Building blocks: A novel metaphor for solving 3D puzzles

F. Bacim, Cheryl Stinson, B. Laha, D. Bowman
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Abstract

This paper presents our team's design and implementation of an innovative solution to solve the challenge proposed by the 3DUI Contest, which consisted of creating a 3DUI to solve simple 3D puzzles. Rather than using a direct manipulation technique to handle placement of the puzzle pieces, such as the virtual hand, we designed an innovative technique based on build. We aimed to provide a fun and intuitive way to solve puzzles that is not possible in the physical world. Rather than having to focus on specific pieces one at a time, users instead build pieces from individual building blocks, allowing them to focus on the structure of the puzzle space. The results of a user study showed that this system provides a fun and engaging experience for both novices and experts. We believe that performance was determined primarily by experience with games and 3D puzzles rather than by 3DUI design.
构建模块:解决3D谜题的新颖比喻
本文介绍了我们团队的设计和实现一个创新的解决方案,以解决3DUI竞赛提出的挑战,其中包括创建一个3DUI来解决简单的3D谜题。比起使用直接操作技术(如虚拟手)来处理谜题的位置,我们设计了一种基于构建的创新技术。我们的目标是提供一种有趣而直观的方式来解决在现实世界中不可能解决的谜题。用户不必每次只专注于一个特定的组件,而是从单个构建模块构建组件,这样他们就可以专注于谜题空间的结构。用户研究的结果表明,该系统为新手和专家提供了有趣和引人入胜的体验。我们认为,性能主要是由游戏体验和3D谜题决定的,而不是由3DUI设计决定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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