{"title":"Designing for Haptic and Embodied Interaction with Feelix","authors":"Anke van Oosterhout, Miguel Bruns, Eve E. Hoggan","doi":"10.1145/3569009.3571842","DOIUrl":"https://doi.org/10.1145/3569009.3571842","url":null,"abstract":"Force feedback and shape change provide unique interaction qualities that can be favourable for the design of more intelligent physical user interfaces, as communication revolves to a large extent around body language and gestures. Currently, there is a dearth of design tools which are needed to accelerate exploration of the design space of haptic and shape change in user interfaces, given the challenges associated with the haptic modality and the expertise that is required for the development of such interfaces. Design tools have the potential to improve the accessibility of these modalities as design material within HCI and facilitate exploration of the design space. In this studio, we will use the design tool Feelix to explore possibilities and opportunities for force feedback and shape change in actuated interfaces.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115383424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peizhong Gao, Tanhao Gao, Yanbin Yang, Zhenyuan Liu, Jianyu Shi, Jin Li
{"title":"Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding Process","authors":"Peizhong Gao, Tanhao Gao, Yanbin Yang, Zhenyuan Liu, Jianyu Shi, Jin Li","doi":"10.1145/3569009.3572746","DOIUrl":"https://doi.org/10.1145/3569009.3572746","url":null,"abstract":"As an emerging field in HCI, Digital Craft is often involved in debate on its concept that leads to distinctive practices. In this paper, the authors argue that the hybridization of digital power as computing and fabrication and human skills of ideation and hand-making sheds light on an important research direction for future inquiry of digital craft. In particular, the reported project focuses on bamboo craft making to explore the potentiality of digital craft through constructive design research methods. Through the collaborative making with craftspeople, methods of hybridizing digital power and human skills are explored by decoding and recoding the bamboo making process with inventive digital intervention, which enriches bamboo artifacts’ forms and integrates digital fabrication, such as 3D printing. Meanwhile, digital toolkits for bamboo weaving and a digital platform that can make computational design and craft more compatible are created and reported. The authors conclude with reported hybrid craft cases that the hybridization has the potential to stimulate a new generation of artisans.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117192382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kobi Hartley, J. Finney, S. Hodges, Peli De Halleux, J. Devine, Gabriele D'Amone
{"title":"MakeDevice: Evolving Devices Beyond the Prototype with Jacdac","authors":"Kobi Hartley, J. Finney, S. Hodges, Peli De Halleux, J. Devine, Gabriele D'Amone","doi":"10.1145/3569009.3573106","DOIUrl":"https://doi.org/10.1145/3569009.3573106","url":null,"abstract":"Embedded devices are now commonplace, and hardware prototyping toolkits have become a popular approach for hobbyists and professionals to create embedded hardware prototypes. However, moving from prototype into small scale manufacture use introduces complexity and cost, restricting embedded device development ’beyond the prototype’. Challenges include the need to design custom PCB for manufacture, and the design and fabrication of a device enclosure to ensure the robust enough for deployment. In response, we present MakeDevice : a web-based tool that leverages an existing modular hardware prototyping platform, Jacdac, to enable low-complexity route to generate a custom ‘carrier’ PCB upon which modules can be mounted and electrically connected. MakeDevice also automatically generates CAD files for custom enclosures with apertures to suit. We show how such enclosures can be generated using 3D printing and 2D stencils. In this way, MakeDevice lowers the barriers in moving from prototype to viable low-volume deployment of embedded hardware.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116024204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Julian Rasch, Florian Müller, T. Kosch, Martin Schmitz, S. Feger
{"title":"Hands-On 3D Printed Electronics","authors":"Julian Rasch, Florian Müller, T. Kosch, Martin Schmitz, S. Feger","doi":"10.1145/3569009.3571846","DOIUrl":"https://doi.org/10.1145/3569009.3571846","url":null,"abstract":"The parallel improvements in multi-material 3D printers and the quality of conductive filament open new possibilities for the fabrication of tangible and functional objects. In this studio, we discuss best practices for 3D printed electronics, talk about encountered problems, and derive design recommendations. We will guide the participants through a fabrication process by practically designing and printing objects. Consequently, we contemplate individual functional fabricated components, including small printed circuits and multi-material prints. We aim to spark a discussion about individually experienced challenges participants encountered during their design and fabrication process. This discussion includes problem-solving strategies, whose insights benefit other participants. Finally, we show the potential of printed electronics and discuss encouraging new opportunities in this field.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122608904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sydney Pratte, Anthony Tang, Shannon Hoover, Maria Elena Hoover, Matt Laprairie, Catherine Larose, L. Oehlberg
