厄运立方体:一种双手感知的用户体验

H. Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, L. Nedel
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引用次数: 4

摘要

本文提出了一个解决三维木块拼图的三维用户界面。这种界面的目的是再现谜题解决的真实场景,使用涉及设备和技术的交互和可视化,包括移动设备,触觉和增强的立体视觉。本文描述了我们的交互方法、系统实现和用户实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The cube of doom: A bimanual perceptual user experience
This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle. Such interface aims at reproducing the real scenario of puzzle solving using involving devices and techniques for interaction and visualization which include a mobile device, haptics and enhanced stereo vision. The paper describes our interaction approach, the system implementation and user experiments.
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