Ben Jelen, Amanda Lazar, Christina N. Harrington, Alisha Pradhan, K. Siek
{"title":"Speaking from Experience: Co-designing E-textile Projects with Older Adult Fiber Crafters","authors":"Ben Jelen, Amanda Lazar, Christina N. Harrington, Alisha Pradhan, K. Siek","doi":"10.1145/3569009.3572736","DOIUrl":"https://doi.org/10.1145/3569009.3572736","url":null,"abstract":"Researchers support race, gender, and age diverse groups of people to create with maker electronics. These groups include older adults, who are often overlooked as not interested or capable of learning new technologies due to ageist stereotypes. One approach, often involving e-textiles, leverages crafting as a bridge to broaden participation in making. We investigated ways to broaden participation in maker electronics for older adults by remotely co-designing e-textile projects with 6 older adult crafters over the course of 5 workshop sessions for a total of 45 hours. We developed a deeper understanding of their practices, identifying a Planner-Improviser Spectrum for how they approached their craft, and created medium fidelity prototypes. Our design implications draw on our participants’ crafting experience and their experience in the workshop to highlight what e-textile toolkit designers can learn from skilled older adult crafters, such as selecting familiar materials, supporting aesthetic goals, and making electronics more attainable.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133512316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Iris","authors":"Yamin Xu","doi":"10.1145/3569009.3576184","DOIUrl":"https://doi.org/10.1145/3569009.3576184","url":null,"abstract":"As an experiment designed to question the boundary, relationship, and identity between human bodies and AI robots, Iris is endowed with independent perception and temperament by implementing facial expression recognition, bio-signal measuring, and emotion synthesis. This temperament is stimulated by PAD emotional model and expressed through algorithmic motions generated in real-time. Emotions of the Iris are affected by the wearer's feelings through sensors that measure the biological signals of the wearer. This ability to perceive and emote reflects certain connections and differences with the wearer as if showing a split personality. Moreover, Iris noticeably affects interpersonal interactions and relationships by showing different responses to people captured by the camera. These effects were heightened during COVID-19 when our faces were covered by masks, which is, based on perception and synthesis, the Iris performs like a highly specialized organ to augment and replace humans' expressions.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131124207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Julia Chatain, Rudolf Varga, Violaine Fayolle, Manu Kapur, R. Sumner
{"title":"Grounding Graph Theory in Embodied Concreteness with Virtual Reality","authors":"Julia Chatain, Rudolf Varga, Violaine Fayolle, Manu Kapur, R. Sumner","doi":"10.1145/3569009.3572733","DOIUrl":"https://doi.org/10.1145/3569009.3572733","url":null,"abstract":"Abstract mathematics can be difficult to grasp, in part because it relies on symbols and formalisms that are powerful yet meaningless to novices unless grounded in concreteness. Although a wide corpus of research focuses on concreteness in mathematics education, the notion of concreteness can be apprehended in various ways and it is not yet clear which specific aspects of concreteness help the learners. In this paper, we explore embodiment as a form of concreteness to ground abstract mathematics. First, we designed and evaluated an embodied learning activity on graph theory. Through a user study with 89 participants, we then compared three approaches: abstraction, manipulated concreteness, and embodied concreteness. Our results show that, compared to abstraction, both forms of concreteness increase learners’ perceived attention, confidence, and satisfaction. However, only embodied concreteness increases perceived relevance and grounding. Moreover, unlike manipulated concreteness, embodied concreteness does not impair learning outcomes nor transfer abilities.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125219935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children","authors":"Greg J. Corness, Kristin Carlson, Annie Sungkajun","doi":"10.1145/3569009.3576185","DOIUrl":"https://doi.org/10.1145/3569009.3576185","url":null,"abstract":"What would happen if you could catch a sound in your hands? Push or pull it, stretch it out, mix it up, or toss it at the ceiling like a spaghetti noodle? This work explores how children engage with sound in their environment, and as part of their social connection with others, supported by tangible sound toys. By looking at children’s playful processes of listening to and engaging with the isolation of sounds, we developed three sound-based toys that leverage tangible embodied metaphors. This paper presents our sound toy designs, and contributes to a deeper awareness of the affect of sound as a focused component in tangible design, to playfully challenge children to consider how sound impacts their environment, and how they can impact sound.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"235 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121312282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design","authors":"Adam Cole","doi":"10.1145/3569009.3576181","DOIUrl":"https://doi.org/10.1145/3569009.3576181","url":null,"abstract":"This paper provides a framework for how artists can use critical design to subvert deeply ingrained expectations around technology. I begin by defining the technological understanding of being as introduced by Martin Heidegger and break down expectations of technology into efficiency, control, and pleasure. I then ask if the burgeoning HCI practice of critical design could be an effective tool for artists in subverting these expectations. My methodology to study this question is to install a provocative object, in my case a disobedient kissing robot, in a public space and analyze participants’ reactions to it using both video and survey analysis. Results show over 70% of users experienced some degree of surprise, friction, or disappointment with the device due to broken expectations about how they assume technology should work. Our study concludes with a discussion of what value there is in challenging the status quo, how artists can take this work further, and what element humor has in provocative critical design.