{"title":"时间临界等值面细化和平滑","authors":"Valerio Pascucci, C. Bajaj","doi":"10.1145/353888.353894","DOIUrl":null,"url":null,"abstract":"Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.","PeriodicalId":189891,"journal":{"name":"2000 IEEE Symposium on Volume Visualization (VV 2000)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"42","resultStr":"{\"title\":\"Time Critical Isosurface Refinement and Smoothing\",\"authors\":\"Valerio Pascucci, C. Bajaj\",\"doi\":\"10.1145/353888.353894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.\",\"PeriodicalId\":189891,\"journal\":{\"name\":\"2000 IEEE Symposium on Volume Visualization (VV 2000)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"42\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2000 IEEE Symposium on Volume Visualization (VV 2000)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/353888.353894\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2000 IEEE Symposium on Volume Visualization (VV 2000)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/353888.353894","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.