体现刺绣:女性手淫的躯体美学交互设计

D. Hua, Jeffrey Bardzell, Shaowen Bardzell
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引用次数: 0

摘要

尽管自慰是一个禁忌话题,但在所有性行为中,自慰是产生性高潮最有效的方法。本项目探讨躯体美学交互设计如何有助于女性性快感的设计,挑战以男性为中心的女性性话语,以及残疾/残疾女性的去性化。在这项研究中,第一作者认为自己是一名有隐形残疾的女性,她用自己的身体作为设计资源,实验其他女性的手淫技巧。然后,她用自己的身体作为艺术媒介,以体现刺绣的形式阐述了这种主体间的参与,这是一种受女性艺术创作启发的实践,旨在突出经验知识的美学维度,以支持设计中的理论制作。在躯体美学互动的三个关键特征——第一人称视角、主体间性和清晰性的指导下,这幅图画有助于HCI和交互设计领域的快乐行动主义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embodied Embroidery: Somaesthetic Interaction Design for Women's Masturbation
Though a taboo topic, women's masturbation is the most effective technique in producing orgasms among all sexual behaviors [37]. This project explores how somaesthetic interaction design can contribute to designing for women's sexual pleasure, challenging androcentric discourses on women's sexuality, and also the desexualization of women with dis/abilities. In the study, the first author, who identifies as a woman with an invisible disability, experiments with other women's masturbatory techniques using her own body as a design resource. She then articulated that intersubjective engagement using her own body as an artistic medium in the form of Embodied Embroidery, a practice inspired by women's artmaking, and which seeks to foreground the aesthetic dimensions of experiential knowledge to support theory-making in design. Guided by three key features of somaesthetic interaction—first-person perspective, intersubjectivity, and articulation—this pictorial contributes to pleasure activism in the domain of HCI and interaction design.
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