Computers in Human Behavior最新文献

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Personality traits, friendship development patterns, perceived similarity, and well-being in mobile gaming communities 手机游戏社区中的个性特征、友谊发展模式、感知相似性和幸福感
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-21 DOI: 10.1016/j.chb.2025.108737
Shu Ching Yang , Yi-Fang Luo , Tzu-Yu Shao , Chih-Ting Chang
{"title":"Personality traits, friendship development patterns, perceived similarity, and well-being in mobile gaming communities","authors":"Shu Ching Yang ,&nbsp;Yi-Fang Luo ,&nbsp;Tzu-Yu Shao ,&nbsp;Chih-Ting Chang","doi":"10.1016/j.chb.2025.108737","DOIUrl":"10.1016/j.chb.2025.108737","url":null,"abstract":"<div><div>This study investigates the relationships among personality traits, friendship development patterns (online, offline, and mixed), friendship quality, perceived similarity, and well-being among mobile gamers. A total of 262 active gamers who had established friendships in gaming communities participated in this research. The findings indicate that offline and mixed-mode friendships are associated with higher levels of intimacy than are online-only friendships and that offline friendships are linked to higher levels of positive affect and support. Players reported perceiving more similarity with friends when they developed friendships offline rather than online. Perceived similarity was strongly related to friendship quality across all modes; context intimacy was identified as the most significant dimension of perceived similarity. Personality traits were observed to vary across modes. Offline and mixed-mode players attained higher agreeableness scores than did online-only players. Players who exhibited higher levels of extraversion reported better friendship quality in the online mode, particularly with respect to affect/help and intimacy. Players who exhibited higher levels of agreeableness reported better friendship quality in the offline and mixed modes, whereas higher conscientiousness was associated with greater affect/help in the online mode. In the context of well-being, the dimensions of affect/help and intimacy in online friendships were related to subjective well-being and psychological functioning. These findings highlight the importance of multimodal communication and personality-driven matchmaking systems in gaming communities with respect to meaningful and supportive relationships. This study also provides a basis for future research on the connections among gaming, social interactions, and emotional well-being.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108737"},"PeriodicalIF":9.0,"publicationDate":"2025-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144338619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sounds good, doesn't work - an experimental study on the dynamic development of trust in digital systems under inconsistent information about developer reputation and system errors 听起来不错,但行不通——在开发者声誉和系统错误信息不一致的情况下,数字系统中信任动态发展的实验研究
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-20 DOI: 10.1016/j.chb.2025.108736
Benedikt Graf
{"title":"Sounds good, doesn't work - an experimental study on the dynamic development of trust in digital systems under inconsistent information about developer reputation and system errors","authors":"Benedikt Graf","doi":"10.1016/j.chb.2025.108736","DOIUrl":"10.1016/j.chb.2025.108736","url":null,"abstract":"<div><div>Developing trust in digital systems depends not only on the information about these systems, but also on the information about the system developer, as well as experience with the system. To date, little research has been conducted on how dynamic and changeable trust in digital systems is and how quickly it may be influenced, as recent models of trust development propose. Building on cognitive dissonance theory and expectation disconfirmation theory, this study explores how trust in a digital system (software agent) evolves and changes depending on a) inconsistent information about the system developer and b) the system making errors. This study includes a digital experiment, where 120 participants handled emergency calls in two simulation phases in a control center simulation where a digital system (belief-desire-intention agent) provided support and staffed vehicles with people. We used a 2 × 2 × 2 (IV1: consistent information Yes vs. No; IV2: errors T1 Yes vs. No; IV3: errors T2 Yes vs. No) design with repeated measures on trust at four measurement timepoints. The results show that inconsistent information affects the initial trust before the experience rather than the trust after the simulation phases. Errors consistently showed strong, negative effects on the development of trust across both simulation phases. This study has implications for the adoption of trust development in digital systems over time. Even if digital systems are trusted, this trust does not have to be stable and can change dynamically.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108736"},"PeriodicalIF":9.0,"publicationDate":"2025-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144365494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Uncovering vulnerability to fraud and scams among adult victims in online and offline contexts: A systematic review 揭示在线和离线环境下成人受害者易受欺诈和诈骗的脆弱性:一项系统审查