{"title":"Towards a Design Space for Storytelling on the Fashion Technology Runway","authors":"Sydney Pratte, Anthony Tang, Shannon Hoover, Maria Elena Hoover, Matt Laprairie, Catherine Larose, L. Oehlberg","doi":"10.1145/3569009.3573899","DOIUrl":"https://doi.org/10.1145/3569009.3573899","url":null,"abstract":"Fashion is driven by a narrative, i.e. a story or idea that the designer wants to convey to the audience. Fashion-tech now adds another dimension to this narrative through dynamically changing aspects of the garments. Many factors of presentation in a runway show affect how fashion-tech garments communicate a story to the audience. In this pictorial, we review a set of twenty-eight storytelling fashion-tech garments. We identify, catalogue, and categorize the factors designers used to convey stories to the audience from the runway. The design space consists of three levels: (1) the artifact-level, (2) the viewer-level, and (3) the context-level. The design space addresses how designers show their story through fashion-tech garments and how audience members see and know those messages. Our work contributes a list of considerations that fashion-tech designers must address early in their design process to effectively convey their story during a runway show presentation.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114389087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Practice-Based Approach to Post-Human Computer Interaction: Design Notes from Nature Scenes","authors":"Dean Brown, Liliana Ovalle, Naho Matsuda","doi":"10.1145/3569009.3572802","DOIUrl":"https://doi.org/10.1145/3569009.3572802","url":null,"abstract":"This pictorial explores the processes and methods of designing for non-human animal users and human visitors through the example of Nature Scenes. Nature Scenes are a set of urban outdoor interspecies shelters and feeding stations designed by us, the Interaction Research Studio, commissioned by Jane Withers Studio for Brompton Design District 2019, as part of London Design Festival (LDF). In this pictorial we document the various steps of designing, prototyping and deploying the ‘scenes’, and examine the animal-human relationship in context of product and interaction design with the intention to advance the current discourse on interspecies and post-human practice-based design research. We unpick the complexities and contradictions that come with designing for animals as well as for humans, and introduce suggestions of how Post-Human Computer Interaction (PHCI) can be approached going forward.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123631460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Acrosuit: Promoting Improvisation in Acroyogis With Tactile and Visual Cues","authors":"Alisa Popp, Magdalena Hartmann, Stephan Huber","doi":"10.1145/3569009.3573118","DOIUrl":"https://doi.org/10.1145/3569009.3573118","url":null,"abstract":"Acroyoga practitioners either follow predefined choreographies or play freely to create compositions of two bodies’ poses and transitions. To support their free play, we created the training technology probe Acrosuit. The Acrosuit gives visual or vibrotactile cues to propose a novel point of contact without instructions how to get there. We invited acroyogis to exploratively play with the suit and gained qualitative insights on whether and how they used the cues. The suit influenced their practice and in some cases also the way of communication between the partners. Experiencing the shifts in communication caused by the Acrosuit made acroyogis more conscious about their interaction without the technology.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127705802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Estimation of Brush Type Passive Stylus Angles Using Capacitive Image","authors":"Takumi Suzuki, Hiroyuki Manabe","doi":"10.1145/3569009.3573112","DOIUrl":"https://doi.org/10.1145/3569009.3573112","url":null,"abstract":"Smartphones have limited input vocabularies compared with PCs. In this paper, we propose a method for estimating the stylus angle of a passive brush from capacitive images. The technique allows us to expand the input vocabulary without complicating the smartphone or the stylus. We conducted experiments that showed the estimation error (MAE) was 6.63° for pitch and 5.97° for roll. Two applications were implemented to show the feasibility of the technique.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127877265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"InTangible: A Reflection On Digital vs. Physical Co-Ownership","authors":"J. Carrascal, Ina Ghita","doi":"10.1145/3569009.3576187","DOIUrl":"https://doi.org/10.1145/3569009.3576187","url":null,"abstract":"InTangible is a mixed media artwork and connected object that captures images of a handwoven fabric and sends them through the network. A digital camera with built-in RGB LEDs, configured with a combination of digital parameters, glides over the fabric and allows remote users to enjoy a new, intimate dimension of the textile. The once static and monochrome texture is transformed into colourful, abstract digital dreamscapes, while, at the same time, becomes a material object meant to be exhibited in a physical space. With InTangible, we challenge classical art ownership, which only allows few individuals to own a select number of artworks. We believe that art co-ownership would allow a more diverse group of people to own and collect art, which in turn, would change the dynamics of both art creation and engagement with art. Nobody has full ownership of the digital version of the canvas. Instead, it is co-owned by users who acquire fragments of it from an NFT (Non-Fungible Token) market.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134008104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Arife Dila Demir, Joonha Park, Claudia Núñez-Pacheco, Marianela Ciolfi Felice
{"title":"Designing with the Body in Unhabitual Movements using Visual and Textual Elicitation Tools","authors":"Arife Dila Demir, Joonha Park, Claudia Núñez-Pacheco, Marianela Ciolfi Felice","doi":"10.1145/3569009.3571845","DOIUrl":"https://doi.org/10.1145/3569009.3571845","url":null,"abstract":"The goal of this studio is to explore the qualities of unhabitual body movements to inform the design of close-to-the-body touch technologies. After engaging with unhabitual kinesthetic activities, we will use visual and textual elicitation tools to communicate emerging felt sensations. We propose the use of photography as an open-ended visual medium and a repertoire of textural metaphors as a textual tool - a vocabulary list of felt qualities that will be extended through the participants’ contribution. We will then collectively explore how these expressions of felt sensations can be translated into concrete design elements via tangible design ideation and making.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128033685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}