{"title":"Where does experience matter in software process education? An experience report","authors":"Guoping Rong, He Zhang, Dong Shao","doi":"10.1109/CSEET.2014.6816790","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816790","url":null,"abstract":"In order to enhance the understanding of important concepts and strengthen the awareness of software process, we designed a special project-practicing course in Nanjing University as an attempt to solve typical issues in these courses (e.g., focusing on aspects of software process, participation, limited time in a regular semester, etc.). The course is composed of 6-hour lecture and 32-hour bidding game. Preliminary results indicated several advantages with this new education approach on process-specific practicing course, which we already reported on CSEE&T2013. Since this course has been delivered to students from school (less experiences) and industry (more experiences), we noticed students' different performances on this course. In this paper, we collected course results from six classes, based on a comprehensive analysis from 8 different aspects; we try to understand where “EXPERIENCE” impacts students' difference performance and benefit from the understanding to improve our education on software engineering.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115096224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration","authors":"G. Frankl, S. Bitter, Bonifaz Kaufmann","doi":"10.1109/CSEET.2014.6816795","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816795","url":null,"abstract":"Software engineering is a highly collaborative process. However, we still lack knowledge on how to collaborate successfully. A main barrier to successful collaboration emerges due to social dilemmas that can be traced back to a profound tension between what is desirable for a collective as a whole, e. g. a software development team, and what is desirable for an individual, e. g. a single coder. This position paper introduces the concept of win-for-all (winn) and applies it to software engineering education. winn is an all-purpose pattern of thought for group processes with the aim to optimally balance individual and group needs. Thus, winn is a prerequisite for sustainable and high-quality performance of the whole group, the latter being a central issue for software engineering. High-level performance can only be achieved through a systemic perspective: both, the group and the individual (as a fundamental element of the group) have to be considered. Consequently, there is also still a lot of potential for teaching and improving collaboration in software engineering education.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128007334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
I. Liem, Y. Asnar, Saiful Akbar, Adi Mulyanto, Yani Widyani
{"title":"Reshaping software engineering education towards 2020 engineers","authors":"I. Liem, Y. Asnar, Saiful Akbar, Adi Mulyanto, Yani Widyani","doi":"10.1109/CSEET.2014.6816797","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816797","url":null,"abstract":"In this paper, we present an overview on how to reshape the software engineering education in our undergraduate study program (i.e., curriculum program, software engineering curriculum package, and learning process) so that our graduates have sufficient skills to be the 2020 software engineers. We believe that the corner blocks to produce fine engineers are good understanding in the following areas: basic fundamentals and principles of science and computing, methodology, techniques-tools-platform, capability to understand domain problems, communication and personal skill, attitude to be a good learner and self disciplined. We translate these values to our undergraduate curriculum with an aim to produce general software engineer who are quick to master specific platforms/technologies and devices and to understand domain problems.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125134452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marian Daun, Andrea Salmon, B. Tenbergen, Thorsten Weyer, K. Pohl
{"title":"Industrial case studies in graduate requirements engineering courses: The impact on student motivation","authors":"Marian Daun, Andrea Salmon, B. Tenbergen, Thorsten Weyer, K. Pohl","doi":"10.1109/CSEET.2014.6816775","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816775","url":null,"abstract":"University education in software engineering instructs sound theoretical concepts together with method competence. It seeks to provide hands-on experience with the learning content along with insights into its application in practice. Even theoretical disciplines are beginning to adopt more experience-oriented instruction as opposed to passive, lecture-oriented instruction. One favored way for experience-oriented instructions is using case studies in lecture-accompanying assignments and/or tutorials. Compared with real-world scenarios, such case studies are often simplified in order to illustrate specific challenges related to the instructed material. This paper reports on our experience in using realistic industry-oriented case studies in a requirements engineering course with graduate students. The experience indicates a strong positive effect on student motivation as well as the degree of comprehension of the instructed theoretical material. These findings are confirmed by evaluations of the learning experience as self-reported through students' questionnaires. Comparing the exam results with previous years indicates substantial improvement in final exam scores.