Célia Barreto Carvalho , Joana Moura Cabral , Marco Teixeira , Filipa Cordeiro , Rodrigo Costa , Ana Moura Arroz
{"title":"“Belonging without being”: Relationships between problematic gaming, internet use, and social group attachment in adolescence","authors":"Célia Barreto Carvalho , Joana Moura Cabral , Marco Teixeira , Filipa Cordeiro , Rodrigo Costa , Ana Moura Arroz","doi":"10.1016/j.chb.2023.107932","DOIUrl":"10.1016/j.chb.2023.107932","url":null,"abstract":"<div><p>Gaming and Internet use are positively associated with benefits for interpersonal relationships in adolescence, with these behaviors when excessive having been negatively linked with positive aspects of interpersonal connections, such as secure attachment. Using a representative sample of 7918 Portuguese adolescents, with ages ranging from 13 to 19 (<em>M</em><sub>age</sub> = 15.5, 53.3% females), and three self-report measures of problematic gaming, problematic Internet use, and social group attachment (secure, anxious, avoidant), this cross-sectional study aimed to examine the associations between problematic gaming, as well as problematic Internet use, and secure and insecure (anxious and avoidant) social group attachment styles, in the groups with and without these problems. In the groups without problematic gaming and without problematic Internet use, excessive gaming and involvement with the Internet were negatively associated with secure social group attachment and positively associated with anxious social group attachment; on the other hand, in the groups with severe levels of these problems, problematic gaming and Internet use were positively associated with secure social group attachment and negatively associated with anxious social group attachment. These results go against what had been initially hypothesized and suggest that in the case of adolescents with severe levels of these problems, they may serve as an effective compensatory mechanism for coping with the negative effects of insecure attachment styles, which in turn likely contributes to the maintenance of problematic gaming and Internet use.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"149 ","pages":"Article 107932"},"PeriodicalIF":9.9,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42441333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sihao Yang , Vincent Huang , Li Zhong , Xudong Liu , Ruci Zhong
{"title":"Social compensation or social enhancement? A path model connecting rejection sensitivity and loneliness for Chinese online dating applications users","authors":"Sihao Yang , Vincent Huang , Li Zhong , Xudong Liu , Ruci Zhong","doi":"10.1016/j.chb.2023.107929","DOIUrl":"10.1016/j.chb.2023.107929","url":null,"abstract":"<div><p>Rejection-sensitive people may find online dating an ideal way to explore romantic relationships because of its relatively low social cost and their high control of impression management. However, they may also experience negative events during online dating, such as cyberbullying, which may lead to self-blame and social concessions. This study investigates the compensating and enhancing effects of online dating on rejection-sensitive people. Findings from an online survey of 459 users of mainstream online dating applications in China reveal a positive relationship between rejection sensitivity and the use of online dating applications. The increased use of online dating applications is positively associated with cyberbullying victimization, further contributing to loneliness. These findings support both the social compensation and enhancement hypothesis in the context of online dating, especially for individuals with deficit social competence and psychological vulnerability. This study extends existing research by uncovering a paradoxical mechanism that explains how online dating affects vulnerable individuals' well-being. Online dating product design should consider protecting specific groups of users from being cyberbullied.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"149 ","pages":"Article 107929"},"PeriodicalIF":9.9,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41832634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michał Tkaczyk, David Lacko, Steriani Elavsky, Martin Tancoš, David Smahel
{"title":"Are smartphones detrimental to adolescent sleep? An electronic diary study of evening smartphone use and sleep","authors":"Michał Tkaczyk, David Lacko, Steriani Elavsky, Martin Tancoš, David Smahel","doi":"10.1016/j.chb.2023.107946","DOIUrl":"10.1016/j.chb.2023.107946","url":null,"abstract":"<div><p>Previous research associated smartphone use with worsened sleep among adolescents. However, the prior findings were mainly based on cross-sectional, self-reported data, and a between-person level of analysis. This study examined between- and within-person associations for adolescents' smartphone use and multiple sleep outcomes: sleep onset time, sleep onset latency, sleep duration<span>, subjective sleep quality, and subjective daily sleepiness. The participants were 201 Czech adolescents (aged 13–17) who daily reported their sleep outcomes, daily stressors, and other media use for 14 consecutive days via a custom-made research app on their smartphones. The app also collected logs of the participants' smartphone use. We found that interindividual differences<span> within the average volume of smartphone use before sleep were not associated with differences in sleep outcomes. At the within-person level, we found that, when adolescents used smartphones before sleep for longer than usual, they went to sleep earlier (β = −.12) and slept longer (β = .11). However, these two associations were weak. No other sleep outcomes were affected by the increased use of a smartphone before sleep on a given day. We found no interaction effects for age, gender, insomnia symptoms, media use, or daily stressors. However, the association between smartphone use and earlier sleep onset time was stronger on nights before a non-school day. Our findings suggest that the link between smartphone use and adolescent sleep is more complex, and not as detrimental, as claimed in some earlier studies.