{"title":"Swipe, style, surgery: Exploring dating app use, self-presentation style, and acceptance of cosmetic surgery","authors":"Naomi Burkhardt, John Mingoia, Lauren Conboy","doi":"10.1016/j.chb.2025.108568","DOIUrl":"10.1016/j.chb.2025.108568","url":null,"abstract":"<div><div>The present study aimed to investigate the relationships of dating app use, self-presentation styles, and acceptance of cosmetic surgery in adult women. Mobile dating applications have increased in popularity over recent years, so much so that it is predicted the majority of relationships will begin online in the next few years. Although emerging research has drawn connections between social media use, real and deceptive presentation styles, and acceptance of cosmetic surgery, these connections have not yet been explored among dating app users. We conducted a cross-sectional correlational study to explore dating app use, self-presentation styles, and acceptance of cosmetic surgery in a sample of adult women (<em>N</em> = 308, <em>M</em> age = 25.29, <em>SD</em> = 8.70). We found that women who used dating apps reported having significantly more positive attitudes towards cosmetic surgery than women who were not dating app users, with the extent of deceptive self-presentation significantly predicting this. This may suggest that dating apps should encourage online environments and features where individuals can present themselves with a real presentation style, such that they can find romantic or sexual partners authentically, without pressures to adhere to perfected body image perceptions.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108568"},"PeriodicalIF":9.0,"publicationDate":"2025-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wen Duan , Shiwen Zhou , Matthew J. Scalia , Guo Freeman , Jamie Gorman , Michael Tolston , Nathan J. McNeese , Gregory Funke
{"title":"Understanding the processes of trust and distrust contagion in Human–AI Teams: A qualitative approach","authors":"Wen Duan , Shiwen Zhou , Matthew J. Scalia , Guo Freeman , Jamie Gorman , Michael Tolston , Nathan J. McNeese , Gregory Funke","doi":"10.1016/j.chb.2025.108560","DOIUrl":"10.1016/j.chb.2025.108560","url":null,"abstract":"<div><div>The success of human–AI teams (HATs) requires humans to work with AI teammates in trustful ways. However, trust does not exist in a vacuum but forms through and can be influenced by interactions among teammates, leading to understudied questions about how trust or distrust can be spread within a HAT. Drawing on interviews with 36 participants who collaborated in a three-member human–AI team, we explore human perceptions of and reactions to a human or AI teammate’s (dis)trust spread about an AI teammate, and uncover the process and impact of such spread. Our findings highlight that a trustworthy (dis)trust spreader can catalyze trust contagion within a human–AI team through various social and cognitive processes. We provide one of the first empirical investigations into specific ways through which trust or distrust can be spread within HATs and people’s perceptions of such spread. We thus contribute to the effective design of AI teammates and human–AI team dynamics that foster an appropriate level of trust in future HATs.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108560"},"PeriodicalIF":9.0,"publicationDate":"2025-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Constantinos M. Kokkinos , Theano Papioti , Ioanna Voulgaridou
{"title":"Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits","authors":"Constantinos M. Kokkinos , Theano Papioti , Ioanna Voulgaridou","doi":"10.1016/j.chb.2025.108565","DOIUrl":"10.1016/j.chb.2025.108565","url":null,"abstract":"<div><div>This study examines the complex interaction between dark personality traits and technology-facilitated sexual violence (TFSV) proclivity, using an online anonymous questionnaire completed by 1735 Greek university students (611 men, aged 18–55; <em>M</em> = 21.89, <em>SD</em> = 6.18). Latent Profile Analysis identified four distinct personality profiles based on participants' scores on the Dark Tetrad traits: manipulative narcissists (high Machiavellianism and narcissism), cold strategists (high psychopathy and moderate Machiavellianism), dominant egocentrics (high sadism and narcissism), and balanced individuals (low across all traits). Findings revealed significant differences in TFSV proclivity across profiles. Dominant egocentrics exhibited the highest levels of TFSV proclivity and its dimensions, including acceptance and enjoyment of TFSV, indicating a strong link between sadism and malicious digital behaviors. Manipulative narcissists and cold strategists demonstrated higher levels of acceptance of TFSV, reflecting tendencies toward manipulation and impulsivity. In contrast, balanced individuals reported significantly lower proclivity across all dimensions, highlighting a healthier personality profile. These findings provide valuable insights into the psychological underpinnings of harmful digital behaviors and underscore the importance of targeted strategies to promote digital ethics and responsible online behavior.