Ki-Hong Kim, Hyuk Jeong, Hong-Kee Kim, Jongsung Kim, Wookho Son
{"title":"A UMPC Based Mixed Reality System Replacing a Tour Guide","authors":"Ki-Hong Kim, Hyuk Jeong, Hong-Kee Kim, Jongsung Kim, Wookho Son","doi":"10.1109/ISUVR.2008.18","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.18","url":null,"abstract":"A ubiquitous mixed reality system based on ldquoexperience contentsrdquo is presented. The 3D contents provided for users are associated with Korean ancient military weapons such as the turtle ship and the fire wagon, and overlaid on the real images captured by a UMPC camera while looking at the particular weapon displayed in the science museum. For an exact registration of the virtually modeled objects with the captured real images, userpsilas position and pose are continuously tracked using the hybrid method using ultrasonic signal and vision algorithm. Also an interaction method useful in a mobile environment and the content authoring tool making mixed reality content with multimedia resources are developed to improve userpsilas experience.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124328416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Recent Trends in Ubiquitous Virtual Reality","authors":"Youngho Lee, Sejin Oh, Choonsung Shin, Woontack Woo","doi":"10.1109/ISUVR.2008.27","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.27","url":null,"abstract":"Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130907355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Introduction of Physics Simulation in Augmented Reality","authors":"Chang-Hun Chae, K. Ko","doi":"10.1109/ISUVR.2008.17","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.17","url":null,"abstract":"In 3D computer graphics, it has been an important issue to describe a virtual object realistically and show it in a physically correct manner. Unlike the virtual reality(VR), the augmented reality (AR) is an environment containing virtual and real objects simultaneously. However, the difference in motion between the virtual and real objects is obvious, which makes it hard for AR to be realistic and attractive. To reduce this gap, we propose to apply physical attributes to each virtual object, which can be done by using a physics engine, a software library containing functions related with physics. For this purpose, an ODE (open dynamics engine) library is used. However, the direct use of the library in the AR environment poses a lot of problems. Most of all, the coordination of the coordinate systems between OSG (OpenSceneGraph) and ODE must be taken care of. Next the positions of markers are also needed to be considered. In this paper, such problems are addressed and solutions to them are discussed.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"231 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121493649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D Motion Control of Connected Augmented Virtuality on Mobile Phones","authors":"F. Chehimi, P. Coulton, R. Edwards","doi":"10.1109/ISUVR.2008.23","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.23","url":null,"abstract":"Applications of 3 dimensional (3-D) virtual reality are now possible on current mobile phones due to the advances in mobile 3-D graphics technologies. However, the user-interface to these applications is generally still limited to the basic phone keypad which detracts from the sophisticated experience 3-D worlds can provide. In this paper we present a solution to this problem which utilizes the accelerometers on mobile phones to provide 3-D motion-controlled navigation through networked 3-D environments. This mechanism not only eliminates the use of buttons on the phone for control but also bridges the physical world to the virtual one to maintain optimum user experience.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121592677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improved Face Model Fitting Using Tensor-Based AAM","authors":"Daijin Kim, Hyung-Soo Lee","doi":"10.1109/ISUVR.2008.15","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.15","url":null,"abstract":"In this paper, we propose a tensor-based active appearance model (AAM) which improves the fitting performance of conventional AAM. Tensor-based AAM generates the specific AAM basis vectors by indexing the model tensor in terms of the estimated input image variations. Experimental results show that the proposed tensor-based AAM reduces the average fitting error than the conventional AAM significantly.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126351870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel
{"title":"Virtual Reality Simulation for Prototyping Augmented Reality","authors":"Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel","doi":"10.1109/ISUVR.2008.9","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.9","url":null,"abstract":"This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture that uniformly handles both input and tracking. Both architectures are component-oriented, favoring white-box reuse.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132451073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reading Your Mind: Interfaces for Wearable Computing","authors":"Thad Starner","doi":"10.1109/ISUVR.2008.28","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.28","url":null,"abstract":"Today's mobile devices have inherited many of the characteristics of desktop computing -- including the assumptions that the user's full attention and dexterity can be focused on the interface. Unfortunately, on-the-go users are impaired by their mobility and often find desktop-style Windows Icon Menu and Pointer (WIMP) interfaces difficult, if not impossible, to use while performing their primary task (walking, having a conversation, fixing a copier, etc.). Instead of having interfaces that consume attention, why can't mobile devices be like a well-trained English butler who needs so little direction to satisfy his client's needs that he seems to read minds? Inspired by this concept, we will demonstrate mobile interfaces that provide valuable services while requiring little effort by the user.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"4 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131002357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simple Frame Marker for Image and Character Recognition","authors":"Hyejin Kim, Woontack Woo","doi":"10.1109/ISUVR.2008.24","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.24","url":null,"abstract":"In this paper, we propose Simple Frame Marker (SFM) which has a rectangular frame and encompasses a planar natural view such as characters, logos and images. In order to support recognition of characters as well as an image, Simple Frame Marker is constructed by square-type and rectangle-type markers. Therefore Simple Frame Marker first distinguishes its content by the marker type and applies a proper recognition method for the content. We describe how to construct Simple Frame Marker and how to discriminate different types of Simple Frame Marker.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133657315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploiting Context-Awareness in Augmented Reality Applications","authors":"Wonwoo Lee, Woontack Woo","doi":"10.1109/ISUVR.2008.14","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.14","url":null,"abstract":"In this paper, we study how to exploit the context-awareness in augmented reality (AR) applications to take advantage of the context in both the high-level and low-level processing. We propose an AR system architecture that works with a context-awareness framework. In the system, both the preliminary and the final context is provided to the process that needs the context. We provide two scenarios that exploit the context in AR applications in the low-level processing and show implementation results with the proposed system. In the first scenario, we adopt a light sensor to enhance the marker detection performance under the varying lighting condition. In the second scenario, we exploit the context in the marker recognition stage where a single color marker is recognized as several different sub-markers based on the context. By adopting the context in the low-level processing, it is possible to address the problems that are hard to be solved by the computer vision techniques only.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132958840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented Reality Based Re-formable Mock-Up for Design Evaluation","authors":"Jun Park","doi":"10.1109/ISUVR.2008.22","DOIUrl":"https://doi.org/10.1109/ISUVR.2008.22","url":null,"abstract":"Rapid prototyping allows for evaluation of design product in a short period of time. Designers or CEOs may perceive the size and appearance of the product by touching the automatically constructed physical objects produced through rapid prototyping. However, it is usually impossible to change its color, texture, and user interface. In this paper, we introduce 'Augmented Reality based Re-formable Mock-up', which enables interactive changes of shapes of products as well as colors, textures, and user interfaces. The shapes of the physical objects are re-formable by assembling different parts to the main body of the mock-up. Augmented Reality technologies were used to alter the appearance of the mock-up by rendering the 3D models, colors, and interfaces accordingly. The re-assembled mock-up was detected by comparing the edges of the mock-up with those of candidate 3D models. Skin detection was used in order to render the hand region on the top of rendered virtual object. Fingertip tracking algorithm was also implemented so that the users may manipulate the design product using their fingertips. Developed AR-based re-formable mock-up is expected to be used for realistic design evaluation and CEO presentations.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132591051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}