{"title":"Charisma: The Perpetuation of an Ambiguous Locution","authors":"John C. Hill","doi":"10.1002/jls.21885","DOIUrl":"10.1002/jls.21885","url":null,"abstract":"<p>Historically, scholars examining charisma within the context of leadership have provided an ambiguous definition of charisma pertaining to a leader's ability to influence followers around collective goals. Charisma can become quite convoluted and ambiguous within the context of leadership. One reason for the ambiguity is no unified conceptualization of charisma exists. Herein is an examination of charisma considering its historical footings and its underpinnings related to people's propensity to be emotionally influenced and aroused to gain a deeper understanding of charismatic leadership. Overall, the purpose of the article was to systematically review, organize, and present a body of literature exploring charismatic leadership. The following research questions guided the systematic literature review: What is charisma within the context of leadership, and how is it measured?</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"18 1","pages":"5-16"},"PeriodicalIF":1.5,"publicationDate":"2024-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140884534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Playing At Being Human: Finding Leadership and Empathy Through Digital Games","authors":"Kristin M. S. Bezio","doi":"10.1002/jls.21881","DOIUrl":"10.1002/jls.21881","url":null,"abstract":"<p>The current article presents examples of video games that specifically seek to enable their players to rethink their ideological assumptions and to develop empathy, critical components of both understanding and practicing leadership. Through these examples, the article suggests that video games are uniquely effective in this capacity because of their emphasis on interactivity and imaginative identification, as well as the wide distribution of games as a medium. Taken together, games' effectiveness at persuasion, ability to develop empathy, and popularity make them particularly well-suited to prepare players for engagement with leadership as both leaders and (critical) followers.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"38-46"},"PeriodicalIF":1.5,"publicationDate":"2024-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jls.21881","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140074634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Kingfish Ace: Application of Gaming to Help Air Force Leaders Understand Agile Combat Employment","authors":"Troy B. Pierce, Jeffrey R. Komives","doi":"10.1002/jls.21877","DOIUrl":"10.1002/jls.21877","url":null,"abstract":"<p>The use of games to model and understand complex systems has an extensive history in military circles. Gaming is used by commanders at all levels to inform their understanding of the operational environment, evaluate disparate courses of action, and refine future concepts of operation. The current article examines the use of gaming by the U.S. Air Force to mature and promote its Agile Combat Employment operational concept. The case is made that this approach is extensible to allow leaders with varying problem sets a tool to develop a deeper understanding of their leadership options.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"64-70"},"PeriodicalIF":1.5,"publicationDate":"2024-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140054698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Why Games for Leadership?","authors":"John D. Egan","doi":"10.1002/jls.21879","DOIUrl":"10.1002/jls.21879","url":null,"abstract":"<p>The current article introduces the symposium Games for Leadership: an examination for leadership scholars and practitioners to further explore the use of games in the leadership process. Games can be leveraged to influence and solve a wide range of problems. Further, games include an embedded feedback loop that can drive leadership engagement. Examples are provided to illustrate these concepts alongside an introduction to each symposium article.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"27-31"},"PeriodicalIF":1.5,"publicationDate":"2024-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140020034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Leadership Through Citizen Science Games","authors":"Karen (Kat) Schrier","doi":"10.1002/jls.21878","DOIUrl":"10.1002/jls.21878","url":null,"abstract":"<p>The current paper examines how citizen science games, or games that build knowledge and enable the crowdsourcing of tasks, enable leadership. Specifically, the paper describes how both the creators and players of these knowledge-building games are collectively engaged in the leadership process. Players are enacting leadership through collaboration, communication, and problem solving with other players, as well as alongside the creators of these games. The games' developers are also engaged in leadership in how they are framing and enabling problem solving and other collective activities.