基于帧缓冲像素映射的快速CSG体素化

S. Fang, Duoduo Liao
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引用次数: 44

摘要

本文描述了一种基于几何基元和体积基元构建的CSG模型的快速体转换和绘制算法。该算法通过三维纹理映射和帧缓冲像素操作,交互式地生成CSG模型的二进制体。结果可以用于体绘制和其他应用程序。布尔运算由点分类图隐式计算,并由硬件辅助的帧缓冲像素图实现。该算法可应用于模型的任何感兴趣区域,从而通过对观察区域的动态体素化提供多分辨率渲染解决方案。由于对CSG树的任何更改都不需要预处理,因此它可以用作体积CSG建模环境中的有效渲染工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast CSG Voxelization by Frame Buffer Pixel Mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.
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