{"title":"Supply chain management and vulnerability","authors":"A. Bruzzone, E. Bocca, E. Briano, Simonluca Poggi","doi":"10.1145/1357910.1358079","DOIUrl":"https://doi.org/10.1145/1357910.1358079","url":null,"abstract":"Modelling & Simulation is a critical technology in modelling complex logistics systems; so it is evident that food and especially fresh food supply chains represent a very interesting application area considering all the constraints and the variables interrelated: time-to-market, traceability, transport/storage conditions, handling, production/process control, demand variability, seasonal behaviours, etc.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"67 1","pages":"1080-1085"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75919308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Developing geographic information system for flood emergency logistics planning","authors":"Mei-Shiang Chang, Che-Fu Hsueh","doi":"10.1145/1357910.1358012","DOIUrl":"https://doi.org/10.1145/1357910.1358012","url":null,"abstract":"This paper aims at developing a flood emergency logistics database for geographic information system. By applying of the data processing and network analysis functions of geographic information system, the flooding potential areas maps can be utilized for estimating the possible locations of rescue demand points and the amounts of rescue equipment. The relevant input data for flood emergency logistics planning can be provided by this geographically-referenced database. Finally, a real study is presented for demonstration.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"5 1","pages":"652-659"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73126536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Predicting business cycle turning points with neural networks in an information-poor economy","authors":"G. Nasr, Ghassan Dibeh, Antoine Achkar","doi":"10.1145/1357910.1358008","DOIUrl":"https://doi.org/10.1145/1357910.1358008","url":null,"abstract":"A feedforward neural network model is used to forecast turning points in the business cycle of postwar Lebanon. The NN has as inputs seven indicators of economic activity and as output the probability of a recession. The three-layered network is estimated using the back propagation algorithm. The NN is then used to forecast recursively a half-year ahead the probability of a recession in that period. The NN shows that two of the economic indicators can be used to construct a composite index of leading indicators that can be used to predict business cycles in the future.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"41 1","pages":"627-631"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73652151","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jinxun Liu, Shuguang Liu, L. Tieszen, Mingshi Chen
{"title":"Estimating soil erosion using the USPED model and consecutive remotely sensed land cover observations","authors":"Jinxun Liu, Shuguang Liu, L. Tieszen, Mingshi Chen","doi":"10.1145/1357910.1358122","DOIUrl":"https://doi.org/10.1145/1357910.1358122","url":null,"abstract":"Intensified soil erosion contributes to the degradation of ecosystems. Better estimation of soil erosion across landscapes is a necessary part of understanding ecosystem biogeochemical cycles and ecosystem sustainability. In this study, we used the Unit Stream Power-based Erosion Deposition (USPED) model to estimate the lateral movement of soils across Fort Benning, a military training installation in western Georgia, USA. A land cover weight factor was used in the calculation of surface flow accumulation. The simulation results were compared with observations of the total suspended sediments in stream water for ten watersheds, and showed a significant linear relationship (R2 = 0.72). Erosion estimates of the ten watersheds are also related to the land disturbance index that is a measure of the intensity of military training disturbances. Results suggest that the USPED model is an effective tool to quantify erosion and deposition at military installations.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"197 1","pages":"16"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76060308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The importance of a comprehensive and integrative view of modeling and simulation","authors":"T. Ören","doi":"10.1145/1357910.1358066","DOIUrl":"https://doi.org/10.1145/1357910.1358066","url":null,"abstract":"A comprehensive and integrative view of modeling and simulation (M&S) is offered. This article is part of the M&S Body of Knowledge development activities sponsored by NTSA and may be used to support the efforts of policy makers who would like to promote policies about simulation-based activities. It can also be used as a basis for any advanced study of M&S.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"10 1","pages":"996-1006"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81961120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"XML socket server applications as an alternative for simulation interoperability","authors":"T. Nicula","doi":"10.1145/1357910.1358091","DOIUrl":"https://doi.org/10.1145/1357910.1358091","url":null,"abstract":"Internet applications like multiplayer games, chat rooms, and dashboard applications rely on persistent socket connections to exchange XML messages. Many websites have designed server engines, and client environments (e.g. Flash Player) that allow for real-time multi-user content. \u0000 \u0000Using a similar architecture for complex simulation interoperability could represent an attractive perspective for the following reasons: XML based, loose coupling, low overhead, platform independent, persistent connection, and real-time. This paper presents a XML