{"title":"Strange Loops : Augmenting Feelings","authors":"Ninon Lizé Masclef","doi":"10.1145/3569009.3576190","DOIUrl":"https://doi.org/10.1145/3569009.3576190","url":null,"abstract":"Strange Loops is a Brain-Computer Interface (BCI) that turns emotional states into colourful lights. Inspired by electric fields from the brain amplified by EEG, the mask reveals and augments the feelings of the wearer. By externalising the inner world, it creates a language of the imperceptible. In this respect, it investigates how wearable technology can create new forms of nonverbal communication, and make the emotional self tangible, as a dynamic Gestalt.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133558879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shahabedin Sagheb, F. Liu, Alex Vuong, Shiling Dai, Ryan Wirjadi, Yueming Bao, R. Likamwa
{"title":"Geppetteau: Enabling haptic perceptions of virtual fluids in various vessel profiles using a string-driven haptic interface","authors":"Shahabedin Sagheb, F. Liu, Alex Vuong, Shiling Dai, Ryan Wirjadi, Yueming Bao, R. Likamwa","doi":"10.1145/3569009.3572745","DOIUrl":"https://doi.org/10.1145/3569009.3572745","url":null,"abstract":"What we feel from handling liquids in vessels produces unmistakably fluid tactile sensations. These stimulate essential perceptions in home, laboratory, or industrial contexts. Feeling fluid interactions from virtual fluids would similarly enrich experiences in virtual reality. We introduce Geppetteau, a novel string-driven weight shifting mechanism capable of providing perceivable tactile sensations of handling virtual liquids within a variety of vessel shapes. These mechanisms widen the range of augmentable shapes beyond the state-of-the-art of existing mechanical systems. In this work, Geppetteau is integrated into conical, spherical, cylindrical, and cuboid shaped vessels. Variations of these shapes are often used for fluid containers in our day-to-day. We studied the effectiveness of Geppetteau in simulating fine and coarse-grained tactile sensations of virtual liquids across three user studies. Participants found Geppetteau successful in providing congruent physical sensations of handling virtual liquids in a variety of physical vessel shapes and virtual liquid volumes and viscosities.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"260 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116148497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Chris Hill, Casey Lee Hunt, Sammie Crowder, Brett L. Fiedler, Emily B. Moore, Ann Eisenberg
{"title":"Investigating Sensory Extensions as Input for Interactive Simulations","authors":"Chris Hill, Casey Lee Hunt, Sammie Crowder, Brett L. Fiedler, Emily B. Moore, Ann Eisenberg","doi":"10.1145/3569009.3573108","DOIUrl":"https://doi.org/10.1145/3569009.3573108","url":null,"abstract":"Sensory extensions enhance our awareness by transforming variations in stimuli normally undetectable by human senses into perceivable outputs. Similarly, interactive simulations for learning promote an understanding of abstract phenomena. Combining sensory extension devices with interactive simulations gives users the novel opportunity to connect their sensory experiences in the physical world to computer-simulated concepts. We explore this opportunity by designing a suite of wearable sensory extension devices that interface with a uniquely inclusive PhET Simulation, Ratio and Proportion. In this simulation, two hands can be moved on-screen to various values, representing different mathematical ratios. Users explore changing hand heights to find and maintain ratios through visual and auditory feedback. Our sensory extension devices translate force, distance, sound frequency, and magnetic field strength to quantitative values in order to control individual hands in the computer simulation. This paper describes the design of the devices and our analysis of feedback from 23 high-school aged youth who used our designs to interact with the Ratio and Proportion simulation.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123600727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality","authors":"Tafadzwa Joseph Dube, A. Arif","doi":"10.1145/3569009.3573117","DOIUrl":"https://doi.org/10.1145/3569009.3573117","url":null,"abstract":"Free-hand mid-air Qwerty enables entering text in virtual reality without the use of controllers. However, it is much slower and more error prone than its physical counterpart, primarily due to the absence of haptic feedback and reduced spatial awareness. In this paper, we design three different ultrasonic haptic feedback for mid-air Qwerty: feedback only on keypress, on both touch and keypress, and gradual feedback that increases intensity as users push down a key. In a pilot study, the touch & press feedback performed significantly better both quantitatively and qualitatively. We then compare a mid-air Qwerty with and without touch & press feedback in a user study. Results revealed that haptic feedback improves entry speed by 16% and reduces error rate by 26%. Besides, most participants feel that it improves presence and spatial awareness in the virtual-world by maintaining a higher consistency with the real-world, and significantly reduces mental demand, effort, and frustration.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122459787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Y. Tai, Jason Ng, N. Pasumarthy, Deepti Aggarwal, R. A. Khot
{"title":"Rethinking Domestic Food Consumption through a Multi-modal Open Pantry","authors":"Y. Tai, Jason Ng, N. Pasumarthy, Deepti Aggarwal, R. A. Khot","doi":"10.1145/3569009.3572794","DOIUrl":"https://doi.org/10.1145/3569009.3572794","url":null,"abstract":"The fast-paced lifestyle and the conveniences of urban food storage contribute to an increase in domestic food waste, wherein we end up not consuming everything that we buy. This issue has been tackled within HCI through different awareness tools; however, the design of domestic food storage in itself has received limited attention from designers. We present FoodChestra, a smart open pantry that displays perishable food items in shared households. FoodChestra supports multimodal interactions and offers timely feedback to help users understand and reflect on their shared shopping and eating practices. In this pictorial, we present the key design decisions that were undertaken to develop the five main components of FoodChestra. Through this work, we aim to inspire new design thinking for reimagining the food storage systems of urban households that can encourage people to reflect on their food consumption practices.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124009255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hye Yeon Nam, JaNiece Campbell, Andrew M. Webb, B. Harmon