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-16 DOI: 10.1016/j.chb.2025.108734
Chiara Barbara Dadà , Laura Colautti , Alessia Rosi , Elena Cavallini , Alessandro Antonietti , Paola Iannello
{"title":"Uncovering vulnerability to fraud and scams among adult victims in online and offline contexts: A systematic review","authors":"Chiara Barbara Dadà ,&nbsp;Laura Colautti ,&nbsp;Alessia Rosi ,&nbsp;Elena Cavallini ,&nbsp;Alessandro Antonietti ,&nbsp;Paola Iannello","doi":"10.1016/j.chb.2025.108734","DOIUrl":"10.1016/j.chb.2025.108734","url":null,"abstract":"<div><div>Fraud and scams are significant global challenges increasingly enabled by new technologies. Despite extensive research on fraud, no specific risk profiles have been established, and the influence of age and fraud type on vulnerability remains unclear. The objective of this systematic review is to explore the sociodemographic, non-cognitive, and cognitive factors associated with fraud victimization, with a specific focus on how these factors vary depending on the type of fraud and age group. We followed the PRISMA guidelines and conducted a comprehensive search across three scientific databases: PubMed, PsycINFO, and Scopus. The findings indicate a fragmented landscape, suggesting that fraud victims cannot be treated as a homogeneous group. Fraud victimization appears to result from the interplay of multiple dimensions, including the type of scam, individual characteristics, and contextual conditions. Most fraud cases were shown to occur online. Additionally, people of all ages were found to be vulnerable to fraud, with different types of fraud showing different prevalence across age groups. The most consistently supported risk factors across studies include low conscientiousness, high impulsivity, reduced cognitive functioning, and social isolation. Despite the predominant focus on older adults, this review underscores the need for standardized research methodologies and a more inclusive focus across age groups to better understand fraud vulnerability. Moreover, our findings support that as digital technologies increasingly mediate everyday interactions across age groups and transactions, it becomes essential to challenge persistent myths and develop adaptive, evidence-based strategies that can also keep pace with the evolving nature of fraud in online environments.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108734"},"PeriodicalIF":9.0,"publicationDate":"2025-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144330535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From efficiency to immersion: understanding generational differences in avatar interactions 从效率到沉浸:理解化身互动的代际差异
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-14 DOI: 10.1016/j.chb.2025.108732
Shashank Singh Pawar, Anubhav A. Mishra
{"title":"From efficiency to immersion: understanding generational differences in avatar interactions","authors":"Shashank Singh Pawar,&nbsp;Anubhav A. Mishra","doi":"10.1016/j.chb.2025.108732","DOIUrl":"10.1016/j.chb.2025.108732","url":null,"abstract":"<div><div>This study uses socioemotional selectivity theory to examine how the core typology of avatar design, both in form and behavioral realism, impacts consumer interactions across generations. Understanding avatar design influence is essential as it increasingly shapes online consumer experiences. Although research exists, the combined effects of form and behavioral realism on consumer interaction responses remain underexplored. Through in-depth interviews with 45 participants across Generations X, Millennials (Y), and Z, this research identifies key design elements that enhance avatar design. Findings indicate that the spatial dimension of avatars, including variations in shape, significantly contributes to form realism. Additionally, behavioral elements such as communication modalities, competence, empathy, and dynamic interactions enhance behavioral realism. Also, we find significant differences in the cognitive, affective, and behavioral responses to avatar interaction across generations. These interactive responses are also influenced by contingency factors such as inter-avatar dynamics, media channel preferences (mobile versus fixed devices), and privacy risk. We propose a framework for aligning avatars’ design typology to enhance consumer interaction, offering valuable insights for marketers and designers aiming to optimize avatar-driven experiences across age groups.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108732"},"PeriodicalIF":9.0,"publicationDate":"2025-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144297887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enhancing user satisfaction in the reporting of online sexual harassment on social media: The role of anthropomorphic design in mitigating negative emotions and building trust 提高社交媒体网络性骚扰举报的用户满意度:拟人设计在缓解负面情绪和建立信任中的作用
