{"title":"SoTong: An Aware System of Relation Oriented Communication for Enhancing Family Relationship","authors":"Hyung-Sang Cho, Dongwook Lee, Soohyun Lim, Minsoo Hahn","doi":"10.1109/ISUVR.2008.16","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.16","url":null,"abstract":"In this paper we propose \"SoTong\" system for enhancing family relationship with relation oriented communication. In the relation oriented communications, we focus on the relationship by representation and promotion of relations together with awareness of other's situation for the connectedness and the coexistence. The system captures and analyzes communication channels among modern families to extract the relationship and the situation of families for awareness. From the results of the analysis, the system displays context-representative symbols with userpsilas avatar and relation-representative geometry on a same display. The communication information is decomposed into the quantitative frequency and the qualitative feeling. For the information of relation oriented communication, we proposed two matrices for the status of the communication and RDF description for the status of the family members as avatars and the information will be used for generation of message for a promotion of intimate relation and further context-aware services.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"55 29","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120815875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dongpyo Hong, J. Looser, H. Seichter, M. Billinghurst, Woontack Woo
{"title":"A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems","authors":"Dongpyo Hong, J. Looser, H. Seichter, M. Billinghurst, Woontack Woo","doi":"10.1109/ISUVR.2008.19","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.19","url":null,"abstract":"In this paper, we propose a sensor-based interaction for ubiquitous virtual reality (U-VR) systems that users are able to interact implicitly or explicitly with through a sensor. Due to the advances in sensor technology, we can utilize sensory data as a means of user interactions. To show the feasibility of the proposed method, we extend the Composar augmented reality (AR) authoring tool to add support for sensor-based interaction. In this way the user can write simple scripts to rapidly prototype interaction with virtual 3D contents through a sensor. We believe that the proposed method provides natural user interactions for U-VR systems.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132202016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NVUI Framework: Natural View User Interface Framework for Consistent and Intuitive Appliance Control","authors":"Hyoseok Yoon, Woontack Woo, Sanggoog Lee","doi":"10.1109/ISUVR.2008.20","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.20","url":null,"abstract":"In this paper, we propose a novel user interface framework for controlling appliances in smart spaces based on the natural look of UI on physical appliances. When a user selects a specific target appliance to control, the proposed architecture and procedures provide NVUI (NaturalView User Interface) on a userpsilas mobile device to maximize userpsilas a priori familiarity with the user interface. We present a concept behind NVUI and how it can be generated, implemented and deployed in smart spaces.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131733490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Real Time Light Source Estimation Using a Fish-Eye Lens with ND Filters","authors":"J. Yoo, Kwan H. Lee","doi":"10.1109/ISUVR.2008.12","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.12","url":null,"abstract":"3D virtual objects can be augmented in the streaming data through a webcam for various purposes using a marker and AR techniques. But the augmented results without shadows it can be shown unnaturally because the illumination of the real scene does not be considered. To minimize the unnaturalness between the background and virtual object, the illumination of the background is uniformly applied to the virtual object and real object. In this paper we propose a method to estimate light source information in real time for realistic synthesis. The proposed estimation system consists of a camera, fish-eye lens and ND (neutral density) filters. The fish-eye lens covers 180 degree of the real environment. Using these hemisphere images through the lens the direction of the lights can be estimated. As it considers the energy of pixels in the images the bright regions contain more light information than the other regions. To detect these regions image processing is additionally needed. But using iris of fish-eye lens and ND filters which reduce the incident light we can estimate the bright regions without additional image processing. The proposed method can estimate the light source information in real time and it can be used for an AR or VR environment to increase the naturalness.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131895295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Choi, Hyun Soo Kim, Wook Je Park, Kwan-Heng Lee
