Computers in Human Behavior最新文献

筛选
英文 中文
Understanding stigmatization in digital sex work: Perceptions of camsite members and models 理解数字化性工作中的污名化:对营地成员和模特的看法
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-28 DOI: 10.1016/j.chb.2025.108719
Margaret Bennett-Brown , Amanda N. Gesselman , Melissa Blundell Osorio , Ellen M. Kaufman , Jessica T. Campbell
{"title":"Understanding stigmatization in digital sex work: Perceptions of camsite members and models","authors":"Margaret Bennett-Brown ,&nbsp;Amanda N. Gesselman ,&nbsp;Melissa Blundell Osorio ,&nbsp;Ellen M. Kaufman ,&nbsp;Jessica T. Campbell","doi":"10.1016/j.chb.2025.108719","DOIUrl":"10.1016/j.chb.2025.108719","url":null,"abstract":"<div><div>As digital sex work gains visibility, understanding the stigma surrounding participants is critical. This study investigates perceptions of stigmatization among users of erotic camming sites, specifically examining both members (<em>N</em> = 744) and models (<em>N</em> = 320). Drawing on sexual scripts theory, we explore how societal views of camsite members and models reflect broader cultural norms, while also assessing the personal beliefs of members and models regarding these stereotypes. Data were collected from a cross-sectional survey of camsite members and models, assessing their perceptions of sexual and socioemotional stereotypes, such as sexual deviancy, addiction, and relational ineptitude. Results show that both members and models perceive high levels of societal stigma, particularly around sexual deviance and addiction. However, personal beliefs often diverge from societal views, with fewer participants endorsing these stereotypes in their own views of one another. This gap between societal perceptions and personal beliefs underscores the complexity of stigma in digital sex work, suggesting that direct experience within the camsite context may challenge negative stereotypes. Our findings contribute to ongoing discussions about the evolving nature of sexual scripts in the digital age and highlight the need for policies that address the well-being of those involved in digital sex work. Future research should explore stigma across other digital sex work platforms and populations to further understand how these dynamics evolve.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"171 ","pages":"Article 108719"},"PeriodicalIF":9.0,"publicationDate":"2025-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144170530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Task switching training when interacting with several virtual worlds simultaneously 同时与多个虚拟世界交互时的任务切换训练
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-22 DOI: 10.1016/j.chb.2025.108708
Nirit Yuviler-Gavish, Yuval Blum Lazimi
{"title":"Task switching training when interacting with several virtual worlds simultaneously","authors":"Nirit Yuviler-Gavish,&nbsp;Yuval Blum Lazimi","doi":"10.1016/j.chb.2025.108708","DOIUrl":"10.1016/j.chb.2025.108708","url":null,"abstract":"<div><div>Today's virtual reality (VR) environments can offer highly immersive experiences to users and a high sense of presence in these environments. Moreover, this sense of presence can be felt simultaneously in several virtual worlds, while users interact with each and move between them. In the current study, we hypothesized that enhancing humans' physical capabilities by being present in several virtual worlds simultaneously will contribute positively to task switching training. We evaluated our hypothesis by examining the effectiveness of task switching training when the tasks are executed in one, two, and four different virtual worlds. The study randomly assigned 59 participants to one of three between-participants groups. The results demonstrated that although participants' training experiences in the 1–World, 2–Worlds, and 4–Worlds groups were similar regarding training time and errors performed during training, the varied environments produced different results in the transfer phase. More worlds caused significantly longer transfer times. Additionally, the 4–Worlds group made many more errors when selecting the correct model to be assembled compared to the 1–World group. Hence, our hypothesis was not supported, with the findings pointing in the opposite direction. Instead of improving the task switching training, switching between tasks located in several different virtual worlds caused performance to deteriorate in the transfer task. The findings might imply that performing tasks set in multiple virtual worlds simultaneously can lower the cognitive load compared to performing them in one environment and can deteriorate the transfer of training.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"171 ","pages":"Article 108708"},"PeriodicalIF":9.0,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144134071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enhancing mental health and resilience in war-affected youth: The impact of virtual reality-induced awe experiences 增强受战争影响青年的心理健康和复原力:虚拟现实诱发敬畏体验的影响
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-21 DOI: 10.1016/j.chb.2025.108707
Anat Shoshani, Raz Hen
