使用TSP树和基于颜色的错误度量加速时变硬件体绘制

Han-Wei Shen, Ling-Jen Chiang, D. Ellsworth
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引用次数: 72

摘要

本文提出了一种新的时变数据的硬件体绘制算法。该算法使用时空划分(TSP)树数据结构来识别数据中具有空间或时间相干性的区域。利用这种一致性,当体数据大于纹理存储器容量时,渲染算法可以通过减少所需的纹理数量来提高性能。这种一致性还可以通过适当地渲染平阴影多边形而不是纹理多边形以及不渲染透明区域来提高速度。为了减少分层数据结构带来的多边形化开销,我们使用了快速增量多边形切片算法。本文还引入了新的基于颜色的误差度量,与先前的基于标量的度量相比,该度量能更准确地识别相干区域。通过展示使用不同数据集和误差度量的运行实验结果,我们证明了新方法在体绘制性能方面有实质性的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics
This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data are larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we use a fast incremental polygon slicing algorithm. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.
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