在增强现实环境中使用形状匹配的物理变形

H. Choi, Hyun Soo Kim, Wook Je Park, Kwan-Heng Lee
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引用次数: 3

摘要

变形和基于物理的变形方法在计算机图形学领域的重要性不断提高。但是,对于建模过程、游戏行业等各种应用来说,用户的交互性和使用的现实性仍然不足。本文提出了AR(增强现实)环境下基于物理的变形技术,以提高模型操作的有效性。该方法首先将自由变形和点阵形状匹配相结合,实现了多边形模型的快速稳定变形。然后将点阵形状匹配区域的动力学应用于基于物理的变形。最后在AR环境下实现了这些算法。对于各种基于物理的模拟,也可以调整材料的性能,如弹性和阻尼比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physics Based Deformation Using Shape Matching in Augmented Reality Environments
The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based deformation technology under AR (augmented reality) environments to improve the effectiveness of the model manipulation. In the proposed method, free form deformation and lattice shape matching method are combined first for the stable and fast deformation of the polygonal model. Then dynamics of the lattice shape matching region is applied for the physics based deformation. Finally those algorithms are implemented under AR environment. For the various physics based simulations, the adjustment of the material properties such as elasticity and damping ratio are also enable.
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