{"title":"Enhancing mental health and resilience in war-affected youth: The impact of virtual reality-induced awe experiences","authors":"Anat Shoshani,&nbsp;Raz Hen","doi":"10.1016/j.chb.2025.108707","DOIUrl":"10.1016/j.chb.2025.108707","url":null,"abstract":"<div><div>This study investigated whether virtual reality (VR) applications designed to evoke awe could improve the psychological wellbeing of war-affected children and adolescents. We examined how different VR experiences (awe-inspiring, calming, or neutral) impacted situational anxiety, emotions, hope, and sense of meaning in youth evacuated from conflict zones. Two experiments were conducted with children and adolescents (ages 9–16) temporarily housed in central Israel following displacement: those evacuated from northern Israel due to rocket attacks (Experiment 1, <em>N</em> = 425) and those from southern communities severely impacted by the October 2023 conflict (Experiment 2, <em>N</em> = 385). Participants were randomly assigned to experience one of three 12-min VR applications. Using repeated-measures MANOVAs, awe-inspiring VR apps significantly increased positive emotions, hope, and meaning in life while reducing state anxiety and negative emotions compared to neutral apps (<em>ps</em> ≤ .01 in Experiment 1; <em>ps</em> ≤ .001 in Experiment 2). Calming VR apps also increased positive emotions relative to neutral apps (<em>p</em> = .01 in Experiment 1; <em>p</em> &lt; .001 in Experiment 2). Structural equation modeling indicated that the benefits of the awe VR experiences were partially mediated by feelings of the 'small self' and connectedness with nature. The awe apps had a greater effect on reducing negative emotions and anxiety in participants with higher exposure to war trauma. These findings suggest that brief VR-based awe experiences can serve as an effective, accessible intervention tool for enhancing psychological resilience in war-affected youth, offering a practical approach to trauma support that can be readily implemented in educational and therapeutic settings, even in temporary displacement facilities.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"171 ","pages":"Article 108707"},"PeriodicalIF":9.0,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144123397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Discursive consequences of social media hostility: Chilling effects, avoidance, and intervention behaviors of emerging adults in the U.S. and Indonesia 社交媒体敌意的话语后果:寒蝉效应、回避和干预行为在美国和印度尼西亚的新兴成年人
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-19 DOI: 10.1016/j.chb.2025.108704
J. Matthes , G. Nguyen , K. Koban , R. Meerson , M. Khaleghipour , D.S. Garner , S. Bührer , T. Kirchmair
{"title":"Discursive consequences of social media hostility: Chilling effects, avoidance, and intervention behaviors of emerging adults in the U.S. and Indonesia","authors":"J. Matthes ,&nbsp;G. Nguyen ,&nbsp;K. Koban ,&nbsp;R. Meerson ,&nbsp;M. Khaleghipour ,&nbsp;D.S. Garner ,&nbsp;S. Bührer ,&nbsp;T. Kirchmair","doi":"10.1016/j.chb.2025.108704","DOIUrl":"10.1016/j.chb.2025.108704","url":null,"abstract":"<div><div>There is mounting evidence that social media platforms facilitate the dissemination of hostility, potentially yielding detrimental effects on the discursive space. Exposure to such hostilities can be particularly problematic for emerging adults, given this age group's high sensitivity to social validation. Our study investigated how exposure to social media hostility can shape emerging adults' willingness to engage in or avoid social media discussions as well as their direct and indirect interventions. We also explored the moderating roles of prior victimization and online social support. Findings of quota-based surveys in the US and Indonesia suggest that exposure to hostility on social media can foster the willingness to engage in social media discussions and prompt emerging adults to curate their discursive spaces, either by blocking and avoiding hostile others or by counterspeech. Prior experiences of victimization and perceived online social support partly increased these associations, depending on the cultural setting. By and large, our findings demonstrate that emerging adults are active stewards of their social media environment rather than helpless victims.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"171 ","pages":"Article 108704"},"PeriodicalIF":9.0,"publicationDate":"2025-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144170529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR 追踪但不被困:讨论身体追踪技术在VR中的体现和隐私保护
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-17 DOI: 10.1016/j.chb.2025.108706
Kun Xu , Yunxiao Chen , Jiayue Li , Tony Liao , Sylvia Chan-Olmsted
{"title":"Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR","authors":"Kun Xu ,&nbsp;Yunxiao Chen ,&nbsp;Jiayue Li ,&nbsp;Tony Liao ,&nbsp;Sylvia Chan-Olmsted","doi":"10.1016/j.chb.2025.108706","DOIUrl":"10.1016/j.chb.2025.108706","url":null,"abstract":"<div><div>Emerging virtual reality (VR) devices have been built with a range of tracking technologies, including hand tracking, head tracking, facial expression recognition, and eye tracking. These technologies enable users to experience virtual selves through diverse sensorimotor feedback. Meanwhile, body tracking has raised users' privacy concerns over the collection of biometric data. To understand how individuals perceive their embodiment experience and privacy risks, this study employs a blended approach, combining in-depth interviews and focus groups after engaging participants in multiple tracking-based VR activities. The findings suggest that body tracking elevated individuals’ sense of embodiment through five different bodily experiences. Moreover, due to networked privacy challenges along both spatial and temporal dimensions, participants preferred to deactivate facial recognition in virtual spaces. Our findings seek to provide an updated framework for the sense of embodiment and capture how individuals balance their bodily experiences and perceived privacy risks based on the promises and perils of tracking technologies.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108706"},"PeriodicalIF":9.0,"publicationDate":"2025-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144084593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Augmented youth: Prevalence and predictors of AR filter use on social media among adolescents 增强型青少年:青少年社交媒体上AR过滤器使用的流行程度和预测因素