{"title":"FloraWear: Wearable Living Interface","authors":"Hye Yeon Nam, JaNiece Campbell, Andrew M. Webb, B. Harmon","doi":"10.1145/3569009.3572801","DOIUrl":"https://doi.org/10.1145/3569009.3572801","url":null,"abstract":"While nature can benefit people both mentally and physically, contemporary society has become increasingly disconnected from nature. To rebuild a stronger connection with nature in our everyday life, we introduce FloraWear, a do-it-yourself, wearable living interface, that enables people to easily and closely connect with plants. This pictorial introduces how knowledge is built and shared with others using hybrid craft and fabrication, illustrates the material experiments and design development for FloraWear, and discusses how it affects wearers. Then we summarize how FloraWear can help catalyze a shift in people's perspectives towards nature. By developing emotional ties to their wearable plants, FloraWear wearers begin to understand that both they and their plants are part of an ecosystem.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115299877","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yijia An, Qinglei Bu, Jie Sun, Eng Gee Lim, Lijun Kong, Zhiqin Chen, Roshan Devaraj
{"title":"Interactive Rehabilitation Carpet for Children with Cerebral Palsy","authors":"Yijia An, Qinglei Bu, Jie Sun, Eng Gee Lim, Lijun Kong, Zhiqin Chen, Roshan Devaraj","doi":"10.1145/3569009.3573110","DOIUrl":"https://doi.org/10.1145/3569009.3573110","url":null,"abstract":"Children with cerebral palsy (CP) can experience complex gait deviations and need to go through intensive lower extremity rehabilitation exercises to develop and enhance their motor control in daily living. However, most of them cannot persist in the regular repetitive exercise sessions using hospital-based equipment. To provide a playful and attractive rehabilitation environment, an interactive carpet with interchangeable covers and varied step lengths is introduced to motivate children for lower extremity training. The vibrant colours, engaging games, visual and audio feedback are designed to increase the carpet-human interaction. This carpet can support gait exercise with five types of step lengths, which improves its accessibility and usability for children with CP.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121637333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Quirien R. M. Hover, A. Karahanoğlu, K. Nizamis, A. I. Kottink, J. Rietman, J. A. Haarman
{"title":"Development of Interactive Hand Rehabilitation Tools Based on Activities of Daily Living","authors":"Quirien R. M. Hover, A. Karahanoğlu, K. Nizamis, A. I. Kottink, J. Rietman, J. A. Haarman","doi":"10.1145/3569009.3573115","DOIUrl":"https://doi.org/10.1145/3569009.3573115","url":null,"abstract":"Hand rehabilitation aims to improve patients’ hand and arm skills, improve adherence to training and increase their participation in activities of daily living (ADLs). A novel way of achieving this is to employ ADL-based interactive rehabilitation tools and show patients how their improved skills can be transferable to daily tasks. Hence, in this paper, we report the results of a set of studies carried out with six healthy individuals and two physiotherapists to discover the potential of integrating ADLs into interactive hand rehabilitation tools. Consequently, we designed two interactive drinking-based concepts and tested those with three stroke patients. We found that ADL-based training couples particularly well with functional training. Still, selecting appropriate functional exercises that match the ADL is an essential task to transfer training outcomes to a functional setting. Based on our findings, this paper highlights that ADL-based interactive hand rehabilitation training must minimally deviate from the original ADLs.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114388929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Uhl, Helmut Schrom-Feiertag, Georg Regal, Linda Hirsch, Yannick Weiss, M. Tscheligi
{"title":"When Realities Interweave: Exploring the Design Space of Immersive Tangible XR","authors":"J. Uhl, Helmut Schrom-Feiertag, Georg Regal, Linda Hirsch, Yannick Weiss, M. Tscheligi","doi":"10.1145/3569009.3571843","DOIUrl":"https://doi.org/10.1145/3569009.3571843","url":null,"abstract":"Tangible devices and interaction in Extended Reality (XR) increase immersion and enable users to perform tasks more intuitively, accurately and joyfully across the reality-virtuality continuum. Upon reviewing the literature, we noticed no clear trend for a publication venue, as well as no standard in evaluating the effects of tangible XR. To position the topic of tangible XR in the TEI community, we propose a hands-on studio, where participants will bring in their own ideas for tangible XR from their application fields, and develop prototypes with the cutting-edge technology and a selection of virtual assets provided. Additionally, we will collectively reflect upon evaluation methods on tangible XR, and aim to find a consensus of a core evaluation suite. With this, we aim to foster a practical understanding and spark new developments in tangible XR and its use cases within the TEI community.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123438036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring the Embodied Experience of Walking Meetings through Bodystorming – Implications for Design","authors":"Mélodie Jacob, Ida Damen, Carine Lallemand","doi":"10.1145/3569009.3572795","DOIUrl":"https://doi.org/10.1145/3569009.3572795","url":null,"abstract":"Walking meetings are a promising way to reduce unhealthy sedentary behavior at the office. Some aspects of walking meetings are however hard to assess using traditional research approaches that do not account well for the embodied experience of walking meetings. We conducted a series of 16 bodystorming sessions, featuring unusual walking meeting situations to engage participants (N=45) in a reflective experience. After each bodystorming, participants completed three tasks: a body map, an empathy map, and a rating of workload using the NASA-TLX scale. These embodied explorations provide insights on key themes related to walking meetings: material and tools, physical and mental demand, connection with the environment, social dynamics, and privacy. We discuss the role of technology and opportunities for technology-mediated walking meetings. We draw implications for the design of walking meeting technologies or services to account for embodied experiences, and the individual, social, and environmental factors at play.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128873231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}