{"title":"I Feel You: Exploring possibilities to create touch-responsive woven textiles imitating living beings","authors":"Aino Ojala","doi":"10.1145/3569009.3576186","DOIUrl":"https://doi.org/10.1145/3569009.3576186","url":null,"abstract":"I Feel You is a speculative textile design project looking into the possibilities to create multi-sensory electronic textiles that imitate living beings. The theme of textile surfaces imitating living beings has emerged from yearning for touching and closeness: During the global pandemic and the ongoing wave of extinction, I imagined a world where we are increasingly physically separated from each other and other animals. What if, in the future, we are accompanied by robot pets and people? Against this backdrop, this work speculates on how textiles could create an illusion of being close to another living being and being touched by a living creature. The series of textile pieces consists of Jacquard woven multilayered textiles that, when combined with electronics, react to the human touch. The materials include linen, cotton, responsible mohair, wool, and silver-based electrically conductive threads. Together and separately the materials and woven structures strive to create multisensory, touchable worlds. The aim of the study was to discover what kinds of textile surfaces humans can identify through the sense of touch, what kind of touch is experienced as soothing, and how to bring reactivity that imitates living beings into woven textiles. This knowledge was used as a basis to create a series of speculative woven electronic textile pieces that react to touch. Traditional materials and techniques interweave with new technologies creating possibilities to design new types of interactions with textiles. When designing active haptic textile surfaces, traditional properties of textiles, such as materials, patterns, and woven structures cannot be separated from the design process, where all the aspects entangle and affect each other.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134117897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laura Pruszko, Hongri Gu, J. Bourgeois, Yann Laurillau, C. Coutrix
{"title":"Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on Interaction","authors":"Laura Pruszko, Hongri Gu, J. Bourgeois, Yann Laurillau, C. Coutrix","doi":"10.1145/3569009.3572731","DOIUrl":"https://doi.org/10.1145/3569009.3572731","url":null,"abstract":"Modular Tangible User Interfaces (TUIs) –i.e., UIs made of small-scale physical modules– offer novel opportunities for tangible interaction thanks to their highly customizable form factor. Such modular TUIs were proposed with different shape of modules and bonding strength between them. The problem we address in this paper is the lack of knowledge of how bonding strength and shape of the modules impact usability. We present the first study exploring the impact of bonding strength and module shape on subjective user ratings when interacting with a magnetic modular prototype. We assessed three levels of bonding strength (low, mid, high) and two shapes (cubes and rounded cubes) in a controlled user study. Participants performed eight common manipulations found in the literature for (non-)modular TUIs. Experimental results showed that (1) cubic modules are overall easier and more satisfying to manipulate, except for precision and bending tasks, (2) low strength impairs UI solidity, but high strength impairs precision tasks with cubic modules.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130325468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mix & Match Machine Learning: An Ideation Toolkit to Design Machine Learning-Enabled Solutions","authors":"Anniek Jansen, S. Colombo","doi":"10.1145/3569009.3572739","DOIUrl":"https://doi.org/10.1145/3569009.3572739","url":null,"abstract":"Machine learning (ML) provides designers with a wide range of opportunities to innovate products and services. However, the design discipline struggles to integrate ML knowledge in education and prepare designers to ideate with ML. We propose the Mix & Match Machine Learning toolkit, which provides relevant ML knowledge in the form of tangible tokens and a web interface to support designers’ ideation processes. The tokens represent data types and ML capabilities. By using the toolkit, designers can explore, understand, combine, and operationalize the capabilities of ML and understand its limitations, without depending on programming or computer science knowledge. We evaluated the toolkit in two workshops with design students, and we found that it supports both learning and ideation goals. We discuss the design implications and potential impact of a hybrid toolkit for ML on design education and practice.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127157847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Embodying Wind through Flare: How Natural Phenomena Can Contribute to Enriching the Design of Interactive Systems","authors":"Stijn Ossevoort, Miguel Bruns","doi":"10.1145/3569009.3572743","DOIUrl":"https://doi.org/10.1145/3569009.3572743","url":null,"abstract":"Since the divide between nature and society, humans have objectified nature. This continuing separation has corrupted the relationship with our natural habitat. While various design research projects bring elements of nature into our cultivated environment, most incorporate nature as a separate entity. Although integrative collaborations with nature can be found in interactive projects designed from non-anthropocentric perspectives, they are not specifically aimed to connect humans with nature. We argue that the same forces that shape our natural habitat allow us to be closer to nature and propose the participation of natural phenomena as strong concept for the design of interactive systems. To illustrate this concept, we present Flare, a silk dress embroidered with dandelions made up of LED's which react to wind movements. With Flare as an evocative object, we draw parallels between existing theories and explore opportunities for designers to create interactions which help us to reconnect with nature.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"os-28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127863926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bringing Movement to Digital Tasks at the Office: Designing an Acceptably Active Interface Interaction for Sending Emails","authors":"P. Keller, Roy van den Heuvel, Carine Lallemand","doi":"10.1145/3569009.3573113","DOIUrl":"https://doi.org/10.1145/3569009.3573113","url":null,"abstract":"While working on a computer typically involves sitting for prolonged periods of time, sedentary work routines are associated with numerous health issues. To address this societal concern, existing solutions trigger physical activity as a break from work, rather than a part of it. In this research, we explore a vision for physically active ways of working, by transforming mundane digital tasks into physically active ones. As a research artifact and design exemplar, we present A2-I2, an innovative tangible system for sending emails. After loading their email onto a physical “letter” token, office workers must walk to a physical mailbox located in the office space. Understanding what design qualities influence the experience and acceptability of such systems is a necessary step toward the design of acceptably active interface interactions. We report on a preliminary user test with 8 participants. With this project, we aim to inspire future tangible and embodied systems addressing the timely issue of sedentary behavior at work.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130706953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Beste Ozcan, Valerio Sperati, Flora Giocondo, Massimiliano Schembri, G. Baldassarre
