C. Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal
{"title":"不现实-随时随地的有形学习","authors":"C. Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal","doi":"10.1145/3569009.3576221","DOIUrl":null,"url":null,"abstract":"This article intends to explain the project “Unreality”, which is a system developed to make learning remotely and physically more tangibly, socially, and emotionally efficient. Using Augmented Reality (AR) and Extended Reality (XR), interactive holograms will be introduced, and will enable the remotely and physically present students to interact as they normally would. Emotion Tree and Emotion bracelet are designed to encourage more discussions pertaining to their emotional health. Lastly, the Note-Making system takes into account the different learning styles of every student who may not thrive under the traditional learning techniques. The use of Unreality application to input the required data increases ease of access. The report would also explain each element used in the system and its process of how they would be used while learning.","PeriodicalId":183744,"journal":{"name":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Unreality– Tangible learning anytime, anywhere\",\"authors\":\"C. Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal\",\"doi\":\"10.1145/3569009.3576221\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article intends to explain the project “Unreality”, which is a system developed to make learning remotely and physically more tangibly, socially, and emotionally efficient. Using Augmented Reality (AR) and Extended Reality (XR), interactive holograms will be introduced, and will enable the remotely and physically present students to interact as they normally would. Emotion Tree and Emotion bracelet are designed to encourage more discussions pertaining to their emotional health. Lastly, the Note-Making system takes into account the different learning styles of every student who may not thrive under the traditional learning techniques. The use of Unreality application to input the required data increases ease of access. The report would also explain each element used in the system and its process of how they would be used while learning.\",\"PeriodicalId\":183744,\"journal\":{\"name\":\"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3569009.3576221\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3569009.3576221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article intends to explain the project “Unreality”, which is a system developed to make learning remotely and physically more tangibly, socially, and emotionally efficient. Using Augmented Reality (AR) and Extended Reality (XR), interactive holograms will be introduced, and will enable the remotely and physically present students to interact as they normally would. Emotion Tree and Emotion bracelet are designed to encourage more discussions pertaining to their emotional health. Lastly, the Note-Making system takes into account the different learning styles of every student who may not thrive under the traditional learning techniques. The use of Unreality application to input the required data increases ease of access. The report would also explain each element used in the system and its process of how they would be used while learning.