Reducing Aliasing Artifacts in Iso-Surfaces of Binary Volumes

R. Whitaker
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引用次数: 76

Abstract

This paper presents a method for filtering binary volumes in order to reduce the aliasing artifacts that typically result when trying to visualize the surfaces described by such a binary partitioning. The proposed method is a reformulation of the technique of constrained elastic surface nets from the literature. The strategy is to estimate a 3D surface using an iterative relaxation process, which finds the surface of minimal area while treating the binary input data as a set of constraints. Unlike surface nets, the proposed method does not require the generation of any explicit surface representation; it acts directly on the volume. This is done by treating the level sets of the volume as deformable surfaces moving under a mean curvature flow constrained by a discretely sampled inside/outside function. Because the proposed method does not require generating a surface mesh, it avoids the various singularities and topological problems associated with iso-surface generation. It also avoids the artifacts that an irregular mesh topology can produce in deformation processes. If the goal is volume rendering, the proposed method avoids the time consuming process of converting surface meshes back into volumes.
减少二值体等面中的混叠伪影
本文提出了一种过滤二进制体积的方法,以减少在试图可视化由这种二进制分区描述的表面时通常导致的混叠工件。所提出的方法是对文献中约束弹性面网技术的重新表述。该策略是使用迭代松弛过程来估计三维曲面,该过程在将二进制输入数据作为一组约束的同时找到最小面积的曲面。与表面网不同,所提出的方法不需要生成任何显式表面表示;它直接作用于体积。这是通过将体积的水平集视为在由离散采样的内/外函数约束的平均曲率流下移动的可变形表面来完成的。由于该方法不需要生成曲面网格,因此避免了与等曲面生成相关的各种奇异性和拓扑问题。它还避免了不规则网格拓扑在变形过程中产生的伪影。如果目标是体绘制,该方法避免了将表面网格转换回体的耗时过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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