{"title":"Physics Based Deformation Using Shape Matching in Augmented Reality Environments","authors":"H. Choi, Hyun Soo Kim, Wook Je Park, Kwan-Heng Lee","doi":"10.1109/ISUVR.2008.13","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.13","url":null,"abstract":"The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based deformation technology under AR (augmented reality) environments to improve the effectiveness of the model manipulation. In the proposed method, free form deformation and lattice shape matching method are combined first for the stable and fast deformation of the polygonal model. Then dynamics of the lattice shape matching region is applied for the physics based deformation. Finally those algorithms are implemented under AR environment. For the various physics based simulations, the adjustment of the material properties such as elasticity and damping ratio are also enable.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129349873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Modeling and Adding Intelligibility to Human Activity","authors":"A. Dey","doi":"10.1109/ISUVR.2008.25","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.25","url":null,"abstract":"Over the past 20 years, a lot of effort has gone into making the vision of ubiquitous computing a reality. A major focus of this effort has been on the understanding of human activity as input to enable the design and implementation of context-aware applications. Context-awareness is a vital enabling technology for ubiquitous virtual reality applications. However, it is only recently that we have developed both the ability to sense human activity and model it for appropriate use in these applications. Now that we can build interesting and useful applications, one of the challenges is in making the leap from modeled human behavior to inferring human intent in context aware applications. With the expectation that many applications will make incorrect inferences, I argue that what is needed is a focus on intelligibility, or an understanding of why an application is behaving in a particular way. We also need to focus on making these applications usable by end-users. I will describe my grouppsilas work in sensing and modeling human activity in a variety of domains including office work, driving, and health. I will also describe work on making complex modeling systems intelligible to end-users who need to form reasonable mental models of these systems in order to use them.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"184 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123008165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Semantic Publish/Subscribe Approach for U-VR Systems Interoperation","authors":"A. Catalá, J. Martínez, José A. Mocholí","doi":"10.1109/ISUVR.2008.11","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.11","url":null,"abstract":"As ubiquitous virtual reality (U-VR) systems become more and more popular and several systems coexist all together, sharing events between them in order to improve the user experience and increase their scope and functionality will be mandatory. Since U-VR systems have a dynamic and decoupled nature, and they have their own event model, we propose in this paper a semantic publish/subscribe infrastructure that lies on a description logics reasoner and OWL ontologies for managing heterogeneous event models and performing the matching of events and subscriptions in such U-VR systems.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124036215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On Computer Vision for Augmented Reality","authors":"V. Lepetit","doi":"10.1109/ISUVR.2008.10","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.10","url":null,"abstract":"We review some recent techniques for 3D tracking and occlusion handling for computer vision-based augmented reality. We discuss what their limits for real applications are, and why object recognition techniques are certainly the key to further improvements.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133336207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"It's All in the (ambient) Environment: Designing Experiences in Ubiquitous Hybrid Worlds","authors":"Norbert A. Streitz","doi":"10.1109/ISUVR.2008.26","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.26","url":null,"abstract":"The objective of this invited talk is to present selected visions of ubiquitous computing and ambient communication based on the notion of the disappearing computer and to reflect on the resulting challenges for designing experiences in future smart environments. Our approach places the human at the centre of our design considerations and is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based support. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. In this approach, the computer \"disappears\" and is almost \"invisible\" but its functionality is ubiquitously available and provides new forms of interacting with information. The approach can be summarized by the statement that \"the world around us is the interface to information and for conveying experiences \".","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129680247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon Park, Jong-Il Park
{"title":"Projection-Based Diminished Reality System","authors":"Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon Park, Jong-Il Park","doi":"10.1109/ISUVR.2008.21","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.21","url":null,"abstract":"Diminished reality is a technique that provides visual convenience by virtually hiding an object. Despite that the promising advances of projection-based vision techniques provided good solutions for vision applications, there has no report of the development of diminished reality systems using projection-based vision techniques. As a first attempt, this paper proposes a projection-based diminished reality system using two essential techniques: image completion technique for removing a target object; radiometric compensation technique for seamless projection onto the target object. Potential of the proposed system is demonstrated through experiments.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130331325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}