</span></span></p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"149 ","pages":"Article 107946"},"PeriodicalIF":9.9,"publicationDate":"2023-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45992869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sensory substitution can improve decision-making","authors":"Heinrich Peters, Sandra C. Matz, Moran Cerf","doi":"10.1016/j.chb.2023.107797","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107797","url":null,"abstract":"<div><p>New technologies are often considered direct competitors to humans in the realm of decision-making. This paper explores a novel approach to augmenting human decision-making through technology. Specifically, drawing on the brain's unique ability to learn from sensory experiences, we introduce <span><em>sensory substitution</em></span><span><span>, the encoding of information in an alternative sensory modality, as a method to improve decision-making. In a within-subject design (N = 48), we show that translating numerical information into sensory experiences (i.e., </span>tactile stimulation administered to a person's body) results in higher decision accuracy in a multiple-cue learning task. Response time analyses, participants' self-reports, and cognitive modeling all suggest that the benefits afforded by sensory substitution are the result of a shift from explicit rule abstraction to configural learning. That is, rather than deliberately inferring decision rules, participants develop intuitive, perceptual strategies to accurately predict outcomes. Together, our findings suggest that sensory substitution could enhance decision-making by training “gut instincts” rather than deliberate decision-making skills.</span></p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107797"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pauline Pfeifer , Tim Hilken , Jonas Heller , Saifeddin Alimamy , Roberta Di Palma
{"title":"More than meets the eye: In-store retail experiences with augmented reality smart glasses","authors":"Pauline Pfeifer , Tim Hilken , Jonas Heller , Saifeddin Alimamy , Roberta Di Palma","doi":"10.1016/j.chb.2023.107816","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107816","url":null,"abstract":"<div><p>Augmented reality smart glasses (ARSGs) promise to enhance consumer experiences and decision-making when deployed as in-store retail technologies. However, research to date has not studied in-store use cases; instead, it has focused primarily on consumers' potential adoption of these devices for everyday use. Nor have prior studies compared ARSG uses with the now-common use of AR on touchscreen devices. The current research addresses these knowledge gaps by examining whether ARSGs outperform AR on touchscreen devices in the context of in-store retail experiences. Testing with an actual retail application (n = 308) shows that ARSGs are superior to AR on touchscreen devices for evoking consumers’ perceptions of immersion and mental intangibility. Furthermore, this superiority leads consumers to evaluate their shopping experiences more positively in terms of their decision comfort, satisfaction, and ease of evaluation, with significantly positive effects on their purchase intentions. These results highlight the relevance of implementing ARSGs in-store and provide retailers with recommendations for effective ARSG strategies.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107816"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Performing arts metaverse: The effect of perceived distance and subjective experience","authors":"Hyeonyeong Kim , Hwansoo Lee","doi":"10.1016/j.chb.2023.107827","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107827","url":null,"abstract":"<div><p><span>As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new market for the distribution of performing arts has been confirmed, there have been various attempts to better enable audiences to experience performing arts in a metaverse. However, metaverse performing arts still require several improvements for active user participation and better enjoyment. It is also necessary to understand the barriers that people perceive in experiencing metaverse performing arts. Based on the </span>construal<span> level theory, this study explores and identifies the causal relationship in factors that influence viewing metaverse performing arts, such as the user's psychological distance, objective distance, subjective experience, and resistance. The results demonstrate that artistic distance is a significant factor that strongly affects resistance to viewing performances. Spatial, social, economic distance, and subject experience also impact resistance. The results also uncover the issues that must be discussed to vitalize metaverse-based performing arts.</span></p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107827"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Houston Claure , Seyun Kim , René F. Kizilcec , Malte Jung
{"title":"The social consequences of Machine Allocation Behavior: Fairness, interpersonal perceptions and performance","authors":"Houston Claure , Seyun Kim , René F. Kizilcec , Malte Jung","doi":"10.1016/j.chb.2022.107628","DOIUrl":"https://doi.org/10.1016/j.chb.2022.107628","url":null,"abstract":"<div><p><span>Machines increasingly decide over the allocation of resources or tasks among people resulting in what we call Machine Allocation Behavior. People respond strongly to how other people or machines allocate resources. However, the implications for human relationships of algorithmic allocations of, for example, tasks among crowd workers, annual bonuses among employees, or a robot’s gaze among members of a group entering a store remains unclear. We leverage a novel research paradigm to study the impact of machine allocation behavior on fairness perceptions, </span>interpersonal perceptions, and individual performance. In a 2 × 3 between-subject design that manipulates how the allocation agent is presented (human vs. artificial intelligent [AI] system) and the allocation type (receiving less vs. equal vs. more resources), we find that group members who receive more resources perceive their counterpart as less dominant when the allocation originates from an AI as opposed to a human. Our findings have implications on our understanding of the impact of machine allocation behavior on interpersonal dynamics and on the way in which we understand human responses towards this type of machine behavior.