Xs: Interactive Scissor Mechanisms as Portable and Customizable Shape-Changing Interfaces

Vasco Xu, Ken Nakagaki
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Abstract

Scissor mechanisms are commonly used extension mechanisms for developing lifts, robotic grippers, and mechanical shape-changing toys. The scissor mechanism has several unique features when applied to shape-changing interfaces, namely (1) simple mechanism with 1DoF transformation, (2) expandable transformation capability for interaction design, and (3) modular and customizable linkage design. In this paper, we present Xs, a novel type of shape-changing interface based on scissor mechanisms. The architecture design of Xs is introduced to construct a range of configurations based on the concept of global and local segment modules. Our implementation introduces modular prototypes that allow rich geometric configuration and I/O customization for users/designers to construct different transforming, interactive systems. Based on the prototypes, we present a variety of applications such as a shape-changing gaming controller, scalable and adaptable sensing, and mobile attachments.
x:作为便携式和可定制的形状改变界面的交互式剪刀机制
剪刀机构通常用于开发升降机,机器人抓手和机械变形玩具的扩展机构。剪刀机构应用于变形界面有几个独特的特点,即(1)具有1自由度转换的简单机构,(2)可扩展的交互设计转换能力,(3)模块化和可定制的连杆设计。在本文中,我们提出了一种基于剪刀机构的新型形状改变界面Xs。介绍了Xs的架构设计,基于全局段模块和局部段模块的概念构建了一系列的配置。我们的实现引入了模块化原型,允许丰富的几何配置和I/O定制,供用户/设计人员构建不同的转换交互系统。基于原型,我们提出了各种应用,如形状变化的游戏控制器,可扩展和适应性传感,以及移动附件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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