{"title":"SCOBY BREASTPLATE: SLOWLY GROWING A MICROBIAL INTERFACE","authors":"Fiona Bell, Derrek Chow, Hyelin Choi, M. Alistar","doi":"10.1145/3569009.3572805","DOIUrl":"https://doi.org/10.1145/3569009.3572805","url":null,"abstract":"We present an interactive breastplate grown and fabricated from SCOBY (Symbiotic Culture Of Bacteria and Yeast) biofilm over the course of 13 weeks. Challenging the fail-fast and rapid prototyping trends that inhabit HCI research, we instead explore what it means to design at the pace of another living organism. To create our wearable, we combined DIY-Bio knowledge with digital fabrication methods and traditional crafting techniques in order to tune aspects of the SCOBY such as strength, flexibility, shape, color, and electrical conductivity. We then embedded sensors and LEDs within the SCOBY to create a wearable that visually signals based on touch interactions. We demonstrate the interactivity of the breastplate in an everyday context, where differing light responses result from the wearer being hugged, tapped, or brushed. Lastly, we analyze the biodegradability of the SCOBY breastplate and observe the limitations and opportunities of SCOBY as a grown microbial interface.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125359308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Embodied Embroidery: Somaesthetic Interaction Design for Women's Masturbation","authors":"D. Hua, Jeffrey Bardzell, Shaowen Bardzell","doi":"10.1145/3569009.3572803","DOIUrl":"https://doi.org/10.1145/3569009.3572803","url":null,"abstract":"Though a taboo topic, women's masturbation is the most effective technique in producing orgasms among all sexual behaviors [37]. This project explores how somaesthetic interaction design can contribute to designing for women's sexual pleasure, challenging androcentric discourses on women's sexuality, and also the desexualization of women with dis/abilities. In the study, the first author, who identifies as a woman with an invisible disability, experiments with other women's masturbatory techniques using her own body as a design resource. She then articulated that intersubjective engagement using her own body as an artistic medium in the form of Embodied Embroidery, a practice inspired by women's artmaking, and which seeks to foreground the aesthetic dimensions of experiential knowledge to support theory-making in design. Guided by three key features of somaesthetic interaction—first-person perspective, intersubjectivity, and articulation—this pictorial contributes to pleasure activism in the domain of HCI and interaction design.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127682870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Grain of: A Multimodal Representation of the City’s Ecology Through Material and Sound","authors":"Enza Migliore, Marcel Zaes Sagesser, Hanyu Qu","doi":"10.1145/3569009.3576178","DOIUrl":"https://doi.org/10.1145/3569009.3576178","url":null,"abstract":"“A Grain of” is an art installation made by the authors: a small cube (25 x 25 x 25cm) of custom-made matter, sitting on a plinth, emitting sound from within. Its underlying idea is to take a “grain” from a dense, contemporary urban space and translate it into an art installation that makes the city experienceable for the audience. This small cube holds some of the material and sonic ecology of the city from which it stems embedded in it. In this paper, the authors describe the technical processes that they have used to sample and reinterpret the city’s material and sonic ecologies, including Atomic Force Microscopy (AFM), 3d printing, field recording, and sound synthesis. They offer some theoretical notes towards the grain of the city in order to investigate how this process of technical translation produces an experience with affective, poetic, and speculative potential. They argue that this experience lets its audience critically rethink the old enduring binaries between natural and artificial or between the city and nature.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132168502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Xs: Interactive Scissor Mechanisms as Portable and Customizable Shape-Changing Interfaces","authors":"Vasco Xu, Ken Nakagaki","doi":"10.1145/3569009.3572737","DOIUrl":"https://doi.org/10.1145/3569009.3572737","url":null,"abstract":"Scissor mechanisms are commonly used extension mechanisms for developing lifts, robotic grippers, and mechanical shape-changing toys. The scissor mechanism has several unique features when applied to shape-changing interfaces, namely (1) simple mechanism with 1DoF transformation, (2) expandable transformation capability for interaction design, and (3) modular and customizable linkage design. In this paper, we present Xs, a novel type of shape-changing interface based on scissor mechanisms. The architecture design of Xs is introduced to construct a range of configurations based on the concept of global and local segment modules. Our implementation introduces modular prototypes that allow rich geometric configuration and I/O customization for users/designers to construct different transforming, interactive systems. Based on the prototypes, we present a variety of applications such as a shape-changing gaming controller, scalable and adaptable sensing, and mobile attachments.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133835174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving Collaboration Experiences and Skills: An Open-ended, User-Driven Self-Tracking Approach for Education","authors":"Romain H. A. Toebosch","doi":"10.1145/3569009.3576220","DOIUrl":"https://doi.org/10.1145/3569009.3576220","url":null,"abstract":"Collaboration is considered an essential skill necessary for work and life in the 21st century. It is hence necessary to support students in developing this skill, whose necessity is amplified by hybrid work and globalization. In this vision, we bring insights and practices from the personal informatics field to the education domain, in order to trigger self-awareness and collective sensemaking. We propose CoSensUs, a physical self-tracking kit for teams of students to track and reflect on their collaboration practices and experiences. We argue for a user-driven, open-ended, playful, and privacy-centered solution, which would track and visualize data on a group level. This original and underexplored focus on group-level tracking also aims to account for the special needs of students, subject to social pressure and potential control in institutional settings. Through this vision, we contribute to the development of essential social and collaboration skills, in an original, playful and inclusive way.