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-12 DOI: 10.1016/j.chb.2025.108733
Yuying Tan , Sara Pabian , Heidi Vandebosch , Karolien Poels
{"title":"Enhancing user satisfaction in the reporting of online sexual harassment on social media: The role of anthropomorphic design in mitigating negative emotions and building trust","authors":"Yuying Tan ,&nbsp;Sara Pabian ,&nbsp;Heidi Vandebosch ,&nbsp;Karolien Poels","doi":"10.1016/j.chb.2025.108733","DOIUrl":"10.1016/j.chb.2025.108733","url":null,"abstract":"<div><div>The use of reporting systems for sexual harassment and other transgressive behavior on social media often results in low user satisfaction due to delayed or absent responses and a lack of empathy for users' situations. This study examines whether and how anthropomorphic designs, or human-like design features, can reduce users' negative emotions, increase trust, and subsequently enhance user satisfaction with such reporting systems. In a between-subjects experiment with 286 participants, individuals were exposed to an online sexual harassment scenario as a victim-survivor and instructed to report the incident. They were assigned to one of three reporting conditions: a non-anthropomorphic design condition (a machine-like system with an interface which has no human-like attributes), a low anthropomorphic design condition (a basic chatbot system, with an interface which has a low level of human attributes), and a high anthropomorphic design condition (a chatbot system with a high level of human attributes). Results indicated that both high and low anthropomorphic designs increased perceived anthropomorphism which significantly improved user satisfaction compared to non-anthropomorphic designs by reducing negative emotions and increasing trust, and that high anthropomorphic designs led to the highest levels of overall user satisfaction. This study contributes to the literature by advancing the understanding of anthropomorphic design's impact on user interaction in the specific context of reporting systems for online sexual harassment. Additionally, it provides practical design recommendations for social media platforms to implement more empathetic and supportive reporting systems, ultimately enhancing user satisfaction.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108733"},"PeriodicalIF":9.0,"publicationDate":"2025-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144289161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Impact of mindset types and social community compositions on opinion dynamics: A large language model-based multi-agent simulation study 心态类型和社会群体构成对意见动态的影响:基于大型语言模型的多智能体模拟研究
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-11 DOI: 10.1016/j.chb.2025.108730
Guozhu Ding , Zuer Liu , Shan Li , Jie Cao , Zhuohai Ye
{"title":"Impact of mindset types and social community compositions on opinion dynamics: A large language model-based multi-agent simulation study","authors":"Guozhu Ding ,&nbsp;Zuer Liu ,&nbsp;Shan Li ,&nbsp;Jie Cao ,&nbsp;Zhuohai Ye","doi":"10.1016/j.chb.2025.108730","DOIUrl":"10.1016/j.chb.2025.108730","url":null,"abstract":"<div><div>This study examines the impact of individual mindsets and social community compositions (SCC) on opinion dynamics through a large language model-based multi-agent simulation. We categorized mindsets into five types: very negative, more negative, neutral, more positive, and very positive, and simulated four SCC: uniformly distributed, normally distributed, negatively power-law distributed, and positively power-law distributed. Our investigation focused on opinion shifts regarding increased AI use in classrooms. Findings reveal that, compared to individuals with neutral and positive mindsets, those with negative mindsets experienced a greater degree of perspective change when influenced by others. They also exhibited a stronger tendency toward conformity, whereas moderately negative and positive nodes showed more opinion stability. Moreover, positive viewpoints were more effective in causing this change than neutral ones. The dominant mindset type within a community significantly shapes the public opinion environment. Additionally, individuals’ emotional tendencies towards a topic showed a moderate positive correlation with the number of positive arguments and a moderate negative correlation with the number of negative arguments. The use of large language models for simulating complex opinion formation processes in social networks represents a novel contribution to the field. These insights have important implications for understanding and managing public opinion in digital spaces, providing a foundation for future studies on opinion evolution in online communities.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108730"},"PeriodicalIF":9.0,"publicationDate":"2025-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144271877","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality 认知评估游戏会把不常玩电子游戏的玩家抛在后面吗?评估频繁和不频繁玩家的游戏体验和数据质量
