数字学习的游戏化:实际问题

M. G. Boltyshev
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引用次数: 0

摘要

现代教育的重点之一是如何提高培训活动的质量,如何让学生参与并激发他们的积极性。在这些方法中,我们强调通过游戏机制-游戏化参与学习过程。这种方法的优点是参与学习过程,以及激活认知活动。学生在获得新体验和各种技能形成的同时,也获得了带给他们快乐的游戏体验。但是,使用这种方法需要教师和方法学家面临许多重大困难。游戏化是数字环境下让学生参与教育过程的主要机制,学生对学习过程的态度取决于这种方法的有效使用。现代教师最重要的技能是设计游戏化系统的能力。与此同时,对文献的理论回顾、将游戏化用于教育目的的现有实践、构建具有游戏化元素的学习系统的各种模型的讨论、以及对数字学习中游戏化问题的进一步研究的矛盾和当前方向的识别都是重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of digital learning: Actual problems
One of the priorities of modern education is methods of improving the quality of training activities, ways to involve and motivate students. Among these methods, we highlight the involvement in the learning process through game mechanics — gamification. The advantages of this approach are involvement in the learning process, as well as the activation of cognitive activity. Students, along with the acquisition of new experiences and the formation of various skills, also acquire a game experience that brings them pleasure. But the use of this method entails a number of significant difficulties faced by teachers and methodologists. Gamification is the main mechanism for involving students in the educational process in the digital environment, and the student’s attitude to the learning process depends on the competent use of this method. The most important skill for a modern teacher is the ability to competently design gamified systems. At the same time, a theoretical review of the literature, existing practices on the use of gamification for educational purposes, a discussion of various models for constructing learning systems with elements of gamification, and the identification of contradictions and current directions for advanced study of the issue of gamification in digital learning are important.
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