2000 IEEE Symposium on Volume Visualization (VV 2000)最新文献

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Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics 使用TSP树和基于颜色的错误度量加速时变硬件体绘制
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353908
Han-Wei Shen, Ling-Jen Chiang, D. Ellsworth
{"title":"Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics","authors":"Han-Wei Shen, Ling-Jen Chiang, D. Ellsworth","doi":"10.1145/353888.353908","DOIUrl":"https://doi.org/10.1145/353888.353908","url":null,"abstract":"This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data are larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we use a fast incremental polygon slicing algorithm. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115370598","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 72
Volumetric Backprojection 体积投影
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353907
F. Dachille, K. Mueller, A. Kaufman
{"title":"Volumetric Backprojection","authors":"F. Dachille, K. Mueller, A. Kaufman","doi":"10.1145/353888.353907","DOIUrl":"https://doi.org/10.1145/353888.353907","url":null,"abstract":"Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volumetric backprojection in software. We develop a new method for global illumination based on iterated volumetric backprojection. We demonstrate how computed tomography and visible light reconstruction can be implemented using volumetric backprojection. Our new form of opaque reconstruction is insensitive to shading and includes the partial volume effect. Finally, we suggest small modifications to volume rendering hardware which permits efficient, scalable volumetric backprojection.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125761634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Time Critical Isosurface Refinement and Smoothing 时间临界等值面细化和平滑
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353894
Valerio Pascucci, C. Bajaj
{"title":"Time Critical Isosurface Refinement and Smoothing","authors":"Valerio Pascucci, C. Bajaj","doi":"10.1145/353888.353894","DOIUrl":"https://doi.org/10.1145/353888.353894","url":null,"abstract":"Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129255132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 42
4D Volume Rendering with the Shear Warp Factorisation 四维体渲染与剪切扭曲分解
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353909
Kostas Anagnostou, T. Atherton, Andrew E. Waterfall
{"title":"4D Volume Rendering with the Shear Warp Factorisation","authors":"Kostas Anagnostou, T. Atherton, Andrew E. Waterfall","doi":"10.1145/353888.353909","DOIUrl":"https://doi.org/10.1145/353888.353909","url":null,"abstract":"A novel approach for rendering time-varying data based on the Shear-Warp factorisation is presented. Reduction in storage space is achieved by detecting the changed areas within each volume and compressing them. Time-coherence is exploited by detecting and rendering the changes in every volume while spatial-coherence is exploited by utilising a data structure that allows easy volume update and stores information about the empty space within each volume.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132245562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 38
ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering ZSWEEP:一种高效、精确的非结构化体绘制投影算法
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353905
R. Farias, Joseph S. B. Mitchell, Cláudio T. Silva
{"title":"ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering","authors":"R. Farias, Joseph S. B. Mitchell, Cláudio T. Silva","doi":"10.1145/353888.353905","DOIUrl":"https://doi.org/10.1145/353888.353905","url":null,"abstract":"We present a simple new algorithm that performs fast and memory-efficient cell projection for (exact) rendering of unstructured datasets. The main idea of the \"ZSweep\" algorithm is very simple; it is based on sweeping the data with a plane parallel to the viewing plane, in order of increasing z, projecting the faces of cells that are incident to vertices as they are encountered by the sweep plane. The efficiency arises from the fact that the algorithm exploits the implicit (approximate) global ordering that the z-ordering of the vertices induces on the cells that are incident on them. The algorithm projects cells by projecting each of their faces, with special care taken to avoid double projection of internal faces and to assure correctness in the projection order. The contribution for each pixel is computed in stages, during the sweep, using a short list of ordered face intersections, which is known to be correct and complete at the instant that each stage of the computation is completed. The ZSweep algorithm is simple enough to be readily adaptable to general (non-tetrahedral) cell formats. It is memory efficient, since its auxiliary data structures have only to store partial information taken from a small number of \"slices\" of the dataset. We also introduce a simple technique of data sparsification, which may be of interest in its own right. Our implementation is hardware-independent and handles datasets containing tetrahedral and/or hexahedral cells. We give experimental evidence that our method is competitive, up to 5 times faster than the best previously-known exact algorithms that use comparable amounts of memory, while using much less memory than ray-casting.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127833901","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 86
Volume Scene Graphs 体景图
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353898
David R. Nadeau
