{"title":"An analysis of educational data on the correlation between learning success and students’ behavior in the university digital educational environment","authors":"V. Toktarova, O. Popova","doi":"10.32517/0234-0453-2022-37-4-54-63","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-54-63","url":null,"abstract":"","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132047112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Training cadets at higher military educational institutions to solve military applied computational problems using customized software","authors":"E. V. Guseva, M. Rodionov","doi":"10.32517/0234-0453-2022-37-4-64-70","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-64-70","url":null,"abstract":"The article considers the relevant issue of teaching military university cadets to solve military applied computational problems using customized software. Though utilizing software has several advantages over traditional teaching methods, educational practice shows there are a few problems concerning its effective operation in the educational process. For example, many higher education teachers experience difficulty using it in their professional activity. Accordingly, the research aims to study the organization of cadet training which would contribute to the development of practical skills of utilizing customized software to solve military applied computational problems.The article focuses on the process of teaching cadets at higher military educational institutions to solve computational problems using customized software. Based on the integration of the classical approach and the approach relying on using software tools to solve mathematical problems, we identified and revealed seven stages of the latter. These include: a problem statement; mathematical formalization; designing an algorithm to solve the problem; implementing the solution to the problem with the aid of customized software; debugging and testing the program; performing calculations, analyzing and verifying the results; generalizing the problem. The article provides an example of solving the computational problem of the ballistic design of a small arms cartridge given to cadets of higher military educational institutions. The case study illustrates the execution of the specified stages in the sequence mentioned above. As a result, it became possible to examine the use of customized software in teaching cadets at military universities to solve military applied computational problems.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131899485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mathematics e-learning in the conditions of bilinguality","authors":"Y. Vainshtein, M. Noskov, V. Shershneva, M. Tanzy","doi":"10.32517/0234-0453-2022-37-4-25-33","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-25-33","url":null,"abstract":"","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"47 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128806941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computer vision: A practicum in setting up and programming","authors":"G. Abdulgalimov, O. A. Kosino, K. V. Gogoldanova","doi":"10.32517/0234-0453-2022-37-4-34-45","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-34-45","url":null,"abstract":"","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115155357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Organizational and managerial problems of blended and hybrid learning","authors":"I. Mukhametzyanov","doi":"10.32517/0234-0453-2022-37-4-19-24","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-19-24","url":null,"abstract":"The COVID-19 pandemic has changed the world; the educational system has altered too. The pandemic instantaneously transformed the traditional form of organizing and implementing education. The previously existing approaches to distance learning which involved using article-based learning resources have been replaced with a digital format. This shift required all participants involved in learning activity to have both appropriate digital competencies and specialized communication platforms in conjunction with libraries of digital resources. For the first time in history, education was delivered completely outside educational institutions, which required considerable effort on the part of educational organizations, parents, and students themselves to organize a remote workplace. For the first time in history, students and teachers were stratified in terms of their digital competencies levels and the feasibility of carrying out learning activity remotely. At the end of the pandemic, it is obvious that using only distance learning in any educational stage in impossible. This is due to not only a complete absence of approaches to regulation and requirements for a remote workplace, but also a lack of funding sources for its creation and functioning. Under these conditions, educational institutions have realized that the learning environment is not exclusively confined to their walls. Moreover, students and their places of study, stay, and residence are its cornerstones. All these factors require modern education to make fundamentally different efforts to ensure the operation of the system and going beyond its framework. First and foremost, the focus ought to be on a particular student’s needs and capabilities.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131052566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Developing the SibMed information system through automating the educational program preparation processes","authors":"A. Miroshnichenko, R. N. Pravosudov, D. А. Kuzmin","doi":"10.32517/0234-0453-2022-37-4-11-18","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-11-18","url":null,"abstract":"The article discusses university information system (IS) development as a digital transformation process. It is noted that automating the development and implementation of educational programs (EP) provides a basis for educational environment digitization. Moreover, it is the main criterion of the extent of the university’s digital transformation.The article analyzes the current state of educational environment digitization at universities and highlights the necessity of using automation tools to form the structure and content of EPs. It is necessary to develop an automated technology for designing EPs at the state level. The technology will enable teachers to automatically comply with the requirements for EP structure and content, to develop EPs to a high methodological standard, and promptly bring them to all educational institutions.The article reveals the specifics of the project to automate the development of higher education EPs drawing on the example of Siberian State Medical University (SibMed). The possibility of solving this problem is based on employing the software product Intellect Info: Educational programs (1С:University PROF extension). The research proposes technological solutions for creating the content of higher education EPs. These solutions take into account professional (occupational) standards, the requirements of the Federal State Educational Standard 3++. The article also outlines methods of the automated formation of competencies achievement indicators, EP description, and the preparation of working programs for disciplines.The research discusses the possibility of developing the IS of any Russian university to solve the problems of forming the content of higher education EP on the basis of 1C:University PROF.