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-10 DOI: 10.1016/j.chb.2025.108720
Benny Markovitch , Jonas C.C. Kamps , Panos Markopoulos , Max V. Birk
{"title":"Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality","authors":"Benny Markovitch ,&nbsp;Jonas C.C. Kamps ,&nbsp;Panos Markopoulos ,&nbsp;Max V. Birk","doi":"10.1016/j.chb.2025.108720","DOIUrl":"10.1016/j.chb.2025.108720","url":null,"abstract":"<div><div>Cognitive assessment games are designed for the purpose of providing engaging and motivating cognitive assessment experiences in clinical and research settings. However, due to oversampling of frequent video game players, it is unclear how well cognitive assessment games serve individuals who rarely, if ever, play video games. This lack of understanding prevents researchers from identifying infrequent gamers’ needs and thus limits efforts to address those needs. To identify whether and how cognitive assessment games under-serve infrequent video game players, we compared the gaming experience and quality of cognitive data between frequent and infrequent video game players in a large-scale online study (<span><math><mrow><mi>n</mi><mo>=</mo><mn>1</mn><mo>,</mo><mn>176</mn></mrow></math></span>) with the cognitive assessment game Tunnel Runner.</div><div>Using Bayesian inference, we found strong evidence that compared to frequent gamers, infrequent gamers provided equally precise data for behaviorally simple measures of baseline reaction time and interference control; yet provided less precise data for behaviorally complex measures of response inhibition and response-rule switching. Furthermore, our results indicated that infrequent gamers reported worse gaming experiences overall, including lower mastery, meaning, ease of control, clarity of goals and feedback, and usability, alongside higher frustration. Nevertheless, we found evidence that both groups felt equally focused on the game, and experienced similar levels of effort, reward, autonomy, curiosity, and aesthetic appeal. Our findings help identify the challenges that serious and cognitive assessment games may pose for infrequent video game players and highlight the need to include, understand, and address the needs of infrequent gamers during the research and development of cognitive games.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108720"},"PeriodicalIF":9.0,"publicationDate":"2025-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144263043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Who watches porn? Demographic insights from web tracking data 谁看色情片?来自网络跟踪数据的人口统计见解
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-07 DOI: 10.1016/j.chb.2025.108731
Alberto Martinez-Serra , Ana Sofia Cardenal
{"title":"Who watches porn? Demographic insights from web tracking data","authors":"Alberto Martinez-Serra ,&nbsp;Ana Sofia Cardenal","doi":"10.1016/j.chb.2025.108731","DOIUrl":"10.1016/j.chb.2025.108731","url":null,"abstract":"<div><div>The penetration of high-speed internet and mobile technology in our daily life has transformed pornography consumption, making it one of the most viewed online contents. Traditional survey-based research measuring pornography consumption has been correlated in the past with self-report biases, mostly underreporting due to social stigma. To avoid this, the current study of pornography consumption has shifted towards the use of large-scale web tracking data to analyse the differences in consumption patterns.</div><div>Our research reveals that online pornography consumption is concentrated on a small number of dominant platforms, with most users displaying strong loyalty to specific websites rather than exploring unknown websites. Consumption peaks during morning and evening hours, with declines at late night and midday. Mobile devices have become the primary access point for pornography, with tablets being more used, and desktop and laptop less but still relevant.</div><div>We examined demographic factors such as gender, age, and ideology of pornography users. Findings reveal that men are the primary consumers, with female consumption becoming significant in some countries. Consumption is common across all ages, being the highest at the 30s and then decreasing with age. While ideological self-identification shows no strong association with pornography use, a significant difference emerges in partisan media exposure, with pornography users exhibiting slightly more centrist media diets than non-users.