虚拟现实仿真原型增强现实

Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel
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引用次数: 9

摘要

本文提出了一种基于虚拟现实的增强现实系统快速原型设计体系结构。体系结构定义了与系统其他方面分离的模拟服务。这些服务支持模拟原型向非模拟系统的增量演化。通过定义统一处理输入和跟踪的交互体系结构,还将重点放在用户交互上。这两种体系结构都是面向组件的,有利于白盒重用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Simulation for Prototyping Augmented Reality
This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture that uniformly handles both input and tracking. Both architectures are component-oriented, favoring white-box reuse.
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