XML socket server applications as an alternative for simulation interoperability

T. Nicula
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引用次数: 0

Abstract

Internet applications like multiplayer games, chat rooms, and dashboard applications rely on persistent socket connections to exchange XML messages. Many websites have designed server engines, and client environments (e.g. Flash Player) that allow for real-time multi-user content. Using a similar architecture for complex simulation interoperability could represent an attractive perspective for the following reasons: XML based, loose coupling, low overhead, platform independent, persistent connection, and real-time. This paper presents a XML Socket Server implementation and four use cases which demonstrates a limited HLA-like functionality (Declaration Management and Ownership Management).
XML套接字服务器应用程序作为模拟互操作性的替代方案
多人游戏、聊天室和仪表板应用程序等Internet应用程序依赖于持久套接字连接来交换XML消息。许多网站都设计了服务器引擎和客户端环境(例如Flash Player),允许实时多用户内容。为复杂的模拟互操作性使用类似的体系结构可能是一个有吸引力的前景,原因如下:基于XML、松耦合、低开销、独立于平台、持久连接和实时性。本文介绍了一个XML Socket Server实现和四个用例,这些用例演示了有限的类hla功能(声明管理和所有权管理)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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