Shu Ching Yang , Yi-Fang Luo , Tzu-Yu Shao , Chih-Ting Chang
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引用次数: 0
Abstract
This study investigates the relationships among personality traits, friendship development patterns (online, offline, and mixed), friendship quality, perceived similarity, and well-being among mobile gamers. A total of 262 active gamers who had established friendships in gaming communities participated in this research. The findings indicate that offline and mixed-mode friendships are associated with higher levels of intimacy than are online-only friendships and that offline friendships are linked to higher levels of positive affect and support. Players reported perceiving more similarity with friends when they developed friendships offline rather than online. Perceived similarity was strongly related to friendship quality across all modes; context intimacy was identified as the most significant dimension of perceived similarity. Personality traits were observed to vary across modes. Offline and mixed-mode players attained higher agreeableness scores than did online-only players. Players who exhibited higher levels of extraversion reported better friendship quality in the online mode, particularly with respect to affect/help and intimacy. Players who exhibited higher levels of agreeableness reported better friendship quality in the offline and mixed modes, whereas higher conscientiousness was associated with greater affect/help in the online mode. In the context of well-being, the dimensions of affect/help and intimacy in online friendships were related to subjective well-being and psychological functioning. These findings highlight the importance of multimodal communication and personality-driven matchmaking systems in gaming communities with respect to meaningful and supportive relationships. This study also provides a basis for future research on the connections among gaming, social interactions, and emotional well-being.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.