H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel
{"title":"The cube of doom: A bimanual perceptual user experience","authors":"H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel","doi":"10.1109/3DUI.2011.5759240","DOIUrl":null,"url":null,"abstract":"This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"22 1","pages":"131-132"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2011.5759240","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.