Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel
{"title":"虚拟现实仿真原型增强现实","authors":"Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel","doi":"10.1109/ISUVR.2008.9","DOIUrl":null,"url":null,"abstract":"This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture that uniformly handles both input and tracking. Both architectures are component-oriented, favoring white-box reuse.","PeriodicalId":378529,"journal":{"name":"2008 International Symposium on Ubiquitous Virtual Reality","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Virtual Reality Simulation for Prototyping Augmented Reality\",\"authors\":\"Wafaa Abou Moussa, Nelly De Bonnefoy, E. Dubois, P. Torguet, J. Jessel\",\"doi\":\"10.1109/ISUVR.2008.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture that uniformly handles both input and tracking. Both architectures are component-oriented, favoring white-box reuse.\",\"PeriodicalId\":378529,\"journal\":{\"name\":\"2008 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2008.9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2008.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Reality Simulation for Prototyping Augmented Reality
This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture that uniformly handles both input and tracking. Both architectures are component-oriented, favoring white-box reuse.