Ricardo Vargas Dorneles, Delcino Picinin, Andre Gustavo Adami
{"title":"ALGOWEB: A Web-Based Environment for Learning Introductory Programming","authors":"Ricardo Vargas Dorneles, Delcino Picinin, Andre Gustavo Adami","doi":"10.1109/ICALT.2010.30","DOIUrl":"https://doi.org/10.1109/ICALT.2010.30","url":null,"abstract":"This paper describes an environment named AlgoWeb for learning introductory programming. AlgoWeb has a syntax highlighting editor for structured Portuguese, step-by-step processing, breakpoints and monitoring variable values. In addition, AlgoWeb has a set of algorithmic problems that encompasses the concepts and techniques taught in introductory programming courses. AlgoWeb can also check the correctness of the solution (with respect to previously defined input and output data) submitted by its users for the problems available in the environment. All the interactions between the users and the environment are registered, providing a valuable tool to evaluate the progress of each student or class.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114663516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Huiya Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu
{"title":"Design and Evaluation of an Affective Interface of the E-learning Systems","authors":"Huiya Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu","doi":"10.1109/ICALT.2010.62","DOIUrl":"https://doi.org/10.1109/ICALT.2010.62","url":null,"abstract":"Students’ affections in learning have a significant impact on engagement and learning outcomes. When students have negative emotions, they usually do not learn well. But current e-learning systems often lack many features of profound affection, and fail to provide suitable emotional interaction. In this paper, we evaluate some studies of affective interaction e-learning systems. We also proposed our approach to develop an emotionally interactive learning system.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121078662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diego Alonso Gómez Aguilar, Miguel Ángel Conde González, Roberto Therón, F. García-Peñalvo
{"title":"Retrieval Information Model for Moodle Data Visualization","authors":"Diego Alonso Gómez Aguilar, Miguel Ángel Conde González, Roberto Therón, F. García-Peñalvo","doi":"10.1109/ICALT.2010.150","DOIUrl":"https://doi.org/10.1109/ICALT.2010.150","url":null,"abstract":"Despite the development of contents specifically for LMS, and in spite of the various features they provide, the knowledge of the actual use made by individual participants is emerging as a unavoidable necessity, so as to ensure proper operation and effective use of LMS. Moreover, the use of highly interactive visual tools can provide the benefit of understanding the educational process recorded in the database associated with the current platforms. However, there exists the problem of the integration, or not, with the LMS and therefore the transparent retrieval information and usage of these tools for the students as well as tutors.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115326271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Craig D. Stewart, T. Brailsford, K. Chandramouli, A. Cristea
{"title":"The CAE-L Cultural Framework: Definition, Instances and Web Service","authors":"Craig D. Stewart, T. Brailsford, K. Chandramouli, A. Cristea","doi":"10.1109/ICALT.2010.171","DOIUrl":"https://doi.org/10.1109/ICALT.2010.171","url":null,"abstract":"With the expanding horizons of distributed eLearning, classrooms are increasingly consisting of a mix of different cultures. This paper addresses this factor in adaptive educational systems by presenting a new facet of the standard user model, the CAE-L cultural ontology framework. The definition and creation of the framework is introduced along with the first instances of its use and application as a subset of an AEH user model. This is further illustrated through the use of a CAE-L web service.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127029793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Antonio Pérez Carrasco, J. A. V. Iturbide, Jaime Urquiza Fuentes
{"title":"Multiple Usability Evaluations of a Program Animation Tool","authors":"Antonio Pérez Carrasco, J. A. V. Iturbide, Jaime Urquiza Fuentes","doi":"10.1109/ICALT.2010.131","DOIUrl":"https://doi.org/10.1109/ICALT.2010.131","url":null,"abstract":"SRec (System for RECursion animation) is an educational software tool that allows creating animated interactive visualizations of recursive algorithms written in the Java language. In this paper, we present the results of four usability evaluation sessions held with our students. Usability was mainly evaluated with respect to easiness of use, adequacy to the task, quality, and if the user liked it. This untypical sequence of usability evaluations also has resulted in some interesting lessons on the development of educational software.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123678900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. C. J. Lizandra, Giacomo Toffetti, F. Abad, Juan Cano
