Longitudinal relationship between gaming disorder symptoms, hyperactivity/inattention symptoms and aggression among Chinese adolescents: Within-person and between-person effects
Shuai Chen , Jinqian Liao , Xu Wang , Jiayi Li , Yanling Liu , Wei Zhang
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引用次数: 0
Abstract
Gaming disorder is a global issue that impacts adolescents’ social development. Aggression and hyperactivity/inattention symptoms have been suggested as core risk factors and adverse consequences for gaming disorder symptoms. However, longitudinal studies on the directionality of these relationships are scarce, and most do not distinguish within-person and between-person effects. To address this gap, a one-year longitudinal study was performed using data collected in three waves from 1296 Chinese adolescents (Mage = 13.73 ± 1.49, aged 11–17 years, 50.85% girls). We applied random intercept and traditional cross-lagged panel models to examine the within-person and between-person effects. At the within-person level, findings suggested a unidirectional relationship that gaming disorder symptoms increased the symptoms of hyperactivity/inattention and aggression, but not vice versa. The between-person results showed significant relationships between these variables, and that hyperactivity/inattention symptoms were a mediating mechanism for the longitudinal relationship between gaming disorder symptoms and aggression. These findings deepen the directional understanding of the relationships between them, and emphasize the critical role of gaming disorder symptoms in the development of hyperactivity/inattention symptoms and aggression among adolescents.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.