S. Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, T. Weyer
{"title":"看妈妈,虚拟拼图没有按键!","authors":"S. Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, T. Weyer","doi":"10.1109/3DUI.2011.5759243","DOIUrl":null,"url":null,"abstract":"Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in set-up. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.","PeriodicalId":90698,"journal":{"name":"Proceedings. IEEE Symposium on 3D User Interfaces","volume":" 4","pages":"137-138"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Look mother, virtual puzzling without buttons!\",\"authors\":\"S. Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, T. Weyer\",\"doi\":\"10.1109/3DUI.2011.5759243\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in set-up. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.\",\"PeriodicalId\":90698,\"journal\":{\"name\":\"Proceedings. IEEE Symposium on 3D User Interfaces\",\"volume\":\" 4\",\"pages\":\"137-138\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2011.5759243\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2011.5759243","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in set-up. The user can solve a puzzle using natural and tangible interaction. To provide realistic interaction, the usage of buttons was avoided by design. In a user experiment the solution proved to be natural and intuitive.