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127582018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification","authors":"Bilal Sercan Akpolat, W. Slany","doi":"10.1109/CSEET.2014.6816792","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816792","url":null,"abstract":"The use of game thinking and game mechanics in non-gaming context is becoming more and more popular. This has been known as gamification. Recent studies have shown that this attempt seems very promising in different areas. In this paper we explore the value of gamification in a software development team. This paper describes one approach to add gamification into the software development process in teams of ten students each. We have conducted a gamification study with 50 volunteer students. In this paper we explain the rules, terms, and findings of this study.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134474722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The impact of SWEBOK Version 3 on software engineering education and training","authors":"R. Fairley, P. Bourque, John Keppler","doi":"10.1109/CSEET.2014.6816804","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816804","url":null,"abstract":"The Guide to the Software Engineering Body of Knowledge (the SWEBOK Guide) provides generally accepted knowledge for the software engineering profession. The content of the SWEBOK Guide is derived from academic sources and the best practices of the profession. The SWEBOK Guide is a reference document for many academic and industrial curricula, certification programs, accreditation criteria, and professional licensure. This paper provides an overview of the recently published Version 3 of the SWEBOK Guide and examines the potential impact of the changes in Version 3 on software engineering education and training for the academic and industrial sectors.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"23 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114038941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Combining software engineering education and empirical research via instrumented real-client team project courses","authors":"B. Boehm, S. Koolmanojwong","doi":"10.1109/CSEET.2014.6816808","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816808","url":null,"abstract":"Real-client, team project courses provide excellent opportunities for performing empirical research in software engineering (SE). Compared to empirical research on large, multi-year SE projects, a course with several team projects per year is the SE research equivalent of the fruit fly in species evolution research. Although their predictive power for large-project SE is more suggestive than definitive, the research results generally provide useful contributions to human knowledge in the SE area.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124726014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Teaching analysis of software designs using dependency graphs","authors":"K. Steppe","doi":"10.1109/CSEET.2014.6816783","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816783","url":null,"abstract":"We present the use of a new type of dependency graph to aid students in analyzing the modifiability of software designs. Though a variety of software design concepts, such as information hiding, separation of concerns and patterns are taught to undergraduate students, they often have difficulty applying these concepts to the analysis of designs and particularly to comparing designs, perhaps due to the subjective nature of these concepts. Our new technique complements design structure matrix and `uses' techniques to handle asymmetric dependency impacts and provide a deterministic approach to comparing alternative designs. A major goal of this technique was for students to be able to quickly learn about dependencies and use them to make design decisions. In this paper we present findings from a study with thirty third- and fourth-year undergraduates indicating that most were able to use the technique to analyze and compare designs after a single short workshop and indicate that they are likely to continue use the technique in the future.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128607613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Experience of teaching Executive Master's program in Software Engineering: Challenges, lessons learned, and path forward","authors":"W. E. Wong","doi":"10.1109/CSEET.2014.6816801","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816801","url":null,"abstract":"Universities have created programs such as the Executive Master's Degree in Software Engineering (EMSE) to enable busy professionals to achieve a balance between work and life while pursuing a graduate degree. In this talk, I will address several important issues based on my experience of teaching the same course for both the EMSE program and the regular Master's program.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133211320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving teamwork in students software projects","authors":"Maíra R. Marques, S. Ochoa","doi":"10.1109/CSEET.2014.6816787","DOIUrl":"https://doi.org/10.1109/CSEET.2014.6816787","url":null,"abstract":"The software industry and the academia have recognized the importance of teamwork as a driver to succeed in software projects. Therefore, the industry expects that new engineers are able to work in teams. Unfortunately, teamwork is a skill that cannot be transferred in a simple way, and there is not a clear recipe for doing that. This paper proposes the use of particular ThinkLets (a process pattern to address collaboration recurrent problems) to help overcome particular problems that jeopardize teamwork. This proposal has been evaluated through software developments in the academia involving computer science undergraduate students.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134054401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}