时间临界等值面细化和平滑

Valerio Pascucci, C. Bajaj
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引用次数: 42

摘要

多分辨率数据结构和算法是实现可视化与大数据集实时交互的关键。研究主要集中在离线构建这种表示,主要使用抽取方案。这类方法的缺点包括:(i)当显示的表面频繁变化时无法保持交互性;(ii)无法控制嵌入的全局几何形状(没有自交)任何近似的输出表面的细节水平。在本文中,我们介绍了一种在线构建和平滑渐进式等值面的技术(见图1)。我们的混合方法结合了渐进式多分辨率表示的灵活性和递归细分方案的优点。我们的主要贡献是:(i)累进算法,构建多分辨率的表面通过连续改进的粗表示尽快生成输出提供了输入的粗表示,(2)应用程序相同的方案使表面平滑的三维递归细分规则,(iii)一个多分辨率表示,任何自适应选择的详细级别表面是保证self-intersections是免费的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Time Critical Isosurface Refinement and Smoothing
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.
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