{"title":"利用游戏化提高软件工程学生团队在高强度极限编程课程中的参与度","authors":"Bilal Sercan Akpolat, W. Slany","doi":"10.1109/CSEET.2014.6816792","DOIUrl":null,"url":null,"abstract":"The use of game thinking and game mechanics in non-gaming context is becoming more and more popular. This has been known as gamification. Recent studies have shown that this attempt seems very promising in different areas. In this paper we explore the value of gamification in a software development team. This paper describes one approach to add gamification into the software development process in teams of ten students each. We have conducted a gamification study with 50 volunteer students. In this paper we explain the rules, terms, and findings of this study.","PeriodicalId":418645,"journal":{"name":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"65","resultStr":"{\"title\":\"Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification\",\"authors\":\"Bilal Sercan Akpolat, W. Slany\",\"doi\":\"10.1109/CSEET.2014.6816792\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of game thinking and game mechanics in non-gaming context is becoming more and more popular. This has been known as gamification. Recent studies have shown that this attempt seems very promising in different areas. In this paper we explore the value of gamification in a software development team. This paper describes one approach to add gamification into the software development process in teams of ten students each. We have conducted a gamification study with 50 volunteer students. In this paper we explain the rules, terms, and findings of this study.\",\"PeriodicalId\":418645,\"journal\":{\"name\":\"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)\",\"volume\":\"73 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"65\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2014.6816792\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2014.6816792","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification
The use of game thinking and game mechanics in non-gaming context is becoming more and more popular. This has been known as gamification. Recent studies have shown that this attempt seems very promising in different areas. In this paper we explore the value of gamification in a software development team. This paper describes one approach to add gamification into the software development process in teams of ten students each. We have conducted a gamification study with 50 volunteer students. In this paper we explain the rules, terms, and findings of this study.