{"title":"Men’s Role in Bedana Dance in Negeri Olok Gading, Bandar Lampung, Lampung Province","authors":"A. Saputra, Trianti Nugraheni","doi":"10.2991/assehr.k.200321.004","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.004","url":null,"abstract":"The aim of this article was describing the result of research on man’s role in Bedana dance in Negeri Olok Gading, Bandar Lampung, Lampung. This research used qualitative paradigm with descriptive method. The techniques of data collection used in this research were observation, interview, and documentation. The approach of this research was culturalhistorical and ethnochoreological approach. The result of this research showed that Bedana dance firstly appeared in Palembang village, Teluk Betung, Lampung in 1942. Afterwards, it developed through the entire Lampung. Bedana dance was originally used for Syiar Islam (spreading Islamic religion). Later on, the purpose changed to be a performance or entertainment. Bedana dance was performed by two men. The man’s role in Bedana dance symbolized Bedana as da’wah (Islamic preaching) media had religious norms in which the dance itself could not be performed by non-mahram (illegal relatives) couple in order to maintain the norms. It also functioned as the identity of Bedana dance itself.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122578706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Market Helper Indonesia (Beyond Interior Design Space)","authors":"R. Oppusunggu, M. Katoppo, Whilhelmina Martina","doi":"10.2991/assehr.k.200321.018","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.018","url":null,"abstract":"—Market Helper Indonesia (MHI) is a mobile application proposal developed in 2018 by interior design students from 8-week class of Design, Society and Environment, at School of Design, Pelita Harapan University. MHI was first to answer a challenge from Perumda Pasar Jaya on why urban millennial as the potential future customers were reluctant to come to traditional market. This situation endangered the income of small traders and the existing of urban traditional markets. Therefore, MHI was created to solve these problems and has grown into a proposal to also solve healthy diet for families and fair trading for farmers and fishermen. This paper shows integrative design thinking and prototyping as the teaching method to help and encourage students to be creative in design an applied system, which is beyond their major study, to solve real problems for their environment and society.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"47 22","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131775282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values","authors":"E. Wartika","doi":"10.2991/assehr.k.200321.014","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.014","url":null,"abstract":"Online Video Games are media applications that have been very popular in the community. Young and old, many men and women are addicted for seeing and playing. Various negative and positive impacts have long been discussed among observers. This is because, there are so many players who are addicted and difficult to control. Concerns arise because many of the content is not suitable to be played, especially for children. In this paper, the author will examine an interesting phenomenon, namely the presence of several online games that contain elements of Indonesian culture. So, without realizing it when playing games, they also become familiar with the values of Indonesian tradition and culture. The research methods used are qualitative and media studies. The results show that in this globalizing era, Indonesian gamers, especially the younger generation, many are directly adopting game content that is incompatible with national cultural values. The emergence of games with Indonesian cultural content has made the game as one of the interesting learning media. This phenomenon is a creative way that deserves to be appreciated, because Indonesian culture can still be recognized by the younger generation and can also be more recognized by gamers from abroad.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132001864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Study on Performativity of Site-Specific Performance Related to Using Technology","authors":"N. Park","doi":"10.2991/assehr.k.200321.067","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.067","url":null,"abstract":"A site-specific performance is a genre and a phenomenon that has recently emerged as a recent paradigm of performing arts: a communality. It basically involves performativity of audience and use of the latest technologies. This study aims to figure out novel methods of communication and the relationship between performativity within a performance and technologies that are used by analyzing “Lost Missing and Forgotten” which is a collaboration of two choreographers from Finland and Korea created in 2012. Three principles of performativity which have been borrowed as key tools for this study are role reversal, community building and contact. Based on these three principles from “The Aesthetics of Performativity” written by Erika-Fischer Lichte in 2017, performativity of performers and audience and influences of technologies to the performance have been addressed. The study results show that technologies can act as an environmental factor that determines the engagement level of audience throughout a performance which is basically a tour around a forgotten place, Dae lim plaza in Jongro. Additionally, there were audience engagement through role reversal, community building through strolling and participation in a performance by contact. To summarize, it is important to understand that recent trend of audience engagement and use of technologies throughout a performance is changing the conventional paradigm in the performing arts scene. This study also has an artistic significance as it shows how development of technologies such as VR and AI can realize its full potential to audience in terms of contemporary arts.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122746946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Expression of Faith in the Work of Syahdu Ramadhan Calligraphy Abay D. Subarna","authors":"D. Wulandari, Zakaria S. Soeteja","doi":"10.2991/assehr.k.200321.051","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.051","url":null,"abstract":"Calligraphy painting as a work of art is not only seen as a physical thing but Also non-physical. Calligraphy which is seen as non-physical, aesthetic understanding is used to interpret it. Therefore, Abay D. Subarna's calligraphy should be seen not only as physical work but Also as a non-physical to reveal the meaning and message that were conveyed. This research was Examined through visual Semiotics and using descriptive method and qualitative approach. The results of the study show that Abay D. Subarna's calligraphy exhibition in the serene Ramadan was Expressed through visual signs with geometric patterns and crack textures. Geometric patterns are taken from mosque architectural elements, while crack textures are taken from natural forms. The conclusion of this research is the visual expression that synergizes with calligraphic content in each work as a unity that has the meaning of religious items, namely the spirit of monotheism and makes calligraphy as part of the development of Islamic art in Indonesia which returns the nature of Islamic art in its corridors., but also how the essence of God appears in every work.