{"title":"Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment","authors":"M. C. J. Lizandra, Giacomo Toffetti, F. Abad, Juan Cano","doi":"10.1109/ICALT.2010.170","DOIUrl":"https://doi.org/10.1109/ICALT.2010.170","url":null,"abstract":"In this paper, we present an Augmented Reality (AR) game for finding and learning about endangered animals in a fun way. It uses tangible cubes as the user interface. This game was included in the activity program of the Summer School of the Universidad Politecnica de Valencia. Forty-six children played the AR game and the equivalent real game. We have compared the results of the two games. The results indicate that children enjoyed playing the AR game more than playing the real game and that they perceived the AR game to be more fun than the real game. They also preferred the AR game to the real one. The children perceived the real game as being easier to play than the AR game. The children also seemed to learn about the subject of endangered animals.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"518 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116247160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Collaborative Mobile Virtual Campus System Based on Location-Based Dynamic Grouping","authors":"Qing Tan, Kinshuk, Yu-Lin Jeng, Yueh-Min Huang","doi":"10.1109/ICALT.2010.11","DOIUrl":"https://doi.org/10.1109/ICALT.2010.11","url":null,"abstract":"This paper presents a collaborative mobile learning system: Mobile Virtual Campus (MVC) powered by the loction-based dynamic grouping algorithm. The MVC system has been developed to provide an innovative and interactive platform for online mobile learners by utilizing the location awareness and other built-in sensory compoments in mobile devices. On the platform, the mobile learners can learn collaboratively and interactively either at a distance or face-to-face in the mobile learning environment.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"364 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116263080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Educational Tool Based on Topology and Evolution of Hyperlinks in the Wikipedia","authors":"Lauri Lahti","doi":"10.1109/ICALT.2010.224","DOIUrl":"https://doi.org/10.1109/ICALT.2010.224","url":null,"abstract":"We propose a new method to support educational exploration in the hyperlink network of the Wikipedia online encyclopedia. The learner is provided with alternative parallel ranking lists, each one promoting hyperlinks that represent a different pedagogical perspective to the desired learning topic. The learner can browse the conceptual relations between the latest versions of articles or the conceptual relations belonging to consecutive temporal versions of an article, or a mixture of both approaches. Based on her needs and intuition, the learner explores hyperlink network and meanwhile the method builds automatically concept maps that reflect her conceptualization process and can be used for varied educational purposes. Initial experiments with a prototype tool based on the method indicate enhancement to ordinary learning results and suggest further research.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"519 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121698780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inter-University Co-operation by Using ViCaDiS Virtual Campus","authors":"R. Vasiu, Diana Andone","doi":"10.1109/ICALT.2010.113","DOIUrl":"https://doi.org/10.1109/ICALT.2010.113","url":null,"abstract":"This paper describes the results of piloting an online - mobile phone environment -ViCaDiS – Virtual Campus for Digital Students, as a co-operation between 6 universities from European Union to develop a common online learning environment enhanced with web 2.0 tools for supporting the online international co-operation at academic level. Digital students are young adults who have grown up with digital technologies integrated as an everyday feature of their lives. It presents the evaluation of this new learning environment for digital students.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127700155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Emmanuelle Villiot-Leclercq, Sonia Mandin, Philippe Dessus, V. Zampa
{"title":"Helping Students Understand Courses through Written Syntheses: An LSA-Based Online Advisor","authors":"Emmanuelle Villiot-Leclercq, Sonia Mandin, Philippe Dessus, V. Zampa","doi":"10.1109/ICALT.2010.96","DOIUrl":"https://doi.org/10.1109/ICALT.2010.96","url":null,"abstract":"In a life-long learning context, learners have to perform a lot of writing-based activities, like doc¬ument analysis, that are seldom assessed by teachers or tutors because this assessment is time-consuming. We introduce a service, Pensum, integrated in a PLE that helps students to understand a course content through writing a synthesis, as well as teachers and tutors to manage this activity. Based on natural language processing techniques, Pensum proposes just-in-time and reflexive feedback on a complex writing task.","PeriodicalId":166491,"journal":{"name":"2010 10th IEEE International Conference on Advanced Learning Technologies","volume":"221 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126263041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}