Computers in Human Behavior最新文献

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The growth of problematic media use over early childhood: Associations with long-term social and emotional outcomes 问题媒体使用在幼儿期的增长:与长期社会和情感结果的关系
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-14 DOI: 10.1016/j.chb.2024.108350
Sarah M. Coyne , Jane Shawcroft , Hailey Holmgren , Chenae Christensen-Duerden , Sarah Ashby , Adam Rogers , Peter J. Reschke , Rachel Barr , Sarah Domoff , Megan Van Alfen , Madeleine Meldrum , Chris L. Porter
{"title":"The growth of problematic media use over early childhood: Associations with long-term social and emotional outcomes","authors":"Sarah M. Coyne ,&nbsp;Jane Shawcroft ,&nbsp;Hailey Holmgren ,&nbsp;Chenae Christensen-Duerden ,&nbsp;Sarah Ashby ,&nbsp;Adam Rogers ,&nbsp;Peter J. Reschke ,&nbsp;Rachel Barr ,&nbsp;Sarah Domoff ,&nbsp;Megan Van Alfen ,&nbsp;Madeleine Meldrum ,&nbsp;Chris L. Porter","doi":"10.1016/j.chb.2024.108350","DOIUrl":"10.1016/j.chb.2024.108350","url":null,"abstract":"<div><p>Problematic media use (PMU) tends to be related to significant social, emotional, and behavioral problems throughout life. Little research, however, has examined the development of PMU during early childhood, where media habits begin to form. The current longitudinal study examines the growth of PMU across early childhood (between 2.5 and 5.5 years of age) with a focus on predictors and outcomes (social, emotional, and parenting) of the intercept and slope of PMU over time. Participants (<em>N</em> = 269 children and their parents; 4.9% Asian American, 8.2% Black, 21% Hispanic or Latino, 63% White, 7% Mixed or Other race) completed questionnaires assessing PMU, media parenting, parental warmth and connection, and child social and emotional problems. Results indicated slight overall increases in PMU from ages 2.5 to 5.5. Emotional reactivity, aggression, and overall TV time predicted initial levels of PMU. Additionally, initial levels of PMU were related to social and emotional problems four years later. An increasing trajectory of PMU was associated with later aggression in childhood, even when controlling for initial levels of aggression. Implications for parents and prevention efforts aimed at reducing PMU are discussed.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.0,"publicationDate":"2024-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141411402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming 全面分析元宇宙游戏中的临场感、无缝性和玩家反应
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-13 DOI: 10.1016/j.chb.2024.108345
Hyeon Jo , Jae Kwang Lee
{"title":"A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming","authors":"Hyeon Jo ,&nbsp;Jae Kwang Lee","doi":"10.1016/j.chb.2024.108345","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108345","url":null,"abstract":"<div><p>This study delves into the complex world of gaming metaverses to explore the psychological factors shaping user experience and engagement. Amidst increasing interest in virtual gaming worlds, it examines the roles of presence, seamlessness, and psychological responses in influencing user satisfaction and continuance intention. Utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM), the research analyzes responses from 273 gaming metaverse users. The results highlight that presence significantly boosts vicarious satisfaction, escapism, and self-expression. While seamlessness enhances vicarious satisfaction, it doesn't markedly affect escapism or self-expression. Vicarious satisfaction contributes to hedonic benefits, albeit not to immersion. Both escapism and self-expression positively influence hedonic benefits and immersion. Hedonic benefits positively impact immersiona, satisfaction, and continuance intention. Immersion directly affects satisfaction and indirectly influences continuance intention through satisfaction. These findings challenge established ideas in gaming psychology and provide actionable insights for metaverse developers, emphasizing the importance of balanced game design for optimal user engagement and satisfaction. The research lays the groundwork for further studies, particularly in qualitative analysis and specific gaming genres.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder 探索用户与头像之间的联系:对网络游戏障碍的纵向影响
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-12 DOI: 10.1016/j.chb.2024.108340
Taylor Brown , Raffaela Smith , Daniel Zarate , Mark Griffiths , Vasileios Stavropoulos