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126933447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Dangdut: When the Industry Said ‘Brilliant’! (A “Berondong Tua” Song Concept of Siti Badriah)","authors":"Catur Surya Permana","doi":"10.2991/assehr.k.200321.047","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.047","url":null,"abstract":"—This study aims to obtain a study of music analysis and its similarities, as well as an approach to the context of the music industry that intentionally imitates to get listeners. Dangdut music is one of the music influenced by foreign music, from dangdut rock style of Rhoma 70s influenced by Deep Purple, then Indian dangdut Ellya Khadam in the 50s, dangdut disco in 90s Melinda which resembles Cascade, dangdut 2014 Kpop style, Via Vallen style Reggae dangdut in 2018 which resembles the song Kiroro Mirae. Not a few of these musicians take or cite the motifs to the structure. Siti Badriah is one of the dangdut singers whose songs have similarities. The song \" Berondong Tua \" which is similar to the song \"No Body But You\" Wonder Girls and the song \"Lagi Syantik\" which is similar to the song \" Despacito \". The sources used are sources of literature and song recordings (secondary). The source will be dissected using qualitative descriptive methods with a musicology approach and the study of pop culture, with the theory of form science to describe music texts and the theory of pop culture to look for market psychology and pop music as a lifestyle. The results of this research are expected to provide an explicit exposure to the development of dangdut music and its similarity to other music and the habit of the industry in creating its brilliant ideas. The conclusion summarizes that there is an industry creativity style in producing music, namely with the concept of 'ATM' ( Ambil , Tiru and Modifikasi ) - Observe, Imitate and Modify","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129167865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Learning Through Body Percussion","authors":"Ghea Andriany Hervista, J. Masunah","doi":"10.2991/assehr.k.200321.066","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.066","url":null,"abstract":"The purpose of this article is to discuss the body percussion theory and practice developed by Dalcroze. The body percussion learning model is basically music learning, but the model can be adopted for dance learning. In Dalcroze's theory there are three elements developed in the concept of learning including eurythmic, solfeggio, and improvisation. These three things basically are elements that exist in music, but these elements can be used in the development of dance movements. Therefore, the concept of body percussion was experimented in dance learning. The research method used was a pre-experiment with one group pretest-posttest design. The findings found in this study can be concluded that the concept of body percussion can be implemented practically in dance learning and produce dance forms accompanied by music from the dancer's body. Body Percussion learning can improve musical ability (rhythmic) dance movements of students after being given learning","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131390588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Wayang Ajen: Cultural Media Diplomated Culture","authors":"A. S. Nalan","doi":"10.2991/assehr.k.200321.044","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.044","url":null,"abstract":"Wayang Ajen is one of the Indonesian's contemporary puppets. More than 20 years, Wayang Ajen has traveled in many countries, such as: Greece, India, Egypt, Turkey, China, Korea, Iran, and others. Wayang Ajen show, chose “carangan” play created by the puppeteer based on the story of Mahabharata and Ramayana. This research is based on direct observation in a various occasion, including seeing the audience's response on the stage and understanding the human values of the audience. This study aims to give an overview of the creative interpretations done by a puppeteer who develops a creative economy at the same time in the contemporary Indonesian puppet shows. This study runs a qualitative methods by means the research involved. This study uses the sociological theory communication approach initiated by Nina W. Syam. Wayang Ajen as a contemporary Indonesian puppet has shown its existence proportionally in the form of contemporary and professional performing arts in the development of the creative economy. Wayang Ajen shows to the world as a diplomacy media of cross-cultural among the nations in the world.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"35 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128566567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Thematic-Integrative Comic: Implementation of PQ4R Narrative Structure Using Islamic Approach","authors":"Sukeipah Yuli Prihatin","doi":"10.2991/assehr.k.200321.013","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.013","url":null,"abstract":"—In this study examines how to develop new learning media from printed textbooks to education comics using PQ4R methods in early production steps that implementation of the narrative structure thematic-integrative learning using Islamic approach. The methodology of this research is qualitative descriptive. Collecting data using triangualation data (observation, interview, and documentation). Data analyze using data reduction, data display, drawing conclusion and verification. Data sources are 3 teachers of 3 rd grade from different elementary schools and 1 expert from Malang comic creator community. The result of this study shows that the narrative structure implemented based on a linear plot, which the problem, goals, and value of story raises from Islamic value and thematic-integrative learning as challenges in the middle of the story to achieve the goals. In conclusion, all the materials in the printed textbook could be developed into linear narrative structure comic using PQ4R method.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"25 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120931271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Folklore-Based Creative Dance in West Java, Indonesia","authors":"Purwa Putri Ire Larasati, Yuliawan Kasmahidayat","doi":"10.2991/assehr.k.200321.022","DOIUrl":"https://doi.org/10.2991/assehr.k.200321.022","url":null,"abstract":"People’s representation expressed an idea of unlimited dance creation. Creativity competitions or various dance festivals became the stimulus for the creators in making dance creativity. One of the inspirations in dance creation process was folklore. Folklore as the treasury of the Indonesians’ verbal culture was rich of local culture’s wisdom. The aim of this paper was to describe the creative process of creative dance which was based on the folklore in West Java entitled Tangkuban Perahu, with the dance title of “Lara Sumbi”. In order to analyze the problems stated in this research, a grounded theory related with choreography was used. The research method used was descriptive analysis method with the data collection methods of documentation and literature study. The results of the research were: 1) The folklore-based creative dance had Gunung Tangkuban Parahu as the basic idea and produced text analysis and creation context of dance creation in the form of gestures and pure movements; (2) The analysis depth was in the form of the movement elements of the folklore-based creative dance of Gunung Tangkuban Parahu. This research could be used as an inspiration of the process ground of dance creation.","PeriodicalId":124955,"journal":{"name":"Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125615243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}