H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel
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The cube of doom: A bimanual perceptual user experience
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.