ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering

R. Farias, Joseph S. B. Mitchell, Cláudio T. Silva
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引用次数: 86

Abstract

We present a simple new algorithm that performs fast and memory-efficient cell projection for (exact) rendering of unstructured datasets. The main idea of the "ZSweep" algorithm is very simple; it is based on sweeping the data with a plane parallel to the viewing plane, in order of increasing z, projecting the faces of cells that are incident to vertices as they are encountered by the sweep plane. The efficiency arises from the fact that the algorithm exploits the implicit (approximate) global ordering that the z-ordering of the vertices induces on the cells that are incident on them. The algorithm projects cells by projecting each of their faces, with special care taken to avoid double projection of internal faces and to assure correctness in the projection order. The contribution for each pixel is computed in stages, during the sweep, using a short list of ordered face intersections, which is known to be correct and complete at the instant that each stage of the computation is completed. The ZSweep algorithm is simple enough to be readily adaptable to general (non-tetrahedral) cell formats. It is memory efficient, since its auxiliary data structures have only to store partial information taken from a small number of "slices" of the dataset. We also introduce a simple technique of data sparsification, which may be of interest in its own right. Our implementation is hardware-independent and handles datasets containing tetrahedral and/or hexahedral cells. We give experimental evidence that our method is competitive, up to 5 times faster than the best previously-known exact algorithms that use comparable amounts of memory, while using much less memory than ray-casting.
ZSWEEP:一种高效、精确的非结构化体绘制投影算法
我们提出了一种简单的新算法,该算法执行快速且内存高效的单元投影,用于(精确)呈现非结构化数据集。“ZSweep”算法的主要思想非常简单;它是基于用与观察平面平行的平面扫描数据,以增加z的顺序,在扫描平面遇到与顶点相关的单元的面时,投影它们的面。效率源于这样一个事实,即算法利用了隐含的(近似的)全局排序,即顶点的z排序在与它们相关的单元上诱导。该算法通过投影细胞的每个面来投影细胞,特别注意避免内部面的双重投影,并保证投影顺序的正确性。每个像素的贡献是分阶段计算的,在扫描过程中,使用有序的面相交的短列表,在每个计算阶段完成的瞬间已知是正确和完整的。ZSweep算法非常简单,可以很容易地适应一般(非四面体)单元格式。它是内存高效的,因为它的辅助数据结构只需要存储从数据集的少量“片”中获取的部分信息。我们还介绍了一种简单的数据稀疏化技术,它本身可能会引起人们的兴趣。我们的实现是独立于硬件的,可以处理包含四面体和/或六面体单元格的数据集。我们给出的实验证据表明,我们的方法是有竞争力的,比之前已知的使用相当内存量的最佳精确算法快5倍,同时使用的内存比光线投射少得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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