Kevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G Radwin
{"title":"Virtual Exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.","authors":"Kevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G Radwin","doi":"10.1109/3DUI.2012.6184189","DOIUrl":"https://doi.org/10.1109/3DUI.2012.6184189","url":null,"abstract":"<p><p>Virtual Reality environments have the ability to present users with rich visual representations of simulated environments. However, means to interact with these types of illusions are generally unnatural in the sense that they do not match the methods humans use to grasp and move objects in the physical world. We demonstrate a system that enables users to interact with virtual objects with natural body movements by combining visual information, kinesthetics and biofeedback from electromyograms (EMG). Our method allows virtual objects to be grasped, moved and dropped through muscle exertion classification based on physical world masses. We show that users can consistently reproduce these calibrated exertions, allowing them to interface with objects in a novel way.</p>","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"2012 ","pages":"85-88"},"PeriodicalIF":0.0,"publicationDate":"2012-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/3DUI.2012.6184189","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"32721678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel
{"title":"The cube of doom: A bimanual perceptual user experience","authors":"H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel","doi":"10.1109/3DUI.2011.5759240","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759240","url":null,"abstract":"This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"22 1","pages":"131-132"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83496781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A 3D desktop puzzle assembly system","authors":"Dmitri Shuralyov, W. Stuerzlinger","doi":"10.1109/3DUI.2011.5759244","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759244","url":null,"abstract":"We describe a desktop virtual reality system targeted at 3D puzzle assembly. The results of the evaluation show that all novices could successfully complete the puzzle within an average of about six minutes, while experts took about two minutes.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"74 1","pages":"139-140"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85400617","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tuukka M. Takala, Roberto Pugliese, P. Rauhamaa, T. Takala
{"title":"Reality-based User Interface System (RUIS)","authors":"Tuukka M. Takala, Roberto Pugliese, P. Rauhamaa, T. Takala","doi":"10.1109/3DUI.2011.5759245","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759245","url":null,"abstract":"We introduce Reality-based User Interface System (RUIS), a platform that even novice programmers can easily use for prototyping novel user interfaces. We implemented a puzzle application with a 3D user interface employing modified Nintendo Wii Remotes as 6-DOF controllers to showcase some of the features that are possible with our platform: two-handed gestural interaction, natural interaction metaphors, and haptic feedback. We conducted a basic user study with 16 participants to evaluate the puzzle application and its 3D user interface. The results show how test subjects using the puzzle application tended to rate the 3D user interface to be more fun, intuitive, and realistic than a traditional mouse interface.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"4 1","pages":"141-142"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80958205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, T. Weyer
{"title":"Look mother, virtual puzzling without buttons!","authors":"S. Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, T. Weyer","doi":"10.1109/3DUI.2011.5759243","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759243","url":null,"abstract":"Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in set-up. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":" 4","pages":"137-138"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91411336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D interaction for puzzle solving with the cubtile, 3D multitouch device","authors":"T. D. Luz","doi":"10.1109/3DUI.2011.5759239","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759239","url":null,"abstract":"This experimentation proposes a new interaction technique for 3D puzzle solving using a cubic device with five multitouch surfaces. The interaction is based on three levels. First, the device is used to move a 3D pointer (a selection box) into the virtual environment using. Such translations are performed relying on all the device faces. Once the selection icon is close to a piece of the puzzle, the user can grab it into this selection box, where he can orientate it freely using the four vertical faces of the device. The position of the 3D object is therefore global using the selection box, but its orientation is local regarding to the interaction on the device. Thanks to this combination the user can take, move, orientate and put in place the puzzle pieces to solve the problem.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"9 1","pages":"129-130"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90096655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A 3D cubic puzzle in pCubee","authors":"Billy Lam, Yichen Tang, I. Stavness, S. Fels","doi":"10.1109/3DUI.2011.5759242","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759242","url":null,"abstract":"The 3D cubic puzzle is implemented in a head-coupled cubic display, pCubee[6], that allows users to view a 3D scene from different sides. The display is compact and light enough to be held in one hand by an average adult user. By coupling the display with a 3D stylus, pCubee supports the bimanual Kinetic Chain (KC) model [4] for the cubic puzzle task. Users can hold pCubee in their nondominant hand and the stylus in the dominant hand to manipulate the puzzle pieces. Doing the puzzle in pCubee allows us to explore the bimanual stylus interaction scheme the display affords. Figure 1 shows the setup of our system.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"26 1","pages":"135-136"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90313100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D puzzle guidance in augmented reality environment using a 3D desk surface projection","authors":"Masashi Kitagawa, Tsuyoshi Yamamoto","doi":"10.1109/3DUI.2011.5759241","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759241","url":null,"abstract":"Augmented reality (AR) technology is an intuitive approach in the manufacturing domain. Meanwhile, the use of the technology has been limited until now because AR applications often require special devices, and such systems tend to be expensive generally. In this paper, we propose an AR approach for the 3DUI contest. The highlight of our solution is the deployment of virtual desktop or 3D desktop projection. The virtual desktop consists of real desktop, screen on the desktop and LCD projector over the desk. It is important that our solution uses only commodity hardware and does not request an operator to wear curious goggles or eyeglasses. Assembly procedure is projected to the desktop screen where the puzzle pieces also exist. As the result, the guidance display can be mixed with the real puzzle pieces‥","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"42 1","pages":"133-134"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85633382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Building blocks: A novel metaphor for solving 3D puzzles","authors":"F. Bacim, Cheryl Stinson, B. Laha, D. Bowman","doi":"10.1109/3DUI.2011.5759238","DOIUrl":"https://doi.org/10.1109/3DUI.2011.5759238","url":null,"abstract":"This paper presents our team's design and implementation of an innovative solution to solve the challenge proposed by the 3DUI Contest, which consisted of creating a 3DUI to solve simple 3D puzzles. Rather than using a direct manipulation technique to handle placement of the puzzle pieces, such as the virtual hand, we designed an innovative technique based on build. We aimed to provide a fun and intuitive way to solve puzzles that is not possible in the physical world. Rather than having to focus on specific pieces one at a time, users instead build pieces from individual building blocks, allowing them to focus on the structure of the puzzle space. The results of a user study showed that this system provides a fun and engaging experience for both novices and experts. We believe that performance was determined primarily by experience with games and 3D puzzles rather than by 3DUI design.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"7 1","pages":"127-128"},"PeriodicalIF":0.0,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74910687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Why Aren't We Using 3D User Interfaces, and Will We Ever?","authors":"Ravin Balakrishnan","doi":"10.1109/VR.2006.148","DOIUrl":"https://doi.org/10.1109/VR.2006.148","url":null,"abstract":"Despite decades of interest and research in 3D user interfaces, most of us continue to communicate with our computing technology via primarily 2D interfaces. Even the most sophisticated software that allow artists to create dazzling 3D special effects in movies, or designers to construct sublimely beautiful 3D physical artifacts, rely on 2D interfaces to generate the 3D output. Why? Is all our research into 3D interfaces simply crummy, and hence not worthy of adoption by the broader community? Perhaps the 3D interface research community has simply failed to persuade our industrial colleagues of the value of all this wonderful 3D interface technology? Or maybe 2D interfaces are simply better for most if not all tasks, and researchers are just wasting their time exploring 3D interfaces? Or are there simply technological hurdles, that once surmounted, will finally allow 3D interfaces to flourish? I suspect that the truth lies in a combination of these hypotheses, and in this talk will probe them via examples from the past, present, and near future.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"52 1","pages":"141"},"PeriodicalIF":0.0,"publicationDate":"2006-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84723428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}