exists, we also propose a method to efficiently determine whether a kernel exists by developing an exact plane-based linear program solver. We evaluate our method on a large dataset of triangle meshes and show that in contrast to previous methods, our approach is exact and robust while maintaining a high performance. It is on average two orders of magnitude faster than other exact state-of-the-art methods and often about one order of magnitude faster than non-exact methods.

精确高效的网格核生成
星形网格的网格核是由输入网格的面所定义的所有半空间的交点给出的凸多面体。对于所有非星形网格,内核是空的。提出了一种基于精确平面整数算法的输入三角形网格核的鲁棒高效计算方法。我们使用了几种方法来加速计算时间。由于许多应用程序只需要非空网格核是否存在的信息,我们还提出了一种通过开发基于精确平面的线性程序求解器来有效确定核是否存在的方法。我们在一个大型三角形网格数据集上评估了我们的方法,并表明与以前的方法相比,我们的方法是精确和鲁棒的,同时保持了高性能。它比其他最先进的精确方法平均快两个数量级,通常比非精确方法快一个数量级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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