Realistic virtual environments navigable over the www

I. Giannopoulos, Ourania Hatzi, M. Nikolaidou, D. Anagnostopoulos
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引用次数: 2

Abstract

Creation of 3D virtual environments (VE) can be performed using a variety of design tools, most of which create 3D virtual worlds using high definition graphics, 3D Game engines and smooth animation techniques. The produced result is realistic and eye-catching. Although a VR model is always less detailed than the real world artifact it represents, VR provides greater freedom in viewing a model than physical constraints would allow. It provides the ability to zoom in and examine details that could not be distinguished by the naked eye. However there is a major drawback: to ensure at least average navigation performance everything has to be accessed locally on a single workstation. In this paper, we explore the benefits of 3D web modelling languages available for creating 3D VEs and especially VRML. To effectively exploit provided capabilities a number of techniques were developed to reduce file-size and design complexity, thus producing 3D VEs holding the appropriate level of realism and navigability, making them efficiently accessible via the World Wide Web.
现实的虚拟环境导航在www
3D虚拟环境(VE)的创建可以使用各种设计工具进行,其中大多数使用高清图形,3D游戏引擎和平滑动画技术创建3D虚拟世界。制作的结果是现实和引人注目的。尽管VR模型总是不如它所代表的现实世界的工件那么详细,但VR在查看模型时提供了比物理限制所允许的更大的自由。它提供了放大和检查肉眼无法区分的细节的能力。然而,有一个主要的缺点:为了确保至少平均的导航性能,所有内容都必须在单个工作站上本地访问。在本文中,我们探讨了可用于创建3D ve的3D web建模语言的好处,特别是VRML。为了有效地利用现有的功能,开发了许多技术来减少文件大小和设计复杂性,从而产生具有适当真实感和可导航性的3D ve,使它们能够通过万维网有效地访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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