Socket Server implementation and four use cases which demonstrates a limited HLA-like functionality (Declaration Management and Ownership Management).","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"7 1","pages":"1163-1170"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84670333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Heuristic scheduling algorithms designed based on properties of optimal algorithm for soft real-time tasks","authors":"A. Mohammadi, S. Akl","doi":"10.1145/1357910.1357986","DOIUrl":"https://doi.org/10.1145/1357910.1357986","url":null,"abstract":"A soft real-time task is one whose completion time is recommended by a specific deadline. However, should the deadline be missed, such a task is not considered to have failed; only the later it finishes, the higher the penalty that is paid. For a set of soft real-time tasks that are to be scheduled on a single machine, our objective is to minimize the total penalty paid. Since the problem is NP-hard, it is not known whether an optimal schedule can be found in polynomial time. We prove four properties of any optimal scheduling algorithm for the problem. Then, we derive a number of heuristic algorithms which hold the properties obtained herein. The heuristic algorithms differ in the way that the tasks priorities are assigned. These algorithms assign priorities by using functions of task execution times, penalty factors or deadlines. Numerical simulations are presented to compare the penalty to be paid by each algorithm.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"90 1","pages":"481-488"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85949225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mirrored arbiter architecture: a network architecture for large scale multiplayer games","authors":"Lan Yang, Peerapong Sutinrerk","doi":"10.1145/1357910.1358020","DOIUrl":"https://doi.org/10.1145/1357910.1358020","url":null,"abstract":"Massively Multiplayer games become increasingly popular. Different multiplayer games are implemented on top of different network architectures based on the characteristics of the games. Typically, multiplayer games run on Client-Server (CS), Peer-to-Peer (P2P), Client-Multi-Server (CMS), or Peer-to-Peer with Central Arbiter (PP-CA) architectures. In this paper, we first examine these architectures from two perspectives: bandwidth requirements at the server and clients, and latency. We then propose a Mirrored-Arbiter (MA) architecture that combines the merits of CMS and PP-CA. This architecture takes all the benefits of PP-CA, but also resolves the main problems in PP-CA by using interest management technique and multicast. We implemented a multiplayer game called \"TankWar\" to validate the design of the proposed MA architecture. Both analysis and experiment were conducted to show the effectiveness of MA architecture.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"113 1","pages":"709-716"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85232795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
I. Giannopoulos, Ourania Hatzi, M. Nikolaidou, D. Anagnostopoulos
{"title":"Realistic virtual environments navigable over the www","authors":"I. Giannopoulos, Ourania Hatzi, M. Nikolaidou, D. Anagnostopoulos","doi":"10.1145/1357910.1358137","DOIUrl":"https://doi.org/10.1145/1357910.1358137","url":null,"abstract":"Creation of 3D virtual environments (VE) can be performed using a variety of design tools, most of which create 3D virtual worlds using high definition graphics, 3D Game engines and smooth animation techniques. The produced result is realistic and eye-catching. Although a VR model is always less detailed than the real world artifact it represents, VR provides greater freedom in viewing a model than physical constraints would allow. It provides the ability to zoom in and examine details that could not be distinguished by the naked eye. However there is a major drawback: to ensure at least average navigation performance everything has to be accessed locally on a single workstation. In this paper, we explore the benefits of 3D web modelling languages available for creating 3D VEs and especially VRML. To effectively exploit provided capabilities a number of techniques were developed to reduce file-size and design complexity, thus producing 3D VEs holding the appropriate level of realism and navigability, making them efficiently accessible via the World Wide Web.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"97 1","pages":"30"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85315402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Controller agent approach for solving DCSP","authors":"S. Al-Maqtari, H. Abdulrab","doi":"10.1145/1357910.1358058","DOIUrl":"https://doi.org/10.1145/1357910.1358058","url":null,"abstract":"In many cases the complexity of some systems requires the use of multiple paradigms of modeling in order to create an appropriate model. In this paper we present an approach for mixing both paradigms of Constraint Programming and Multi-Agent System to be used for the resolution of the Distributed Constraint Satisfaction Problem (DCSP). This approach is based on the concept of Controller Agent. Also, we present its functionality, the proposed algorithms, and the general structure of the different layers in the prototype of the system.","PeriodicalId":91410,"journal":{"name":"Summer Computer Simulation Conference : (SCSC 2014) : 2014 Summer Simulation Multi-Conference : Monterey, California, USA, 6-10 July 2014. Summer Computer Simulation Conference (2014 : Monterey, Calif.)","volume":"14 1","pages":"945-952"},"PeriodicalIF":0.0,"publicationDate":"2007-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88058155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}