{"title":"Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder","authors":"Taylor Brown ,&nbsp;Raffaela Smith ,&nbsp;Daniel Zarate ,&nbsp;Mark Griffiths ,&nbsp;Vasileios Stavropoulos","doi":"10.1016/j.chb.2024.108340","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108340","url":null,"abstract":"<div><p>Avatars serve as the virtual embodiment of users, facilitating their online interaction, with potential positive and negative effects. These effects range from enhancing social and personal development to facilitating disordered gaming patterns. As past literature has identified different disorder gaming patterns based on the connection an individual has with their avatar (referred to as the User-Avatar Bond [UAB]), the present study explored the gaming disorder risk based on a gamer's UAB profile. To investigate this, the present study comprised 565 online role-playing gamers (M<sub>age</sub> = 29.3, <em>SD</em> = 10.6). Participants completed the User-Avatar Bond Questionnaire and the Internet Gaming Disorder Scale-Short-Form over two waves, six months apart. Latent profile analysis was employed which identified four distinct UAB profiles: Identified Gamers, Compensated Gamers, Detached Gamers, and Differentiated Gamers. ANOVAs were conducted to assess differences in IGD behaviours within the profiles across the two waves. The findings suggested a significant difference between the profiles and IGD, where heightened avatar identification and compensation levels may act as risk factors for IGD behaviours. These findings provide crucial insight regarding the role of UAB in IGD development, treatment, and prevention.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002085/pdfft?md5=e3f20f806be8e383c0c3f3250d90efc0&pid=1-s2.0-S0747563224002085-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enhancing bodily self-consciousness in the virtual world with synchronous multisensory stimulation, interoceptive feedback and peripersonal space expansion: A narrative review 利用同步多感官刺激、互感反馈和周身空间扩展增强虚拟世界中的身体自我意识:叙事回顾
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-11 DOI: 10.1016/j.chb.2024.108339
Andrea Macruz , Bing Zhao , David Sperling
{"title":"Enhancing bodily self-consciousness in the virtual world with synchronous multisensory stimulation, interoceptive feedback and peripersonal space expansion: A narrative review","authors":"Andrea Macruz ,&nbsp;Bing Zhao ,&nbsp;David Sperling","doi":"10.1016/j.chb.2024.108339","DOIUrl":"10.1016/j.chb.2024.108339","url":null,"abstract":"<div><p>The article explores the link between neuroscience and the design fields by discussing works on predictive brain, conscious mind, perception, and peripersonal space to increase bodily self-consciousness in the virtual world. Unlike the physical reality, the virtual world often lacks the intricate bodily feedback necessary for self-consciousness, thus resulting in less complete virtual representations. By incorporating findings from neuroscience and the virtual world, this research suggests a theoretical approach to enhance bodily self-consciousness in different virtual worlds, particularly augmented or diminished mixed realities and holistic virtual reality. This is achieved through synchronous multisensory stimulation (visuo-tactile), interoceptive feedback, and peripersonal space expansion (visuo-tactile and audio–tactile). As a narrative review, the article not only suggests a theoretical method but also highlights the potential for future practical experiments to apply these insights.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141415879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies L2 教育中人工智能引发的情绪:探索英语语言学生感知到的情绪和调节策略
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-11 DOI: 10.1016/j.chb.2024.108337
Lei Yang, Shu Zhao
{"title":"AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies","authors":"Lei Yang,&nbsp;Shu Zhao","doi":"10.1016/j.chb.2024.108337","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108337","url":null,"abstract":"<div><p>The role of artificial intelligence (AI) has recently gained increasing attention among second language (L2) researchers. However, the emotional influences of AI-mediated instruction on English as a foreign language (EFL) students have remained an unaddressed line of research. To fill this lacuna, the present study took a qualitative approach to unveil the perceived emotions of a sample of 498 Chinese EFL learners and their corresponding emotional regulation strategies in AI-mediated L2 education. An open-ended questionnaire and a semi-structured interview were used to glean the data. The results of MAXQDA analysis evinced that Chinese EFL learners had experienced a wide spectrum of positive and negative emotions in light of AI-based L2 education. Moreover, it was found that the participants took advantage of different antecedent-focused and response-focused strategies to regulate their AI-induced emotions. The study discusses the implications of AI-based L2 education and calls for further research on the linkage of AI and L2 emotions.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects 电子游戏中的暴力行为会影响攻击性和移情能力吗?对捷克青少年进行纵向研究,区分人内和人际之间的影响
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-10 DOI: 10.1016/j.chb.2024.108341
David Lacko, Hana Machackova, David Smahel
