{"title":"任务外交互的设计——技术强化学习中教学法的再思考","authors":"Agneta Gulz, Annika Silvervarg, B. Sjödén","doi":"10.1109/ICALT.2010.63","DOIUrl":null,"url":null,"abstract":"In this paper, we argue for the design of off-task interaction in technology enhanced learning. This implies a rethinking of pedagogy which can substantially contribute to achieving specific learning goals. We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning\",\"authors\":\"Agneta Gulz, Annika Silvervarg, B. Sjödén\",\"doi\":\"10.1109/ICALT.2010.63\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we argue for the design of off-task interaction in technology enhanced learning. This implies a rethinking of pedagogy which can substantially contribute to achieving specific learning goals. We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system.\",\"PeriodicalId\":166491,\"journal\":{\"name\":\"2010 10th IEEE International Conference on Advanced Learning Technologies\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-07-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 10th IEEE International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2010.63\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 10th IEEE International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2010.63","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning
In this paper, we argue for the design of off-task interaction in technology enhanced learning. This implies a rethinking of pedagogy which can substantially contribute to achieving specific learning goals. We describe a work-inprogress and provide concrete examples of how we deal with relevant issues raised by allowing for off-task interactions in an educational math game as an integrated learning system.