当现实交织:探索沉浸式有形XR的设计空间

J. Uhl, Helmut Schrom-Feiertag, Georg Regal, Linda Hirsch, Yannick Weiss, M. Tscheligi
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引用次数: 0

摘要

扩展现实(XR)中的有形设备和交互增加了沉浸感,使用户能够更直观、更准确、更愉快地在现实-虚拟连续体中执行任务。在回顾文献时,我们注意到没有明确的出版地点趋势,也没有评估有形XR效果的标准。为了在TEI社区中定位有形XR的主题,我们提出了一个动手工作室,参与者将从他们的应用领域引入自己对有形XR的想法,并使用尖端技术和提供的虚拟资产开发原型。此外,我们将共同反思有形XR的评估方法,并旨在就核心评估套件达成共识。有了这个,我们的目标是在TEI社区中培养一种实际的理解,并激发切实的XR及其用例的新发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When Realities Interweave: Exploring the Design Space of Immersive Tangible XR
Tangible devices and interaction in Extended Reality (XR) increase immersion and enable users to perform tasks more intuitively, accurately and joyfully across the reality-virtuality continuum. Upon reviewing the literature, we noticed no clear trend for a publication venue, as well as no standard in evaluating the effects of tangible XR. To position the topic of tangible XR in the TEI community, we propose a hands-on studio, where participants will bring in their own ideas for tangible XR from their application fields, and develop prototypes with the cutting-edge technology and a selection of virtual assets provided. Additionally, we will collectively reflect upon evaluation methods on tangible XR, and aim to find a consensus of a core evaluation suite. With this, we aim to foster a practical understanding and spark new developments in tangible XR and its use cases within the TEI community.
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