{"title":"Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects","authors":"David Lacko,&nbsp;Hana Machackova,&nbsp;David Smahel","doi":"10.1016/j.chb.2024.108341","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108341","url":null,"abstract":"<div><p>The associations between exposure to violent video games (VVG) and aggression/empathy have been extensively studied. VVG are often depicted as triggers for increased aggression and decreased empathy in line with the General Aggression Model. However, longitudinal evidence that distinguishes within- and between-person effects and focuses on various dimensions of aggression/empathy remains scarce. Drawing on representative sample of 3010 Czech adolescents (aged 13–17), data were collected over four waves to measure physical and verbal aggression, and cognitive and affective empathy. VVG was evaluated based on open-ended responses. A random-intercept cross-lagged panel model was employed to differentiate within- and between-person associations. VVG positively correlated with cognitive empathy, verbal aggression, and physical aggression at the between-person level. At the within-person level, two hypotheses were examined: the selection effect (effects of changes in aggression/empathy on changes in VVG) and the desensitization effect (effects of changes in VVG on alterations in aggression/empathy). All desensitization effects were statistically insignificant. Regarding selection effects, an increase in affective empathy was linked to a decrease in VVG. Conversely, an increase in physical aggression was associated with an increase in VVG, both positively and negatively, depending on the wave of data collection. Furthermore, the moderation effects of age and gender were tested at the within-person level. The positive (but not negative) effect of physical aggression on exposure to VVG was moderated by age, with a stronger effect evident among younger participants. These findings challenge the portrayal of VVG as a significant contributor to heightened aggression and decreased empathy in adolescents.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141314827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents 应对错误信息的策略:15 分钟在线干预对批判性思维青少年的持久影响
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-09 DOI: 10.1016/j.chb.2024.108338
Gábor Orosz , Laura Faragó , Benedek Paskuj , Péter Krekó
{"title":"Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents","authors":"Gábor Orosz ,&nbsp;Laura Faragó ,&nbsp;Benedek Paskuj ,&nbsp;Péter Krekó","doi":"10.1016/j.chb.2024.108338","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108338","url":null,"abstract":"<div><p>How is it possible to socialize adolescents to become more vigilant in spotting fake news? In the present preregistered, randomized controlled trial (<em>N</em> = 1476), we aimed to implement a scalable, online counter-misinformation intervention by promoting family-based prosocial values and putting them in an expert role to build resistance against misinformation among adolescents. In this intervention, participants were endowed with an expert role and requested to write a letter to their digitally less experienced relatives elucidating six strategies to identify misinformation. We found immediate effects of the intervention (<em>d</em> = 0.17), but these effects disappeared after four weeks. However, those high school students who followed the instructions (<em>N</em> = 791) and had a higher need for cognition demonstrated a substantial benefit in correctly spotting fake news four weeks after the intervention compared to the control group (<em>d</em><sub><em>+1 SD need for cognition</em></sub> = 0.28, <em>d</em><sub><em>+2 SD need for cognition</em></sub> = 0.51). The present work demonstrates the power of using classic social psychological components, such as a digital mindset, expertise role, and prosocial strategies, to achieve long-term behavioral change among certain adolescents. Our approach might complement prior nudge and inoculation interventions in the fight against misinformation in this age group.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141324457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Online grocery shopping recommender systems: Common approaches and practices 网上杂货购物推荐系统:常用方法和实践
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-09 DOI: 10.1016/j.chb.2024.108336
Laura Z.H. Jansen , Kwabena E. Bennin , Ellen van Kleef , Ellen J. Van Loo
{"title":"Online grocery shopping recommender systems: Common approaches and practices","authors":"Laura Z.H. Jansen ,&nbsp;Kwabena E. Bennin ,&nbsp;Ellen van Kleef ,&nbsp;Ellen J. Van Loo","doi":"10.1016/j.chb.2024.108336","DOIUrl":"10.1016/j.chb.2024.108336","url":null,"abstract":"<div><p>Food recommender systems have been developed for the online environment to support shoppers in making informed decisions. These systems analyze the extensive data collected to infer consumer preferences and needs, providing relevant product recommendations accordingly. Despite the potential of recommender systems as a strategic marketing tool in the online grocery shopping environment, there has been limited effort to systematically analyze approaches of prior studies on recommender systems for online grocery shoppers along the five stages of recommendation delivery: (1) identify recommendation goal, (2) acquire consumer data, (3) compute, (4) evaluate, and (5) present the recommendation. Therefore, this paper examines the advancements in each stage of delivering grocery recommendations to consumers from 2018 to March 2023. We performed a search strategy resulting in 50 papers dedicated to recommender systems for online grocery shoppers, which contrasts with previous research that typically examined recipe and meal recommendations that were merely meant to inspire users on what to cook. Findings reveal a prevalence of preference-based systems with limited integration of explicit consumer data, and often lacking consent for implicit data usage. While advanced deep neural network models are getting more attention in the literature, evaluation methods tend to be system-oriented, overlooking essential user feedback and the efficacy of general metrics. This systematic literature review underscores the necessity for consumer engagement in system and interface design, aiming for grocery recommendation systems that improve customer experience, by ensuring inclusivity and prioritizing user-centered design.