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121757953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital platforms and services to transform the education industry","authors":"Z. M. Yanikova","doi":"10.32517/0234-0453-2022-37-4-5-10","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-4-5-10","url":null,"abstract":"The article discusses the prospects for Russia’s digital transformation by 2030. The education industry is mandatory for all regions. Thus, variables necessary to calculate its digital transformation indicators have been identified at the federal level. In all constituent entities of the Russian Federation, there is a demand for digital platforms and services that can ensure the fulfillment of federal requirements taking into account regional specifics. To this end, the article provides a detailed analysis of the variables for calculating digital transformation indicators in the education industry. The analysis was performed using 1C software products. In this regard, the model of the integrated automation of a modern educational institution when delivering the modules of the Digital School project on the 1C:Enterprise development platform is of practical interest to the administrations of Russian educational organizations. Using it will make it possible to digitally transform the education industry. The article thoroughly examines the use of mandatory variables for calculating digital transformation performance indicators at the regional level. Additionally, the research focuses on real automation cases that clearly demonstrate how and with what technologies and 1C services specific educational institutions have addressed their needs.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129012825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Project-based learning approach to the formation of digital competencies of students of universities in Russia and India","authors":"M. Lapina, G. S. Prakasha","doi":"10.32517/0234-0453-2022-37-3-80-87","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-3-80-87","url":null,"abstract":"Modern challenges in society require universities to move from a traditional to a competency-based technology integrated learning environment. Students must master a variety of newer complex competencies such as: learn to independently search for information, analyze it, and apply it to solve various real time problems through their content knowledge. One of the possible tools for developing these newer competencies is ICT integrated project-based learning (PBL). The present study conducts an ICT integrated practicum to the internationally paired undergraduate students of Indian and Russian universities. The practicum included a collaborative work towards a common theme. Findings of the study reveals that the outputs generated by ICT integrated PBL provided confidence to the participants to use technology tools in a global learning environment to solve real time problems. Study suggested requirements for project organization, technology tools, and a design to implement such projects. Further, it reveals how virtual teams work on a project in an online environment. Study recommends future researchers to focus on more such empirical studies and its efficacy.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129537150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Formation of ICT competencies of future masters of pedagogical education in the aspect of joint scientific research activities in the network community","authors":"N. V. Petrova, S. R. Udalov","doi":"10.32517/0234-0453-2022-37-3-74-79","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-3-74-79","url":null,"abstract":"Formation of ICT competencies of future masters of pedagogical education in the aspect of research activities is one of the important areas of their training. Research activities are quite effective in the conditions of professional interaction and communication in network scientific communities. Seizing the opportunity of independent establishment of professional competencies by an organization, let us to expand the scope of ICT competencies, including the following professional competency: the ability to use ICT tools to organize network interaction between teachers in order to solve urgent research problems. Formation of ICT competencies of future masters in the aspect of joint research activities in the community is more effective when using a social constructivist approach based on the Lev Vygotsky’s sociocultural theory on construction knowledge through social interaction, and the presence of the following didactic conditions: a complex of research tasks; joint cognitive activity in the process of performing research tasks; organization of interaction in the environment of the network community. Joint activity in solving research tasks allows students to better understand the topic under study, increase the motivation for cooperation within the group. Interaction within the network community allows students to better master ICT tools, master its social norms, rules, values, to learn how to solve actual research problems mutually, thereby forming ICT competencies.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123127299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gamification of digital learning: Actual problems","authors":"M. G. Boltyshev","doi":"10.32517/0234-0453-2022-37-3-28-34","DOIUrl":"https://doi.org/10.32517/0234-0453-2022-37-3-28-34","url":null,"abstract":"One of the priorities of modern education is methods of improving the quality of training activities, ways to involve and motivate students. Among these methods, we highlight the involvement in the learning process through game mechanics — gamification. The advantages of this approach are involvement in the learning process, as well as the activation of cognitive activity. Students, along with the acquisition of new experiences and the formation of various skills, also acquire a game experience that brings them pleasure. But the use of this method entails a number of significant difficulties faced by teachers and methodologists. Gamification is the main mechanism for involving students in the educational process in the digital environment, and the student’s attitude to the learning process depends on the competent use of this method. The most important skill for a modern teacher is the ability to competently design gamified systems. At the same time, a theoretical review of the literature, existing practices on the use of gamification for educational purposes, a discussion of various models for constructing learning systems with elements of gamification, and the identification of contradictions and current directions for advanced study of the issue of gamification in digital learning are important.","PeriodicalId":277237,"journal":{"name":"Informatics and education","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125313053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}