</div><div>Using empirical web tracking data and behavioural analysis, this study provides one of the largest scale assessments of online pornography consumption. Despite the limitations, the findings reported in this article provide valuable insights into behavioural science and contribute to broader social discussions around pornography consumption.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108731"},"PeriodicalIF":9.0,"publicationDate":"2025-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144491491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The role of trust as the facilitator and contingency factor in the adoption of digital healthcare services: A telemedicine context 信任在采用数字医疗服务中的促进作用和应急因素:远程医疗背景
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-06 DOI: 10.1016/j.chb.2025.108722
Phatthira Wissawaswaengsuk , Prashant Kumar , Björn Frank , Yuosre F. Badir
{"title":"The role of trust as the facilitator and contingency factor in the adoption of digital healthcare services: A telemedicine context","authors":"Phatthira Wissawaswaengsuk ,&nbsp;Prashant Kumar ,&nbsp;Björn Frank ,&nbsp;Yuosre F. Badir","doi":"10.1016/j.chb.2025.108722","DOIUrl":"10.1016/j.chb.2025.108722","url":null,"abstract":"<div><div>This article revisits the role of trust in digital healthcare services, specifically telemedicine, as a context of heightened privacy risks. It posits that trust in a telemedicine service provider causes potential users of the telemedicine service to have confidence in the service provider, and empowers them to take responsibility for their own service adoption decision. Drawing on both the unified theory of acceptance and use of the technology and the contingency theory, this article conceptualizes trust as a contingency factor (i.e., moderator) that alters the influence of the determinants of adoption decisions that have not been examined previously in the extant literature. Based on survey data from 483 consumers, the results suggest that trust in the service provider has a positive effect on the user's intention to use a digital healthcare service (i.e., telemedicine). Moreover, it positively moderates (i.e., strengthens) the influence of performance expectancy, effort expectancy, social influence, and online privacy concerns, but negatively moderates (i.e., weakens) the effect of the facilitating conditions on this intention.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108722"},"PeriodicalIF":9.0,"publicationDate":"2025-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144307345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How do source evaluation criteria develop? A microgenetic study of growth of epistemic ideals 源评估标准是如何制定的?认知理想成长的微遗传学研究
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2025-06-05 DOI: 10.1016/j.chb.2025.108729
Sarit Barzilai , Clark A. Chinn
{"title":"How do source evaluation criteria develop? A microgenetic study of growth of epistemic ideals","authors":"Sarit Barzilai ,&nbsp;Clark A. Chinn","doi":"10.1016/j.chb.2025.108729","DOIUrl":"10.1016/j.chb.2025.108729","url":null,"abstract":"<div><div>In a modern world rife with misinformation, people encounter information from diverse sources and need to be able to evaluate their credibility. The aim of our study was to examine when and how students adopt novel source credibility evaluation criteria. Using the microgenetic method, we tracked the emergence of source credibility evaluation criteria among 20 ninth-grade students who engaged in collaborative inquiry tasks with multiple scientific documents over 13 weekly sessions. Students were individually interviewed six times to trace changes in their criteria. The findings revealed that all students adopted new criteria over time. Benevolence, integrity, and validation criteria emerged later than expertise, venue professionality, and recency criteria. Criteria use exhibited diverse patterns including steady use, step-like change, and wave-like change. Several conditions facilitated the emergence of novel criteria: encounters with diverse sources (especially low-quality ones), metacognitive elaboration of the meaning of criteria, and social interactions that encouraged attention to source quality. These findings show that learners can identify and adopt novel source evaluation criteria when these bear meaningfully on their goals. Our study also uncovers the conditions and trajectories of adoption of source evaluation criteria. These findings can inform the design of learning environments and instruction for supporting critical source evaluation.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108729"},"PeriodicalIF":9.0,"publicationDate":"2025-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144279391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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