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224002048/pdfft?md5=2ee0faf9dadbfe91c54ef6dc0183d5d3&pid=1-s2.0-S0747563224002048-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141394765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring privacy-personalization paradox: Facial recognition systems at business events 探索隐私-个性化悖论:商业活动中的面部识别系统
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-08 DOI: 10.1016/j.chb.2024.108335
Olena Ciftci , Katerina Berezina , Inna Soifer
{"title":"Exploring privacy-personalization paradox: Facial recognition systems at business events","authors":"Olena Ciftci ,&nbsp;Katerina Berezina ,&nbsp;Inna Soifer","doi":"10.1016/j.chb.2024.108335","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108335","url":null,"abstract":"<div><p>The purpose of this study is to propose the theoretical model of artificial intelligence-based touchless technology adoption, in the context of facial recognition systems (FRSs) adoption by business event attendees. This research combines constructs of technology adoption and privacy-personalization paradox models with the construct derived from the contemporary context of perceived health risk at events. The study used a survey research design with a mental simulation that introduced an FRS to respondents via a video clip. The results of structural equation modeling based on 199 responses show that performance expectancy and trust in the system positively impact the intention to use FRSs at business events. While lacking direct effects on the adoption intention, effort expectancy demonstrates a significant influence on performance expectancy, and perceived personalization serves as a significant predictor of trust in the system. Perceived health risks of attending a business event did not reveal statistically significant effects on performance expectancy and intention to use FRSs. However, further investigation shows that perceived health risk moderates the effects of privacy concerns on trust and intention to use FRSs.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141325573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation 导致sextortion的心理因素:人格、情感因素和性需求在受害中的作用
IF 9.9 1区 心理学
Computers in Human Behavior Pub Date : 2024-06-05 DOI: 10.1016/j.chb.2024.108323
Calli Tzani, Maria Ioannou, Rachel Fletcher, Thomas James Vaughan Williams
{"title":"Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation","authors":"Calli Tzani,&nbsp;Maria Ioannou,&nbsp;Rachel Fletcher,&nbsp;Thomas James Vaughan Williams","doi":"10.1016/j.chb.2024.108323","DOIUrl":"https://doi.org/10.1016/j.chb.2024.108323","url":null,"abstract":"<div><p>Sextortion often begins with a perpetrator contacting a victim through social media platforms, dating websites, or messaging applications. Victims share their explicit content, allowing the perpetrator to gain control by threatening to expose this material unless demands are met. The limited extant literature on this topic highlights a vast demographic of victims and serious consequences following victimisation. Given its interactional nature, the current, exploratory study examines psychological factors leading to sextortion. Specifically, personality traits, emotional factors, and sexual needs are investigated as predictors of victimisation. These psychological factors have been much neglected in the literature, despite having strong associations with sextortion-related online behaviours. Utilising data from 89 victims (73 males, 16 females; <em>M</em>age = 24.73) and 212 non-victims (42 males, 170 females; <em>M</em>age = 28.55) collected via an online survey, a series of t-tests and regressions were conducted to examine the objectives. Results showed that conscientiousness and emotionality were negatively predictive, and attachment-related anxiety and need for sex were positively predictive of victimisation. A comprehensive model containing these predictors correctly classified 76.1% of cases, indicating potential to measure psychological vulnerability to financial sextortion. With the majority of respondent victims being adult men experiencing financial demands, the discussion details the implications of this research on this group in particular, as well as study limitations.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":null,"pages":null},"PeriodicalIF":9.9,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224001912/pdfft?md5=3322240b75aae12e208e44bef5bed151&pid=1-s2.0-S0747563224001912-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141290663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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