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-12 DOI: 10.1016/j.chb.2025.108686
Weiqi Tian , Eva A. van Reijmersdal , Remmert Daas , Helle Larsen , Jochen Peter
{"title":"Augmented youth: Prevalence and predictors of AR filter use on social media among adolescents","authors":"Weiqi Tian ,&nbsp;Eva A. van Reijmersdal ,&nbsp;Remmert Daas ,&nbsp;Helle Larsen ,&nbsp;Jochen Peter","doi":"10.1016/j.chb.2025.108686","DOIUrl":"10.1016/j.chb.2025.108686","url":null,"abstract":"<div><div>This study explored adolescents’ active and passive use of augmented reality (AR) filters on social media, focusing on three main aspects: (1) the types and frequency of AR filters used, (2) the application targets of these filters and the closeness of the sources, and (3) the developmental, dispositional, and social predictors of such use. A cross-sectional survey (<em>N</em> = 797 Dutch adolescents aged 12 to 18) revealed that the majority of the adolescents used AR filters both actively and passively, although their usage is infrequent. Adolescents tended to use filters featuring textual overlays and fantasy transformations more frequently, both actively and passively. Adolescents most often received photos and video clips with AR filters from close contacts. The frequency of active AR filter use was higher among adolescents with greater fear of missing out (FoMO) and those with a larger number of friends who used AR filters, while it was lower among boys and adolescents with higher agreeableness. Higher sensation seeking and FoMO, along with having more friends who used AR filters, were associated with more frequent passive use. These findings provide initial insights into adolescents’ use of AR filters, setting the stage for a better understanding of the individual differences in this behavior.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108686"},"PeriodicalIF":9.0,"publicationDate":"2025-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144116351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Is the metaverse failing? An exploratory study of self-employed artists and their resistance to NFTs 是虚拟世界在失败吗?个体户艺术家及其对nft的抵制探究
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-08 DOI: 10.1016/j.chb.2025.108701
Yvonne O’ Connor, Katie O’ Reilly
{"title":"Is the metaverse failing? An exploratory study of self-employed artists and their resistance to NFTs","authors":"Yvonne O’ Connor,&nbsp;Katie O’ Reilly","doi":"10.1016/j.chb.2025.108701","DOIUrl":"10.1016/j.chb.2025.108701","url":null,"abstract":"<div><div>Headlines globally have highlighted the role of Non-Fungible Tokens (NFTs) within the metaverse in radically reshaping future retail in the digital world. Yet, NFTs are not fulfilling its disruptive potential in virtual marketplaces. Researchers must understand the strategic concerns of non-sellers of NFTs before theorising about long-term implementation, diffusion, and adoption. An exploratory case study of non-selling content creators is employed in this study. The findings of this study reveal that resistance to NFT sales is influenced by several factors including external influences, initial conditions, social responsibility beliefs and individual values. Whilst a lot of research has examined the positive associations with NFT (e.g. motivations to buy) this paper focuses on resistance from a seller's perspective. It further provides a foundation for understanding resistance from individuals who are self-employed and thus sheds new insights for this domain.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108701"},"PeriodicalIF":9.0,"publicationDate":"2025-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143934907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters 使用数字角色再现感知疼痛强度和亲社会行为中的年龄和性别偏见
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-06 DOI: 10.1016/j.chb.2025.108702
Carole Bélanger , Clémentine Pouliot , Marie-Hélène Tessier , Audrey Marcoux , Alex Cousineau , Jacqueline Nguyen Phuong Trieu , Philip L. Jackson
{"title":"Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters","authors":"Carole Bélanger ,&nbsp;Clémentine Pouliot ,&nbsp;Marie-Hélène Tessier ,&nbsp;Audrey Marcoux ,&nbsp;Alex Cousineau ,&nbsp;Jacqueline Nguyen Phuong Trieu ,&nbsp;Philip L. Jackson","doi":"10.1016/j.chb.2025.108702","DOIUrl":"10.1016/j.chb.2025.108702","url":null,"abstract":"<div><div>Empathy begins with the perception of others’ affective states (e.g., through facial expressions) and can lead to prosocial behaviors. These stages can be grouped into the empathy continuum. The latter can be influenced by several factors, including age and sex. One study by Gingras et al. (2021) investigated how these characteristics affect the first (perception) and last (help) stages of the empathy continuum for the pain of others. They found, using picture of patients, that more pain was perceived and more help was offered to older than younger and to male than female patients, but no interaction was found. Even if pain intensity was globally comparable across conditions, the stimuli were not controlled at the level of the different action units. The present study aimed to replicate previous findings using dynamic digital characters, thereby providing better control over stimuli. Fifty-seven participants (28 younger, 29 older; 29 males, 28 females) watched videos of eight digital characters (4 younger, 4 older; 4 males, 4 females) expressing pain and rated the intensity and the help they would offer. The findings replicated those of Gingras et al. (2021) with the addition of an age by sex interaction: older males received more help, and their pain was perceived as higher than older females. This work demonstrates age and sex biases in the empathy continuum in human-digital character interactions, highlights the intersection between ageism and sexism and shows the potential of digital characters to test research hypotheses in psychology with great experimental control.