将感官扩展作为交互模拟的输入进行研究

Chris Hill, Casey Lee Hunt, Sammie Crowder, Brett L. Fiedler, Emily B. Moore, Ann Eisenberg
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引用次数: 0

摘要

感官延伸通过将通常人类感官无法察觉的刺激变化转化为可感知的输出来增强我们的意识。同样,用于学习的交互式模拟促进了对抽象现象的理解。将感官扩展设备与交互式模拟相结合,为用户提供了将他们在物理世界中的感官体验与计算机模拟概念联系起来的新机会。我们通过设计一套可穿戴的感官扩展设备来探索这一机会,该设备与独特的PhET模拟,比例和比例相结合。在这个模拟中,两只手可以在屏幕上移动到不同的值,代表不同的数学比例。用户通过视觉和听觉反馈来探索改变手的高度,以找到并保持比例。我们的感官延伸装置将力、距离、声音频率和磁场强度转化为定量值,以便在计算机模拟中控制单个手。本文描述了设备的设计,并分析了23名高中生的反馈,他们使用我们的设计与比率和比例模拟进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating Sensory Extensions as Input for Interactive Simulations
Sensory extensions enhance our awareness by transforming variations in stimuli normally undetectable by human senses into perceivable outputs. Similarly, interactive simulations for learning promote an understanding of abstract phenomena. Combining sensory extension devices with interactive simulations gives users the novel opportunity to connect their sensory experiences in the physical world to computer-simulated concepts. We explore this opportunity by designing a suite of wearable sensory extension devices that interface with a uniquely inclusive PhET Simulation, Ratio and Proportion. In this simulation, two hands can be moved on-screen to various values, representing different mathematical ratios. Users explore changing hand heights to find and maintain ratios through visual and auditory feedback. Our sensory extension devices translate force, distance, sound frequency, and magnetic field strength to quantitative values in order to control individual hands in the computer simulation. This paper describes the design of the devices and our analysis of feedback from 23 high-school aged youth who used our designs to interact with the Ratio and Proportion simulation.
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