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107628"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances","authors":"Sébastien Rimbert , Stéphanie Fleck","doi":"10.1016/j.chb.2023.107789","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107789","url":null,"abstract":"<div><p>Kinesthetic motor imagery (KMI) generates specific brain patterns in sensorimotor rhythm over the motor cortex (called event-related (de)-synchronization, ERD/ERS), allowing KMI to be detected by a Brain-Computer Interface (BCI) through electroencephalographic (EEG) signal. Because performing a KMI task stimulates synaptic plasticity, KMI-based BCIs hold promise for many applications requiring long-term KMI practice (e.g., sports training or post-stroke rehabilitation). However, there is a lack of studies on the long-term KMI-based BCI interactions, especially regarding the relationship between intrapersonal factors and motor pattern variations. This pilot study aims to understand better (i) how brain motor patterns change over time for a given individual, (ii) whether intrapersonal factors might influence BCI practice, and (iii) how the brain motor patterns underlying the KMI task (i.e., ERDs and ERSs) are modulated over time by the BCI user’s experience. To this end, we recruited an expert in this mental task who performed over 2080 KMIs in 26 different sessions over a period of five months. The originality of this study lies in the detailed examination of cross-referenced data from EEG signals, BCI data performance, and 13 different surveys. The results show that this repetitive and prolonged practice did not diminish his well-being and, in particular, generated a sense of automatization of the task. We observed a progressive attenuation of the ERD amplitude and a concentration in the motor areas as the sessions accumulated. All these elements point to a phenomenon of neural efficiency. If confirmed by other studies, this phenomenon could call into question the quality of the BCI in providing continuous stimulation to the user. In addition, the results of this pilot study provide insights into what might influence the response of the motor cortex (e.g. emotions, task control, diet, etc.) and promising opportunities for improving the instructional design of BCIs intended for long-term use.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107789"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spot the bot: Investigating user's detection cues for social bots and their willingness to verify Twitter profiles","authors":"Thao Ngo , Magdalena Wischnewski , Rebecca Bernemann , Martin Jansen , Nicole Krämer","doi":"10.1016/j.chb.2023.107819","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107819","url":null,"abstract":"<div><p>Detecting social bots is important for users to assess the credibility and trustworthiness of information on social media. In this work, we therefore investigate how users become suspicious of social bots and users' willingness to verify Twitter profiles. Focusing on political social bots, we first explored which cues users apply to detect social bots in a qualitative online study (<em>N</em> = 30). Content analysis revealed three cue categories: content and form, behavior, profile characteristics. In a subsequent online experiment (<em>N</em> = 221), we examined which cues evoke users’ willingness to verify profiles. Extending prior literature on partisan-motivated reasoning, we further investigated the effects of <em>type of profile</em> (bot, ambiguous, human) and <em>opinion-congruency</em>, i.e., whether a profile shares the same opinion or not, on the willingness to verify a Twitter profile. Our analysis showed that homogeneity in behavior and content and form was most important to users. Confirming our hypothesis, participants were more willing to verify opinion-incongruent profiles than congruent ones. Bot profiles were most likely to be verified. Our main conclusion is that users apply profile verification tools to confirm their perception of a social media profile instead of alleviating their uncertainties about it. Partisan-motivated reasoning drives profile verification for bot and human profiles.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107819"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Signatures of the uncanny valley effect in an artificial neural network","authors":"Takuya Igaue , Ryusuke Hayashi","doi":"10.1016/j.chb.2023.107811","DOIUrl":"https://doi.org/10.1016/j.chb.2023.107811","url":null,"abstract":"<div><p>Robots and computer graphics characters that resemble humans but are not perfectly human-like tend to evoke negative feelings in human observers, which is known as the “uncanny valley effect.” In this study, we used a recent artificial neural network called Contrastive Language-Image Pre-training (CLIP) that learns visual concepts from natural language supervision as a visual sentiment model for humans to examine the semantic match between images with graded manipulation of human-likeness and words used in previous studies to describe the uncanny valley effect. Our results showed that CLIP estimated the matching of words of negative valence to be maximal at the midpoint of the transition from a human face to other objects, thereby indicating the signature of the uncanny valley effect. Our findings suggest that visual features characteristic to the conflicts of visual cues, particularly cues related to human faces, are associated with negative verbal expressions in our everyday experiences, and CLIP learned such an association from the training datasets. Our study is a step toward exploring how visual cues are related to human observers’ sentiment using a novel psychological platform, that is, an artificial neural network.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107811"},"PeriodicalIF":9.9,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"50171927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}