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134402628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Stained-Glass: Exploring a new design space of traditional hybrid crafts for novel fabrication methods","authors":"Daniel Gagnon-King, L. Jones, Sara Nabil","doi":"10.1145/3569009.3572796","DOIUrl":"https://doi.org/10.1145/3569009.3572796","url":null,"abstract":"Stained-glass is a craft with a wealth of opportunities that blends seamlessly into our everyday environments. Despite sharing similar tools and materials with other types of hybrid crafting, authentic stained glass is underexplored in HCI. We introduce stained-glass to TUI researchers, explain the fabrication process thoroughly (using the traditional methods of both copper foil and lead came), and explore its potential as a conductive substrate for interactivity. We contribute fabrication techniques to support various circuit connection traces, light diffusion methods, interactivities, and aesthetic qualities. We also introduce three potential applications as proof of method validity in different contexts. We follow this with a discussion on experiential outcomes and the importance of creative practices in the development of interactive artefacts.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132663700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototyping with Monkeys: Uncovering What Buttons for Monkeys Look Like","authors":"Vilma Kankaanpää, I. Hirskyj-Douglas","doi":"10.1145/3569009.3572735","DOIUrl":"https://doi.org/10.1145/3569009.3572735","url":null,"abstract":"Although much work has focused on designing touch interfaces for primates, little is known about how physical computer buttons for monkeys would look. Here, we employ the rapid prototyping method commonly used in human–computer interaction to design tangible buttons for monkeys allowing them to interact with computer enrichment. Our findings reflect on the process of altering rapid prototyping from humans to animals and how computer buttons for monkeys might look. On this basis, we make suggestions for monkey buttons, highlighting colour and pull/swing over push/touch interactions. We also reflect on lessons learned from transferring prototyping across species, such as the need to iterate on a few variables and for initial prototypes to be varied, and speculate on how to balance the designer (human) and user (animals) needs. More broadly, this paper builds upon HCI prototyping techniques for unconventional users, creating a method for rapid iterative prototyping with animals.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124974530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jessica Broscheit, Susanne Draheim, Kai von Luck, Qi Wang
{"title":"Sentinel Species: Towards a Co-Evolutionary Relationship for Raising Awareness About the State of the Air","authors":"Jessica Broscheit, Susanne Draheim, Kai von Luck, Qi Wang","doi":"10.1145/3569009.3572748","DOIUrl":"https://doi.org/10.1145/3569009.3572748","url":null,"abstract":"Interactive technologies are increasingly being used as discursive objects for raising awareness about the environment in the cultural sector, but little is known about the user’s lived experience during an interaction. In this study, we present the development and evaluation of an interface designed to raise awareness about the environment within a speculative art installation. For this purpose, we drew on the concept of sentinel species, specifically the miner’s canary, to enable a multisensory experience with the state of the air. We then evaluated the interface with 14 participants while interacting in a prototypical arrangement in the laboratory. Overall, the findings indicate promising directions towards a sentinel-species-mimicking interface that communicates the state of the air through its physiological behavior and thus also engages with the user’s empathy on a cognitive and emotional level. Based on the findings, we highlight the implications of this study and point to further directions for human–atmosphere interactions.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128478310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LIGHT TISSUE: Development of cellulose-based optical textile sensors","authors":"Sofía Guridi, Emmi Pouta, A. Hokkanen, A. Jaiswal","doi":"10.1145/3569009.3572798","DOIUrl":"https://doi.org/10.1145/3569009.3572798","url":null,"abstract":"The development of smart textiles with interactive capabilities has introduced new ways to embed functional fibers, electrically active materials, and electrical components within textiles. Nevertheless, this ubiquitous integration will bring challenges regarding materials resources and their disposal. To seek bio-based alternatives for the current unsustainable components, the present work explores the integration of carboxymethyl cellulose (CMC) optical waveguides into yarn structures to create textile-based optical sensors. The pictorial visually showcases the development process of initial proof of concept samples framed on the double-diamond methodology for design innovation. Following an interdisciplinary approach, the research was conducted by combining methods from practice-based design research and empirical material science. As a result, we present novel bio-based woven smart textiles demonstrating their touch optical sensing capabilities and discuss their potential for sustainable smart textile development.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125508846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fiona Bell, Derrek Chow, Eldy S. Lazaro Vasquez, Laura Devendorf, M. Alistar
{"title":"Designing Interactions with Kombucha SCOBY","authors":"Fiona Bell, Derrek Chow, Eldy S. Lazaro Vasquez, Laura Devendorf, M. Alistar","doi":"10.1145/3569009.3571841","DOIUrl":"https://doi.org/10.1145/3569009.3571841","url":null,"abstract":"The goal of this studio is to facilitate a space in which HCI researchers and designers can explore SCOBY (Symbiotic Culture of Bacteria and Yeast), a sustainable biofilm, grown in kombucha tea, that acts similarly to traditional leathers when harvested and dried. While SCOBY is a popular biomaterial in biodesign and DIYBio practices, we aim to introduce SCOBY as a biomaterial for HCI and ground it in sustainable HCI and slow design theory. Participants will then gain hands-on experience with SCOBY through a material exploration phase (e.i., learning how to embed colors, patterns, and electronics) followed by a structured SCOBY application creation phase. Ultimately, the goal of this studio is to give HCI practitioners who are interested in biodesign a space and time to collaborate, create and discuss the opportunities and challenges of kombucha SCOBY as a biomaterial for HCI.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134094674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}