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108565"},"PeriodicalIF":9.0,"publicationDate":"2025-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143154577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prejudiced interactions with large language models (LLMs) reduce trustworthiness and behavioral intentions among members of stigmatized groups","authors":"Zachary W. Petzel, Leanne Sowerby","doi":"10.1016/j.chb.2025.108563","DOIUrl":"10.1016/j.chb.2025.108563","url":null,"abstract":"<div><div>Users report prejudiced responses generated by large language models (LLMs) like ChatGPT. Across 3 preregistered experiments, members of stigmatized social groups (Black Americans, women) reported higher trustworthiness of LLMs after viewing unbiased interactions with ChatGPT compared to when viewing AI-generated prejudice (i.e., racial or gender disparities in salary). Notably, higher trustworthiness accounted for increased behavioral intentions to use LLMs, but only among stigmatized social groups. Conversely, White Americans were more likely to use LLMs when AI-generated prejudice confirmed implicit racial biases, while men intended to use LLMs when responses matched implicit gender biases. Results suggest reducing AI-generated prejudice may promote trustworthiness of LLMs among members of stigmatized social groups, increasing their intentions to use AI tools. Importantly, addressing AI-generated prejudice could minimize social disparities in adoption of LLMs which might further exacerbate professional and educational disparities. Given expected integration of AI in professional and educational settings, these findings may guide equitable implementation strategies among employees and students, in addition to extending theoretical models of technology acceptance by suggesting additional mechanisms of behavioral intentions to use emerging technologies (e.g., trustworthiness).</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108563"},"PeriodicalIF":9.0,"publicationDate":"2025-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155196","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"“There I was, being virtually groped”: Explore psychological ownership and the framing of sexual harassment in the immersive virtual reality space","authors":"Javzmaa Jadamba, Dongjing Kang","doi":"10.1016/j.chb.2025.108559","DOIUrl":"10.1016/j.chb.2025.108559","url":null,"abstract":"<div><div>Users in immersive virtual reality (IVR) spaces are not free from sexual harassment. Guided by psychological ownership theory and select insights from Clair's (1993) framing devices, this study investigates how social media discourses framed sexual harassment in IVR spaces. Based on a discourse analysis of 40 Reddit posts with 6,021 comments between October 2021 to October 2022, three framing devices with different levels of psychological ownerships are identified. They are: 1) Degradation: <em>Less than Sexual Assault;</em> 2) Reification: <em>It's Part of Gaming</em>; and 3) Trivialization: <em>Groped by Some Computer Code</em>. This study concludes that users' sense of psychological ownership can influence how they perceive sexual harassment in the IVR space. The discussion of the study provides insights into understanding users' rights in IVR environments and highlights the need for new technology industry to assemble rules and regulations.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108559"},"PeriodicalIF":9.0,"publicationDate":"2025-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Too vulnerable to resist: Problematic use of dating apps associated with social appearance anxiety, social interaction anxiety, and rejection sensitivity","authors":"Yi-Ting Huang , An-Di Gong","doi":"10.1016/j.chb.2025.108566","DOIUrl":"10.1016/j.chb.2025.108566","url":null,"abstract":"<div><div>Dating apps have become a prevalent method for young adults to build relationships. Although young adults with psychosocial vulnerabilities do benefit from dating apps, there remains the potential for problematic use. This study applied structural equation modeling to a sample of 5427 Taiwanese participants (mean age of 27.39 ± 4.51) collected using a cross-sectional online questionnaire. We found that social appearance anxiety, social interaction anxiety, and rejection sensitivity positively predicted the perceived benefits of digital communication (i.e., building interpersonal connections and control over self-presentation). Furthermore, we found a positive correlation between the perceived benefits of digital communication and a preference for online social interaction via dating apps. In addition, social appearance anxiety and social interaction anxiety positively predicted rejection sensitivity; social appearance anxiety, social interaction anxiety, and rejection sensitivity were positively correlated with the problematic use of dating apps; and rejection sensitivity mediated the relationship between social appearance anxiety, social interaction anxiety, and problematic use of dating apps. Exploring the dual psychological outcomes of dating app use revealed new findings related to dating app use among young adults and offered recommendations on effectively leveraging digital communication to foster beneficial interpersonal relationships.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108566"},"PeriodicalIF":9.0,"publicationDate":"2025-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143154576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laura M. König , Martina Kanning , Hanna Hauptmann , Tiare Feuchtner , Danielle Arigo
{"title":"Who is willing to play skill-adapted exergames? Influences of sociodemographic factors and social comparison processes","authors":"Laura M. König , Martina Kanning , Hanna Hauptmann , Tiare Feuchtner , Danielle Arigo","doi":"10.1016/j.chb.2025.108562","DOIUrl":"10.1016/j.chb.2025.108562","url":null,"abstract":"<div><div>Physical inactivity bears risks for physical and mental health. Theoretically grounded, novel intervention approaches are needed that encourage a positive affective reaction. Exergames may provide this opportunity, especially if different skill levels of players are automatically adapted. Drawing from two pre-registered within-subjects online experiments (total <em>N</em> = 1931) where participants were presented with two scenarios (joining exergame as most versus least skilled player), we report on the willingness of adults to engage in (skill-adapted) exergames. We also describe individual differences in willingness based on sociodemographic characteristics and social comparison processes. Willingness was higher when joining as the most versus the least skilled player among younger (<em>r</em>s = −0.28) and more highly educated (<em>r</em>s 0.07 and 0.12) participants, and among those who owned gaming consoles (vs. not; <em>d</em>s 0.28 and 0.45) and had prior exergame experience (vs. not; <em>d</em>s −0.42 and −0.51). Men were more willing to join exergames as the least skilled player than women (<em>d</em> = −0.16). Social comparison orientation was positively associated with willingness (<em>r</em>s 0.08 to 0.22), as were tendencies to engage in upward identification (<em>r</em>s 0.18 and 0.21) and downward contrast (<em>r</em>s 0.12 and 0.17). Tailoring exergames to sociodemographic and psychological characteristics is likely to maximise their effectiveness for health promotion.