{"title":"The Design and Application of an Automatic Course Generation System for Large-Scale Education","authors":"Xiaohong Tan, C. Ullrich, Yan Wang, R. Shen","doi":"10.1109/ICALT.2010.172","DOIUrl":"https://doi.org/10.1109/ICALT.2010.172","url":null,"abstract":"In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and update web-courses for such a large numbers of online students – courses that ideally respect the different requirements of the students? In this paper we describe an automatic course generation System (ACGS) developed at the Shanghai Jiao Tong University (SJTU). In this ACGS, teachers can build web-based courses according to their own instructional plan and publish the web-based courses without requiring technological support. Teachers can also update the web-courses whenever the instructional objective changes. The web-course learning environment generated from this system takes into account pedagogical scenarios. The ease of use of our system is illustrated by its quickly increasing number of users. About 50 teachers in the SJTU School of Continuing Education (SOCE-SJTU) have developed 45 web-courses in only two months. These 45 web-courses have been provided to about 5800 online learners in the last 2009 autumn semester alone.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133734088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enabling Communication and Feedback in Mass Lectures","authors":"M. Akbari, Georg Böhm, U. Schroeder","doi":"10.1109/ICALT.2010.76","DOIUrl":"https://doi.org/10.1109/ICALT.2010.76","url":null,"abstract":"It is hard to accomplish effective communication and discussions in lectures with many participants. Most of in-class-eLearning systems, which try to facilitate interaction, only provide partial solutions. For instance clicker systems are good for votes and polls, but cannot foster qualified communication between students and lecturers. In this paper, we give reasons to use such a qualified tool and present a microblog system, MiRA, which offers various communication possibilities inside and outside the classroom. MiRA has been developed specifically to support mass lectures and has been tested at NameX University. We present major development steps and the results of surveys and system evaluations.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134241031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Expanding the Learning Environment: Combining Physicality and Virtuality - The Internet of Things for eLearning","authors":"M. G. Domingo, Juan Antonio Mangas Forner","doi":"10.1109/ICALT.2010.211","DOIUrl":"https://doi.org/10.1109/ICALT.2010.211","url":null,"abstract":"This paper introduces a work-in-progress at the Open University of Catalonia. Following a user-centered design process, the powerful possibilities opened by the Internet of Things (IOT) are being included to eLearning in order to enhance the learning experience. The IOT represents an expansion of the learning environment and will bring tangibility to the learning process, adding to the most commonly used tools, the computer and the paper.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"254 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134283778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features","authors":"T. Tsiatsos, Theodouli Terzidou","doi":"10.1109/ICALT.2010.164","DOIUrl":"https://doi.org/10.1109/ICALT.2010.164","url":null,"abstract":"This paper proposes virtual metaphors, appearance features, gestures and animations that can be used for avatars in Computer Supported Collaborative Learning three dimensional Environments. Our aim is to enrich avatars’ support to nonverbal communication, as well as to enhance and improve students’ collaborative interaction. Within this context, by implementing virtual avatars representations and “non real” world existing tools in Second Life, we conducted a case study at the level of tertiary education.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134148104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improve the Output from a MCQ Test Item Generator Using Statistical NLP","authors":"R. Foster","doi":"10.1109/ICALT.2010.104","DOIUrl":"https://doi.org/10.1109/ICALT.2010.104","url":null,"abstract":"In this study I use statistical Natural Language Processing and adapted Controlled Language methods to preprocess individual documents before they are used as source documents for a system which automatically generates MCQ (Multiple Choice Question) test items. The literature observes that Natural Language Generation system evaluation is nontrivial and so the success of the featured methods is evaluated using a process suited to the featured domain. Generated MCQ test items are combined with items that have been created using traditional methods and then a routine is selected by a domain expert. The results provide some evidence to support the incorporation of some of the featured methods into future versions of the software.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130344682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Beatriz Fernández-Gallego, M. Lama, J. Vidal, E. Sánchez, Alberto Bugarín-Diz
