{"title":"From efficiency to immersion: understanding generational differences in avatar interactions","authors":"Shashank Singh Pawar, Anubhav A. Mishra","doi":"10.1016/j.chb.2025.108732","DOIUrl":null,"url":null,"abstract":"<div><div>This study uses socioemotional selectivity theory to examine how the core typology of avatar design, both in form and behavioral realism, impacts consumer interactions across generations. Understanding avatar design influence is essential as it increasingly shapes online consumer experiences. Although research exists, the combined effects of form and behavioral realism on consumer interaction responses remain underexplored. Through in-depth interviews with 45 participants across Generations X, Millennials (Y), and Z, this research identifies key design elements that enhance avatar design. Findings indicate that the spatial dimension of avatars, including variations in shape, significantly contributes to form realism. Additionally, behavioral elements such as communication modalities, competence, empathy, and dynamic interactions enhance behavioral realism. Also, we find significant differences in the cognitive, affective, and behavioral responses to avatar interaction across generations. These interactive responses are also influenced by contingency factors such as inter-avatar dynamics, media channel preferences (mobile versus fixed devices), and privacy risk. We propose a framework for aligning avatars’ design typology to enhance consumer interaction, offering valuable insights for marketers and designers aiming to optimize avatar-driven experiences across age groups.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"172 ","pages":"Article 108732"},"PeriodicalIF":8.9000,"publicationDate":"2025-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001797","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study uses socioemotional selectivity theory to examine how the core typology of avatar design, both in form and behavioral realism, impacts consumer interactions across generations. Understanding avatar design influence is essential as it increasingly shapes online consumer experiences. Although research exists, the combined effects of form and behavioral realism on consumer interaction responses remain underexplored. Through in-depth interviews with 45 participants across Generations X, Millennials (Y), and Z, this research identifies key design elements that enhance avatar design. Findings indicate that the spatial dimension of avatars, including variations in shape, significantly contributes to form realism. Additionally, behavioral elements such as communication modalities, competence, empathy, and dynamic interactions enhance behavioral realism. Also, we find significant differences in the cognitive, affective, and behavioral responses to avatar interaction across generations. These interactive responses are also influenced by contingency factors such as inter-avatar dynamics, media channel preferences (mobile versus fixed devices), and privacy risk. We propose a framework for aligning avatars’ design typology to enhance consumer interaction, offering valuable insights for marketers and designers aiming to optimize avatar-driven experiences across age groups.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.