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108702"},"PeriodicalIF":9.0,"publicationDate":"2025-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143948174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Conversational dynamics in social virtual reality: A large-scale, longitudinal study of speech acts and nonverbal behavior 社交虚拟现实中的会话动态:对言语行为和非言语行为的大规模纵向研究
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-05 DOI: 10.1016/j.chb.2025.108691
Monique Santoso, Portia Wang, Eugy Han, Jeremy N. Bailenson
{"title":"Conversational dynamics in social virtual reality: A large-scale, longitudinal study of speech acts and nonverbal behavior","authors":"Monique Santoso,&nbsp;Portia Wang,&nbsp;Eugy Han,&nbsp;Jeremy N. Bailenson","doi":"10.1016/j.chb.2025.108691","DOIUrl":"10.1016/j.chb.2025.108691","url":null,"abstract":"<div><div>This study explores verbal interactions in social virtual reality (VR). We developed the Virtual Reality Interaction Dynamics Scheme (VRIDS), which includes 10 speech acts (e.g., questioning, opinions, disagreements) by integrating existing speech frameworks with new constructs from our data. Analyzing speech from 109 participants in a metaverse classroom over four weeks, we coded 9738 discourse units. VRIDS introduced new constructs like context-dependent commentary on virtual objects, which increased as users became more familiar with the technology over time. Idea sharing also increased over time, indicating enhanced collaboration. We identified attractor and repeller states through speech act sequences and an “echoing” strategy. Additionally, we examined the link between nonverbal behavior and speech acts; head and hand movements increased during questioning and context-dependent commentary but decreased during disagreements. Our database includes transcripts, speech acts, and nonverbal data. Future work will train large language models to recognize speech acts in VR.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108691"},"PeriodicalIF":9.0,"publicationDate":"2025-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143928678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Screen time woes: Social media posting, scrolling, externalizing behaviors, and anxiety in adolescents 屏幕时间问题:青少年的社交媒体发帖、滚动、外化行为和焦虑
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-05-05 DOI: 10.1016/j.chb.2025.108688
Eun Jung Choi , Ella Christiaans , Emma G. Duerden
{"title":"Screen time woes: Social media posting, scrolling, externalizing behaviors, and anxiety in adolescents","authors":"Eun Jung Choi ,&nbsp;Ella Christiaans ,&nbsp;Emma G. Duerden","doi":"10.1016/j.chb.2025.108688","DOIUrl":"10.1016/j.chb.2025.108688","url":null,"abstract":"<div><div>Adolescent screen time use increased significantly during the pandemic. Excessive social media and prolonged screen use are risk factors for internalizing and externalizing behaviors. However, limited understanding remains of pre-existing factors that predispose adolescents to adverse outcomes, and how quantitative (e.g., time spent) and qualitative (e.g., screen use behaviors) aspects relate to mental health, including anxiety and emotional/behavioral difficulties. Understanding these links is critical for evidence-based recommendations in healthcare and education. A community-based sample of 580 adolescents aged 12–17 years participated in an online survey from December 2022–August 2023. Demographic data, pre-existing vulnerabilities, screen use, emotional and behavioral difficulties and anxiety were collected using self-report questionnaires. The time spent on screens during weekdays and weekends, as well as screen-use behaviors such as frequency of use, total time, passive scrolling, and content posting on social media were analyzed. Notably, about 45 % of adolescents without pre-existing vulnerabilities reported anxiety in the clinical range. The odds ratio analysis showed that exceeding 2 h of screen time on weekdays doubled the odds of clinically-elevated anxiety and quadrupled the odds of experiencing emotional and behavioral difficulties. Although different aspects of screen use behaviors showed linear associations with mental health outcomes, passive scrolling had the strongest negative influence, even after controlling for age, gender, and pre-existing vulnerabilities, compared to active screen use or more general indicators (frequent and prolonged screen time). Managing screen time and activities based on individual mental health profiles, particularly regarding anxiety levels, may help support adolescent well-being.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108688"},"PeriodicalIF":9.0,"publicationDate":"2025-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143922061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信