{"title":"OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments","authors":"Beatriz Fernández-Gallego, M. Lama, J. Vidal, E. Sánchez, Alberto Bugarín-Diz","doi":"10.1109/ICALT.2010.137","DOIUrl":"https://doi.org/10.1109/ICALT.2010.137","url":null,"abstract":"This paper describes a service-oriented architecture that facilitates the execution of learning units, based on the IMS Learning Design specification (IMS LD), in a metaverse platform like Second Life or OpenSim. This architecture ex-ternalizes the functionalities of the IMS LD engine through web services that are invoked by metaverse platform scripts. A software module that translates the requests of the virtual platform has been developed in order to facilitate this invocation and a virtual teaching scenario has been designed to test the feasibility of this architecture.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114676871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spatializing Social Practices in Mobile Game-Based Learning","authors":"Susan Gwee, Yam San Chee, E. Tan","doi":"10.1109/ICALT.2010.158","DOIUrl":"https://doi.org/10.1109/ICALT.2010.158","url":null,"abstract":"The objectives of this paper are to explore the characteristics of patterns of participation in social and game-play spaces outside the classroom of 10 fifteen-year-olds engaging in mobile game-based learning, and to determine whether there are gender differences in their use of social and game-play spaces. The data indicate some evidence of gender differences in their use. The boys in the study tended to engage in mobile game-based learning more than girls in game-play spaces. The girls tended to use the social space more than the boys and were especially more active in their use of the in-game chat system.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114688442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. C. Cugler, Cristiane A. Yaguinuma, M. T. P. Santos
{"title":"WOntoVLab: A Virtual Laboratory Authorship Process Based on Workflow and Ontologies","authors":"D. C. Cugler, Cristiane A. Yaguinuma, M. T. P. Santos","doi":"10.1109/ICALT.2010.194","DOIUrl":"https://doi.org/10.1109/ICALT.2010.194","url":null,"abstract":"Virtual laboratories can be used by educational institutions to facilitate and enrich the learning of specific procedures. To provide an environment similar to the real one, it is recommended to create experiments that require the accomplishment of a protocol (guide) aiming to support the assessment of the students. Furthermore, it is important to stimulate the identification of different possibilities to the execution of a same task, considering similar materials and procedures. In this context, this paper describes WOntoVLab, a virtual laboratory authorship process that relies on workflow representation technology and ontologies in order to represent experiments based on semantic vocabulary and alternative steps. The framework developed, WOntoVLab Process Framework (WPF), is also detailed so that educational institutions can be able to define virtual laboratories according to the WOntoVLab process.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"296 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115929806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning","authors":"Agneta Gulz, Annika Silvervarg, B. Sjödén","doi":"10.1109/ICALT.2010.63","DOIUrl":"https://doi.org/10.1109/ICALT.2010.63","url":null,"abstract":"In this paper, we argue for the design of off-task interaction in technology enhanced learning. This implies a rethinking of pedagogy which can substantially contribute to achieving specific learning goals. We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115114514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How to See Training Paths in Learning Management Systems?","authors":"P. Teutsch, J. Bourdet","doi":"10.1109/ICALT.2010.98","DOIUrl":"https://doi.org/10.1109/ICALT.2010.98","url":null,"abstract":"This paper presents on-going research concerning the design of monitoring features for human-computer interfaces (HCI) for long distance training courses. The objective is to design visualization tools that facilitate the task of the on-line course teacher. The teacher needs to see the learning path and learners contributions in the Learning Management System (LMS). The paper successively presents the research issues related to computer design of such interfaces, a typology of different dimensions to be taken into account (scenario, participants, calendar) and a tool designed for on-line monitoring of individual paths inside a training course (CROISIÈRES). Perspectives concern a methodological framework for HCI design and evaluation in the context of supervisory control in distance course.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122063260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}