3D interaction for puzzle solving with the cubtile, 3D multitouch device

T. D. Luz
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引用次数: 2

Abstract

This experimentation proposes a new interaction technique for 3D puzzle solving using a cubic device with five multitouch surfaces. The interaction is based on three levels. First, the device is used to move a 3D pointer (a selection box) into the virtual environment using. Such translations are performed relying on all the device faces. Once the selection icon is close to a piece of the puzzle, the user can grab it into this selection box, where he can orientate it freely using the four vertical faces of the device. The position of the 3D object is therefore global using the selection box, but its orientation is local regarding to the interaction on the device. Thanks to this combination the user can take, move, orientate and put in place the puzzle pieces to solve the problem.
三维互动解谜与立方体,3D多点触控设备
本实验提出了一种新的交互技术,用于使用具有五个多点触摸表面的立方体设备解决3D谜题。这种相互作用基于三个层次。首先,该设备用于将3D指针(选择框)移动到虚拟环境中。这种转换依赖于所有的设备面来执行。一旦选择图标接近拼图的一部分,用户就可以将其抓取到这个选择框中,在那里他可以使用设备的四个垂直面自由地定位它。因此,使用选择框,3D对象的位置是全局的,但它的方向是局部的,与设备上的交互有关。由于这种组合,用户可以拿起、移动、定位和放置拼图来解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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