{"title":"Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection","authors":"Beste Ozcan, Valerio Sperati, Flora Giocondo, Massimiliano Schembri, G. Baldassarre","doi":"10.1145/3569009.3573114","DOIUrl":"https://doi.org/10.1145/3569009.3573114","url":null,"abstract":"As human beings, we are designed to be empathic, to connect emotionally with each other and to share affection. This is part of our nature and makes us feel like part of a group. New forms of technology enable us to share, in real time, a variety of data. Some data, such as those on heart rate, can relate to our affective state. This research focuses on asking if technology-mediated interactions might help us to feel more emotionally engaged and intimately connected, especially when sensorial feedback about our inner state is provided. In this context, we present an interactive device that provides two users, through pulsing lights, with feedback on their heartbeats and the related level of synchrony (fig. 1). The prototype could be used to assess the effectiveness of this technology and to improve the feeling of connectedness and intimacy between two users.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129482685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Edo: A Participatory Data Physicalization on the Climate Impact of Dietary Choices","authors":"Kim Sauvé, Pierre Dragicevic, Yvonne Jansen","doi":"10.1145/3569009.3572807","DOIUrl":"https://doi.org/10.1145/3569009.3572807","url":null,"abstract":"Aparticipatory data physicalization, or PDP, is a physical visualization that allows people to physically participate in the creation of the visualization, by directly encoding their data. PDPs offer a way to engage a community with data of personal relevance that otherwise would be intangible. However, their design space has only begun to be explored, and most prior work shows relatively simple encoding rules. Therefore, we present a design exploration of different ways of faceting contributed data: by week, day, or person. Specifically, we designed Edo, a PDP that allows a small community to contribute their data to a physical visualization showing the climate impact of their dietary choices. In this pictorial, we elaborate on the design process of Edo and reflect on the findings of a three-week deployment of different layouts of Edo. Fabrication instructions and data are available under CC-BY 4.0 at osf.io/q5fr6.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129793970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mikołaj P. Woźniak, Anna Walczak, Adam Jan Sałata, Heiko Müller, J. Dominiak, A. Romanowski, Susanne CJ Boll
{"title":"HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck","authors":"Mikołaj P. Woźniak, Anna Walczak, Adam Jan Sałata, Heiko Müller, J. Dominiak, A. Romanowski, Susanne CJ Boll","doi":"10.1145/3569009.3573121","DOIUrl":"https://doi.org/10.1145/3569009.3573121","url":null,"abstract":"While the neck-worn garments are an integral part of fashion around the world, few interactive systems utilize them as form factors. As neck is located beyond the natural field of view, it offers wide opportunities for subtle haptic interaction. While tactile acuity of the neck is well studied in clinical research, these results are difficult to apply for interactive systems. In this paper, we present HaptiCollar - a research prototype for studying tactile acuity of the neck. We conducted two experimental studies comparing different numbers of actuators on the neck, in two contextual scenarios simulating stationary and mobile use. We found that pattern actuations are recognised more effectively than single-point vibrations, independently of use scenario. Our analysis shows that introducing a primary cognitive task and motion does not impair recognition accuracy, while highly increasing the cognitive load. Our work contributes empirical insights for designing haptic interaction for future neck-worn interfaces.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"412 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114828770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonas Kellermeyer, Jan Torpus, T. Kovacevic, S. Kellner, C. Spindler
{"title":"To Touch or not to Touch? Differences in Affordance Resonating with Materialities. Hard and Soft Sensors embedded in an Artistic Research Setting","authors":"Jonas Kellermeyer, Jan Torpus, T. Kovacevic, S. Kellner, C. Spindler","doi":"10.1145/3569009.3572749","DOIUrl":"https://doi.org/10.1145/3569009.3572749","url":null,"abstract":"In this paper, we present theoretical basics, creative development processes, and partial evaluation results of human behavior and attitude in a dramaturgically staged interactive environment. The installation is set up in a media lab and the separate rooms are carefully designed to provoke emotional and cognitive human reactions. The corresponding installed sensor-actuator system includes different types of embedded sensors and tangible interfaces to create a fully embodied experience for participants walking through the artistic research facility. We evaluate and compare two opposite design approaches to investigate the impact of dramaturgy, design strategies, and furnishing on affective human-machine correlations and appropriation processes.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132511814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laia Turmo Vidal, Yinchu Li, M. Stojanov, Karin B. Johansson, Beatrice Tylstedt, L. Eklund
{"title":"Towards Advancing Body Maps as Research Tool for Interaction Design","authors":"Laia Turmo Vidal, Yinchu Li, M. Stojanov, Karin B. Johansson, Beatrice Tylstedt, L. Eklund","doi":"10.1145/3569009.3573838","DOIUrl":"https://doi.org/10.1145/3569009.3573838","url":null,"abstract":"Body maps are a popular tool in body-centric design, facilitating a sensitization and expression of felt sensations and emotions. Yet, they also bring forth assumptions about the body and our somatic experience. Based on an open and exploratory design ideation inquiry, we have started to explore how body maps could be advanced so as to cater to a plurality of bodies and aspects that shape somatic experiences. We present an annotated portfolio featuring six design themes (temporality, sociality, representativeness, granularity, context, focus). These themes help us examine implicit assumptions of current body maps, and offer possible alternatives for what future body maps could become. We contribute our themes, inspirational design ideas and practical design techniques to help craft novel body maps. Our contributions can serve as inspiration to others, towards advancing body maps as a research tool for body-centric interaction design.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132607684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}