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121422904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning","authors":"A. Veldhuis, A. Antle, Bernhard Rieke","doi":"10.1145/3569009.3573111","DOIUrl":"https://doi.org/10.1145/3569009.3573111","url":null,"abstract":"Design-Based Learning (DBL) is a promising learning approach to nurture 21st century skills. It requires students to leverage social regulation of learning. However, students in elementary education still need to develop these skills. Tangible User Interfaces might help students move up in the developmental trajectory through providing scaffolds and supporting positive interdependence. In this paper, we present the considerations and design of a tool, TangiTeam, that aims to support social regulation during elementary school DBL activities. We hope to inspire teachers and designers to create scaffolds for social regulation.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"32 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113976109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Psychedelic Forms - Ceramics and Physical Form in Conversation with Deep Learning","authors":"Varvara Guljajeva, Mar Canet Sola","doi":"10.1145/3569009.3576191","DOIUrl":"https://doi.org/10.1145/3569009.3576191","url":null,"abstract":"Psychedelic Forms is a series of case studies that explore deep learning (DL) possibilities for creating a tangible form guided by text prompt and 3D object. The selected generated digital 3D objects were manually altered and prepared for 3D printing in ceramics (Figure 1). Glazing happened by hand, often inspired by the AI-generated objects’ vertex colors. And the pouring technique used for painting, it is a metaphor of the thermodynamics of meaning spaces in the latent spaces. ’Psychedelic’ refers to unexpected or unexplored imagination that the human eye has not seen before. Although the original input was well-known ancient sculptures, like Venus and Nymph, the AI model was capable of stylizing the mesh with the inputted text prompt in such a way that the new form was hardly recognizable. The artwork demonstrates embodied experience and transformation of DL model through artistic practice. To be more precise, by introducing clay as physical material to the process, the destruction and alternation of form happened. The interplay of digital, physical, and chemical processes created new meanings and experiences that are discussed in this article. It is proposed as a meaningful and tangible way of navigating latent space. As a result, the neuro-avant-garde mixed with artisan techniques and processes offered irregular transformations that contribute to creativity and imagination augmentation. In other words, irregular mutations can lead to new creations that would not happen otherwise.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"238 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132935969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Gamboa, Mehmet Aydın Baytaş, Sjoerd Hendriks, S. Ljungblad
{"title":"Wisp: Drones as Companions for Breathing","authors":"M. Gamboa, Mehmet Aydın Baytaş, Sjoerd Hendriks, S. Ljungblad","doi":"10.1145/3569009.3572740","DOIUrl":"https://doi.org/10.1145/3569009.3572740","url":null,"abstract":"The spectrum of applications for social drones is broadening as they become an increasingly accessible technology. In order to expand on the immensely rich but poorly researched field of Human-Drone Interaction (HDI), we present a minimal, explorative, and anti-solutionist design. We describe the first steps of a Research through Design (RtD) project focused on the concept-driven exploration of an unlikely pairing: drones and breathing. We present Wisp, a micro-drone probe controlled by a user’s breath. Informed by experts on breathing, drawing inspiration from soma design, Wisp is described as platform for the development of defamiliarising views towards intimate somatic interactions between humans and drones. In this paper we describe the initial studies in a RtD development process, including expert interviews, prototyping, and informal evaluations. We contribute to the field of HDI with a design composite framework combining soma design and slow technology for exploratory somatic slow interactions between humans and drones.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126512741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal
{"title":"Unreality– Tangible learning anytime, anywhere","authors":"C. Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal","doi":"10.1145/3569009.3576221","DOIUrl":"https://doi.org/10.1145/3569009.3576221","url":null,"abstract":"This article intends to explain the project “Unreality”, which is a system developed to make learning remotely and physically more tangibly, socially, and emotionally efficient. Using Augmented Reality (AR) and Extended Reality (XR), interactive holograms will be introduced, and will enable the remotely and physically present students to interact as they normally would. Emotion Tree and Emotion bracelet are designed to encourage more discussions pertaining to their emotional health. Lastly, the Note-Making system takes into account the different learning styles of every student who may not thrive under the traditional learning techniques. The use of Unreality application to input the required data increases ease of access. The report would also explain each element used in the system and its process of how they would be used while learning.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131234846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ShiftTouch: Extending Touchscreens with Passive Interfaces using Small Occluded Area for Discrete Touch Input","authors":"Kaori Ikematsu, Kunihiro Kato","doi":"10.1145/3569009.3572742","DOIUrl":"https://doi.org/10.1145/3569009.3572742","url":null,"abstract":"We present ShiftTouch, an attachment-type passive interface that provides multiple inputs for capacitive touchscreens with minimal screen occlusion. ShiftTouch utilizes multiple linear electrodes to control the fine displacement of the touch position. The touch input is activated under the electrodes when several adjacent electrodes are grounded simultaneously. Each input area shares several electrodes with neighboring input areas, and the touchscreen identifies each one by detecting the fine displacement of the touch position. ShiftTouch can effectively reduce the occlusion area while inheriting the advantages of existing touch extension interfaces, which are battery-free, freely detachable, and easy to construct. Depending on the number of inputs to implement, ShiftTouch can alleviate screen occlusion by up to 80.5% compared to existing approaches using finger-sized electrodes.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115470686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}