{"title":"Building blocks: A novel metaphor for solving 3D puzzles","authors":"F. Bacim, Cheryl Stinson, B. Laha, D. Bowman","doi":"10.1109/3DUI.2011.5759238","DOIUrl":null,"url":null,"abstract":"This paper presents our team's design and implementation of an innovative solution to solve the challenge proposed by the 3DUI Contest, which consisted of creating a 3DUI to solve simple 3D puzzles. Rather than using a direct manipulation technique to handle placement of the puzzle pieces, such as the virtual hand, we designed an innovative technique based on build. We aimed to provide a fun and intuitive way to solve puzzles that is not possible in the physical world. Rather than having to focus on specific pieces one at a time, users instead build pieces from individual building blocks, allowing them to focus on the structure of the puzzle space. The results of a user study showed that this system provides a fun and engaging experience for both novices and experts. We believe that performance was determined primarily by experience with games and 3D puzzles rather than by 3DUI design.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":"7 1","pages":"127-128"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2011.5759238","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents our team's design and implementation of an innovative solution to solve the challenge proposed by the 3DUI Contest, which consisted of creating a 3DUI to solve simple 3D puzzles. Rather than using a direct manipulation technique to handle placement of the puzzle pieces, such as the virtual hand, we designed an innovative technique based on build. We aimed to provide a fun and intuitive way to solve puzzles that is not possible in the physical world. Rather than having to focus on specific pieces one at a time, users instead build pieces from individual building blocks, allowing them to focus on the structure of the puzzle space. The results of a user study showed that this system provides a fun and engaging experience for both novices and experts. We believe that performance was determined primarily by experience with games and 3D puzzles rather than by 3DUI design.