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"32-37"},"PeriodicalIF":1.5,"publicationDate":"2024-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140016742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Role-Playing Games as a New Adventure for Leadership-As-Practice: Forming a Leadership Framework Around Collective Creativity and Development","authors":"Joe Lasley","doi":"10.1002/jls.21876","DOIUrl":"10.1002/jls.21876","url":null,"abstract":"<p>The current paper explores a transformative approach to leadership that integrates with a view of analog role-playing games (RPGs) as a system for human interaction, aiming to leverage these experiences and foster collective creative leadership. In the face of urgent global challenges, traditional leadership models prove inadequate, necessitating a shift in understanding leadership as a process of adaptive change among human groups. Drawing on phenomenology, relational sociology and constructivist perspectives, I advocate for a conceptualization of leadership as a socially constructed, meaning-making endeavor mutually embedded within and generating cultural context. I emphasize the essential role of collective cultural approaches and propose a co-creative education process that incorporates play and creativity for effective leadership development. Then, I delve further into the intersection of leadership and play, highlighting the potential of RPGs in facilitating transformative, collective creativity. The proposed model views RPGs as Leadership-As-Practice Development (LAPD) and explores how analog RPGs can be employed as dynamic platforms for leadership learning, identity development, team-building, and symbolic storytelling processes.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"47-55"},"PeriodicalIF":1.5,"publicationDate":"2024-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140016618","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Patterns of Games for Leading Social Change","authors":"Lindsay Grace","doi":"10.1002/jls.21880","DOIUrl":"10.1002/jls.21880","url":null,"abstract":"<p>The current paper highlights the fundamentals of employing the play state to lead people toward improved performance across a variety of leadership responsibilities. It offers perspective on the historical, sociological, and psychological characteristics of play and game design toward leading social change. Drawing from experience leading and researching a variety of game-focused interventions to lead social change, the paper focuses on the play state's unique characteristics to encourage iterative problem solving, adjust to complex problems, and optimize performance as tools leaders can use. It helps illustrate how games and play can be used to shift perspective and find solutions more traditional approaches may not. The work references a myriad of examples across leadership initiatives in education, policy, health, and more. The paper is designed to help leadership employ the power of play to address complex problems.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"56-63"},"PeriodicalIF":1.5,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jls.21880","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140016642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fernanda Bethlem Tigre, Paulo Lopes Henriques, Carla Curado
{"title":"Creativity for Problem Solving in the Digital Era: Configurations of Leadership Profiles","authors":"Fernanda Bethlem Tigre, Paulo Lopes Henriques, Carla Curado","doi":"10.1002/jls.21874","DOIUrl":"10.1002/jls.21874","url":null,"abstract":"<p>Finding creative solutions to organizations' challenges is critical to determining the ability to thrive. Creative leadership promotes an organizational culture based on creative problem-solving skills. Five leadership elements (being digitally and technologically savvy, having a results orientation, promoting collaborative teamwork, possessing business skills, and providing resources to the team) enable leaders to pursue creative or uncreative problem-solving solutions. The current study used a fuzzy-set qualitative comparative analysis to identify the elements of creative leadership. The analysis comprises data from 123 leaders worldwide from different sectors collected from an online survey. The results showed five leadership profiles leading to creative problem-solving and another five profiles leading to an uncreative outcome. The results provided a tangible approach to the behaviors needed to be creative leaders and the configurations of uncreative behaviors to avoid. The study integrates academic and practitioner perspectives on creative leadership and offers a model supported in the academic literature and relevant to practical needs.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"18 1","pages":"17-32"},"PeriodicalIF":1.5,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139763109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Darrin Kass, Jung Seek Kim, Paul F. Rotenberry, William H. Bommer
{"title":"Self–Other Rating Accuracy and Leadership Emergence: Does Rating Accuracy Influence Who Emerges as a Leader?","authors":"Darrin Kass, Jung Seek Kim, Paul F. Rotenberry, William H. Bommer","doi":"10.1002/jls.21873","DOIUrl":"10.1002/jls.21873","url":null,"abstract":"<p>The current study investigated how individual differences in self–other rating agreement (SOA) were related to leadership emergence. A sample of 4,524 students from MBA programs in the United States and Canada completed a leaderless group task as part of an assessment center. The results revealed that emergence varied by SOA, with underraters exhibiting the highest levels of emergence, followed by self-aware (i.e., accurate), and then overraters. One of the intriguing results is that underraters were more likely to display emergent behaviors than accurate raters, raising questions about the widely held belief regarding the use of accurate self-assessments as an indicator of leadership effectiveness. Overall, the results indicate that SOA is an antecedent of leadership emergence behaviors. While prior research has examined the effect of SOA on performance, commitment, and leadership perceptions, the study contributes to the literature by examining whether SOA influences actual emergence behavior.</p>","PeriodicalId":45503,"journal":{"name":"Journal of Leadership Studies","volume":"17 4","pages":"5-26"},"PeriodicalIF":1.5,"publicationDate":"2024-01-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139518609","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}