{"title":"Reading Your Mind: Interfaces for Wearable Computing","authors":"Thad Starner","doi":"10.1109/ISUVR.2008.28","DOIUrl":null,"url":null,"abstract":"Today's mobile devices have inherited many of the characteristics of desktop computing -- including the assumptions that the user's full attention and dexterity can be focused on the interface. Unfortunately, on-the-go users are impaired by their mobility and often find desktop-style Windows Icon Menu and Pointer (WIMP) interfaces difficult, if not impossible, to use while performing their primary task (walking, having a conversation, fixing a copier, etc.). Instead of having interfaces that consume attention, why can't mobile devices be like a well-trained English butler who needs so little direction to satisfy his client's needs that he seems to read minds? Inspired by this concept, we will demonstrate mobile interfaces that provide valuable services while requiring little effort by the user.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"4 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2008.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Today's mobile devices have inherited many of the characteristics of desktop computing -- including the assumptions that the user's full attention and dexterity can be focused on the interface. Unfortunately, on-the-go users are impaired by their mobility and often find desktop-style Windows Icon Menu and Pointer (WIMP) interfaces difficult, if not impossible, to use while performing their primary task (walking, having a conversation, fixing a copier, etc.). Instead of having interfaces that consume attention, why can't mobile devices be like a well-trained English butler who needs so little direction to satisfy his client's needs that he seems to read minds? Inspired by this concept, we will demonstrate mobile interfaces that provide valuable services while requiring little effort by the user.