{"title":"Volume Scene Graphs","authors":"David R. Nadeau","doi":"10.1145/353888.353898","DOIUrl":"https://doi.org/10.1145/353888.353898","url":null,"abstract":"This paper discusses volume scene graphs — a flexible hierarchical structure for composing scenes containing volume data sets and space-filling functions. Scene graph nodes are functions that, when evaluated at a point in space and time, compute and return a value. Typical nodes return values sampled from volume data sets, compute values using procedural texture algorithms, or filter and composite values returned by one or more other scene graph functions. Voxelization of a scene graph repeatedly evaluates the graph's functions over a gridded region of space. Examples are shown that compose scenes containing multiple volume data sets of differing resolutions and modalities.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128890565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 47
Mastering Windows: Improving Reconstruction 掌握Windows:改进重建
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353906
T. Theußl, H. Hauser, E. Gröller
{"title":"Mastering Windows: Improving Reconstruction","authors":"T. Theußl, H. Hauser, E. Gröller","doi":"10.1145/353888.353906","DOIUrl":"https://doi.org/10.1145/353888.353906","url":null,"abstract":"Ideal reconstruction filters, for function or arbitrary derivative reconstruction, have to be bounded in order to be practicable since they are infinite in their spatial extent. This can be accomplished by multiplying them with windowing functions. In this paper we discuss and assess the quality of commonly used windows and show that most of them are unsatisfactory in terms of numerical accuracy. The best performing windows are Blackman, Kaiser and Gaussian windows. The latter two are particularly useful since both have a parameter to control their shape, which, on the other hand, requires to find appropriate values for these parameters. We show how to derive optimal parameter values for Kaiser and Gaussian windows using a Taylor series expansion of the convolution sum. Optimal values for function and first derivative reconstruction for window widths of two, three, four and five are presented explicitly.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132035994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 69
Fast CSG Voxelization by Frame Buffer Pixel Mapping 基于帧缓冲像素映射的快速CSG体素化
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353896
S. Fang, Duoduo Liao
{"title":"Fast CSG Voxelization by Frame Buffer Pixel Mapping","authors":"S. Fang, Duoduo Liao","doi":"10.1145/353888.353896","DOIUrl":"https://doi.org/10.1145/353888.353896","url":null,"abstract":"This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133646859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 44
A Practical Evaluation of Popular Volume Rendering Algorithms 流行体绘制算法的实用评价
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353903
M. Meissner, Jian Huang, D. Bartz, K. Mueller, R. Crawfis
{"title":"A Practical Evaluation of Popular Volume Rendering Algorithms","authors":"M. Meissner, Jian Huang, D. Bartz, K. Mueller, R. Crawfis","doi":"10.1145/353888.353903","DOIUrl":"https://doi.org/10.1145/353888.353903","url":null,"abstract":"This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splatting, shear-warp, and hardware-assisted 3D texture-mapping. In order to assess both the strengths and the weaknesses of these algorithms in a wide variety of scenarios, a set of real-life benchmark datasets with different characteristics was carefully selected. In the rendering, all algorithm-independent image synthesis parameters, such as viewing matrix, transfer functions, and optical model, were kept constant to enable a fair comparison of the rendering results. Both image quality and computational complexity were evaluated and compared, with the aim of providing both researchers and practitioners with guidelines on which algorithm is most suited in which scenario. Our analysis also indicates the current weakness in each algorithm's pipeline, and possible solutions to these as well as pointers for future research are offered.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"458 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122803311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 230
Reducing Aliasing Artifacts in Iso-Surfaces of Binary Volumes 减少二值体等面中的混叠伪影
2000 IEEE Symposium on Volume Visualization (VV 2000) Pub Date : 2000-10-09 DOI: 10.1145/353888.353893
R. Whitaker
{"title":"Reducing Aliasing Artifacts in Iso-Surfaces of Binary Volumes","authors":"R. Whitaker","doi":"10.1145/353888.353893","DOIUrl":"https://doi.org/10.1145/353888.353893","url":null,"abstract":"This paper presents a method for filtering binary volumes in order to reduce the aliasing artifacts that typically result when trying to visualize the surfaces described by such a binary partitioning. The proposed method is a reformulation of the technique of constrained elastic surface nets from the literature. The strategy is to estimate a 3D surface using an iterative relaxation process, which finds the surface of minimal area while treating the binary input data as a set of constraints. Unlike surface nets, the proposed method does not require the generation of any explicit surface representation; it acts directly on the volume. This is done by treating the level sets of the volume as deformable surfaces moving under a mean curvature flow constrained by a discretely sampled inside/outside function. Because the proposed method does not require generating a surface mesh, it avoids the various singularities and topological problems associated with iso-surface generation. It also avoids the artifacts that an irregular mesh topology can produce in deformation processes. If the goal is volume rendering, the proposed method avoids the time consuming process of converting surface meshes back into volumes.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125749266","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 76
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