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108562"},"PeriodicalIF":9.0,"publicationDate":"2025-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Do discussions in human-computer communities trigger group polarization? Insights from the media evocation paradigm","authors":"Zehang Xie , Shuoshuo Li , Wu Li","doi":"10.1016/j.chb.2025.108561","DOIUrl":"10.1016/j.chb.2025.108561","url":null,"abstract":"<div><div>This study investigates group polarization and the spiral of silence within human-computer communities, particularly as intelligent chatbots become increasingly integrated into online interactions. Grounded in the media evocation paradigm, two experiments were conducted: Experiment 1, using a 4 × 4 design, explored how varying stances held by humans and chatbots influence group polarization, revealing distinct polarization mechanisms based on the differing stances within online communities. Experiment 2 employed a 3 × 4 design to examine the impact of human identifiability on the spiral of silence, finding that higher identifiability led to increased conformity to majority opinions, while full anonymity intensified the spiral of silence, especially when chatbots held strong stances. These results contribute to the understanding of group polarization, the media evocation paradigm, and the spiral of silence within human-computer communities.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108561"},"PeriodicalIF":9.0,"publicationDate":"2025-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Longitudinal bidirectional relations between problematic internet game use and nonsuicidal self-injury among early adolescents: The mediating role of internalizing symptoms","authors":"Xue Gong , Jianhua Zhou , Shihui Hao","doi":"10.1016/j.chb.2025.108564","DOIUrl":"10.1016/j.chb.2025.108564","url":null,"abstract":"<div><h3>Background</h3><div>Research has demonstrated the predictive effect of problematic internet game use on adolescent nonsuicidal self-injury. However, few studies have explored the bidirectional relation between problematic internet game use and nonsuicidal self-injury and how internalizing symptoms mediate the bidirectional relation. This study aimed to determine whether internalizing symptoms mediate the bidirectional relations between adolescent problematic internet game use and nonsuicidal self-injury.</div></div><div><h3>Methods</h3><div>A total of 1249 Chinese youth (42.8% girls; M<sub>age</sub> = 10.31 years, SD = 0.88) and their parents participated in a three-wave longitudinal study with a six-month interval. Parents reported adolescent problematic internet game use, whereas youth reported internalizing symptoms and nonsuicidal self-injury.</div></div><div><h3>Results</h3><div>Cross-lagged panel modeling revealed that the cross-lagged direct paths between problematic internet game use and nonsuicidal self-injury were not statistically significant. Internalizing symptoms fully mediated the path from problematic internet game use to nonsuicidal self-injury, but did not mediate the path from nonsuicidal self-injury to problematic internet game use. In addition, the study found that internalizing symptoms significantly predicted problematic internet game use.</div></div><div><h3>Conclusions</h3><div>These findings underscore the critical role of internalizing symptoms in the progression from problematic internet game use to nonsuicidal self-injury. Addressing these internalizing problems may break the cycle of maladaptive behaviors and enhance the overall well-being of adolescents.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108564"},"PeriodicalIF":9.0,"publicationDate":"2025-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dongmei Han , Wenfei Zhao , Zhiliang Pang , Zhengze Wu
{"title":"What does leveling up bring? A study on the ex post incentives of the hierarchical privilege levels in online brand communities","authors":"Dongmei Han , Wenfei Zhao , Zhiliang Pang , Zhengze Wu","doi":"10.1016/j.chb.2025.108557","DOIUrl":"10.1016/j.chb.2025.108557","url":null,"abstract":"<div><div>To foster contributions from community members, many online communities have adopted hierarchical privilege levels. Existing research predominantly views this incentive as a form of ex ante incentive, discussing their role before users receive promotion rewards. This paper focuses more on the ex post incentive of hierarchical privilege levels, that is, the changes in user behavior within the community after they have been promoted. Through empirical analysis of user posts in the Xiaomi community, we find that the hierarchy has a significant positive impact on the quality of users’ subsequent contributions and plays a positive role in enhancing peer recognition. However, the hierarchy does not have a significant effect on increasing official recognition. Our study contributes to a more comprehensive understanding of the effects and operational mechanisms of the hierarchy, supplements existing studies on the dimensions of user contribution quality, and provides insights into the strategic operations of online brand communities.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"165 ","pages":"Article 108557"},"PeriodicalIF":9.0,"publicationDate":"2025-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143155542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}