虚拟操作:结合视觉信息、运动美学和生物反馈的用户界面,用于虚拟对象操作。

Kevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G Radwin
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引用次数: 13

摘要

虚拟现实环境能够向用户提供模拟环境的丰富视觉表示。然而,与这些类型的幻觉互动的方法通常是不自然的,因为它们与人类在物理世界中使用的抓取和移动物体的方法不匹配。我们展示了一个系统,通过结合视觉信息、运动美学和肌电图(EMG)的生物反馈,使用户能够与具有自然身体运动的虚拟物体进行交互。我们的方法允许通过基于物理世界质量的肌肉消耗分类来抓取、移动和丢弃虚拟物体。我们表明,用户可以始终如一地重现这些校准的努力,允许他们以一种新颖的方式与对象交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Virtual Exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.

Virtual Exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.

Virtual Reality environments have the ability to present users with rich visual representations of simulated environments. However, means to interact with these types of illusions are generally unnatural in the sense that they do not match the methods humans use to grasp and move objects in the physical world. We demonstrate a system that enables users to interact with virtual objects with natural body movements by combining visual information, kinesthetics and biofeedback from electromyograms (EMG). Our method allows virtual objects to be grasped, moved and dropped through muscle exertion classification based on physical world masses. We show that users can consistently reproduce these calibrated exertions, allowing them to interface with objects in a novel way.

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